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Title/Intro screen edits
NOTE: THIS IS STILL A WIP - Adds 'EXPANSION PAK' text to the title screen. - Makes the Ditto on the Game Freak presents screen shiny. This'll act as a neat way for people to tell they've correctly patched the ROM.
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5 changed files with 33 additions and 27 deletions
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@ -47,31 +47,37 @@ _TitleScreen:
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; Apply logo gradient:
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; lines 3-4
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hlbgcoord 0, 3
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hlbgcoord 0, 2
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ld bc, 2 * BG_MAP_WIDTH
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ld a, 2
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call ByteFill
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; line 5
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hlbgcoord 0, 5
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hlbgcoord 0, 4
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ld bc, BG_MAP_WIDTH
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ld a, 3
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call ByteFill
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; line 6
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hlbgcoord 0, 6
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hlbgcoord 0, 5
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ld bc, BG_MAP_WIDTH
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ld a, 4
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call ByteFill
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; line 7
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hlbgcoord 0, 7
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hlbgcoord 0, 6
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ld bc, BG_MAP_WIDTH
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ld a, 5
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call ByteFill
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; lines 8-9
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hlbgcoord 0, 8
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hlbgcoord 0, 7
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ld bc, 2 * BG_MAP_WIDTH
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ld a, 6
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call ByteFill
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; 'CRYSTAL VERSION'
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hlbgcoord 5, 8
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ld bc, 11 ; length of version text
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ld a, 1
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call ByteFill
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; 'CRYSTAL VERSION'
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hlbgcoord 5, 9
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ld bc, 11 ; length of version text
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@ -105,16 +111,16 @@ _TitleScreen:
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call ByteFill
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; Draw Pokemon logo
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hlcoord 0, 3
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lb bc, 7, 20
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hlcoord 0, 2
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lb bc, 8, 20
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ld d, $80
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ld e, 20
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call DrawTitleGraphic
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; Draw copyright text
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hlbgcoord 3, 0, vBGMap1
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lb bc, 1, 13
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ld d, $c
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lb bc, 2, 13
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ld d, $20
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ld e, 16
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call DrawTitleGraphic
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