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Pokemon Pagoda
This gives Sepia City all of its locations. The pagoda uses references to the Five-Story Pagoda story from 1891, with Sages using various 成语 translated into English. This also adds the Elder class, assigning it to Li and (now) Roen. The Elder in the pagoda is not yet battle-able as I haven't really fit anything into the story. No cutscenes, etc, it's all too early.
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parent
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37 changed files with 1017 additions and 151 deletions
67
maps/PokemonPagoda5F.asm
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67
maps/PokemonPagoda5F.asm
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object_const_def
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PokemonPagoda5F_MapScripts:
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def_scene_scripts
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def_callbacks
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PokemonPagoda5FStatue:
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jumptext PokemonPagoda5FStatueText
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PokemonPagoda5FSign:
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jumptext PokemonPagoda5FSignText
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PokemonPagoda5FButsudan:
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jumptext PokemonPagoda5FButsudanText
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PokemonPagoda5FStatueText:
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text "It's a statue of"
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line "ABRA."
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done
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; Very very very much set to change.
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PokemonPagoda5FSignText: ; 女娲补天
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text "There was once"
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line "a beast with the"
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cont "strength and"
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cont "spirit to trans-"
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cont "form the world."
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para "By patching a"
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line "heavenly hole,"
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cont "it prevented our"
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cont "disaster."
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done
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PokemonPagoda5FButsudanText:
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text "It's a butsudan!"
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done
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ElderRoenScript:
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faceplayer
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opentext
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writetext ElderRoenFirstText
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waitbutton
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closetext
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end
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ElderRoenFirstText:
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text "Comment to be"
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line "written."
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done
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PokemonPagoda5F_MapEvents:
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db 0, 0 ; filler
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def_warp_events
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warp_event 5, 5, POKEMON_PAGODA_4F, 2
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def_coord_events
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def_bg_events
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bg_event 4, 1, BGEVENT_READ, PokemonPagoda5FSign
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bg_event 2, 0, BGEVENT_READ, PokemonPagoda5FStatue
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bg_event 3, 0, BGEVENT_READ, PokemonPagoda5FButsudan
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def_object_events
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object_event 2, 3, SPRITE_SAGE, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_SCRIPT, 0, ElderRoenScript, -1
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