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Route 49_2
This completes the SW97 demo content, featuring translated text!
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68
maps/Route49_2.asm
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68
maps/Route49_2.asm
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; Text on this route uses translations from Minamitoku.
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; https://www.youtube.com/watch?v=Pe1vsKRl7_M&ab_channel=Minamitoku
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object_const_def
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const ROUTE_49_2_BEAUTY
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Route49_2_MapScripts:
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def_scene_scripts
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def_callbacks
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Route49Sign1_2:
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jumptext Route49Sign1_2Text
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Route49Sign1_2Text:
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text "ROUTE 49" ; Originally Route 1, but since Johto exists now, we use Route 49.
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line "OLD CITY -" ; Localisation TBD
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cont "SILENT HILLS"
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done
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; Reusing previously unused Beauty here.
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TrainerBeautyTheresa:
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trainer BEAUTY, THERESA, EVENT_BEAT_BEAUTY_THERESA, BeautyTheresaSeenText, BeautyTheresaBeatenText, 0, .Script
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.Script:
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endifjustbattled
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opentext
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writetext BeautyTheresaAfterText
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waitbutton
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closetext
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end
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; Minamitoku didn't translate the text outside of the spotted text here too.
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BeautyTheresaSeenText:
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text "Oh! Such a cute"
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line "TRAINER!"
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para "Would you battle"
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line "me?"
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done
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BeautyTheresaBeatenText:
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text "Awhhh..."
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done
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BeautyTheresaAfterText:
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text "Hm? The cave?"
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para "I try to avoid"
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line "it. The boys in"
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cont "there are too"
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cont "immature!"
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done
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Route49_2_MapEvents:
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db 0, 0 ; filler
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def_warp_events
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warp_event 8, 27, QUIET_CAVE, 3
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warp_event 9, 27, QUIET_CAVE, 4
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def_coord_events
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def_bg_events
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bg_event 10, 20, BGEVENT_READ, Route49Sign1_2
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def_object_events
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object_event 7, 15, SPRITE_BEAUTY, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 3, TrainerBeautyTheresa, -1
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