mirror of
https://github.com/thornAvery/jep-hack.git
synced 2026-02-07 00:25:24 +13:00
Channeler Squad
This adds the Channeler trainers to Lavender Crypt and updates Mediums and Channelers to use the `PAL_NPC_EMOTE` NPCPAL. Over to you, Misty!
This commit is contained in:
parent
d5fcc7d0d3
commit
edccae1d74
9 changed files with 512 additions and 12 deletions
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@ -432,7 +432,7 @@ EcruteakGym_MapEvents:
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object_event 5, 1, SPRITE_MORTY, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_SCRIPT, 0, EcruteakGymMortyScript, -1
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object_event 2, 7, SPRITE_SAGE, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 1, TrainerSageJeffrey, -1
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object_event 3, 13, SPRITE_SAGE, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 3, TrainerSagePing, -1
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object_event 7, 5, SPRITE_MEDIUM, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_TRAINER, 1, TrainerMediumMartha, -1
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object_event 7, 9, SPRITE_MEDIUM, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_TRAINER, 1, TrainerMediumGrace, -1
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object_event 7, 5, SPRITE_MEDIUM, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_EMOTE, OBJECTTYPE_TRAINER, 1, TrainerMediumMartha, -1
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object_event 7, 9, SPRITE_MEDIUM, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_EMOTE, OBJECTTYPE_TRAINER, 1, TrainerMediumGrace, -1
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object_event 7, 15, SPRITE_GYM_GUIDE, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, EcruteakGymGuideScript, -1
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object_event 4, 14, SPRITE_GRAMPS, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, ObjectEvent, EVENT_ECRUTEAK_GYM_GRAMPS
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@ -5,6 +5,60 @@ LavenderCrypt_MapScripts:
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def_callbacks
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TrainerChannelerReimu:
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trainer CHANNELER, REIMU, EVENT_BEAT_CHANNELER_REIMU, ChannelerReimuSeenText, ChannelerReimuBeatenText, 0, .AfterScript
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.AfterScript:
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endifjustbattled
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opentext
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writetext ChannelerReimuAfterBattleText
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waitbutton
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closetext
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end
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ChannelerReimuSeenText:
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text "Halt! This place"
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line "is full of GHOSTs!"
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done
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ChannelerReimuBeatenText:
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text "What the--"
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done
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ChannelerReimuAfterBattleText:
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text "To be honest, I"
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line "didn't want to"
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cont "work today!"
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para "Thank you!"
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done
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TrainerChannelerSanae:
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trainer CHANNELER, SANAE, EVENT_BEAT_CHANNELER_SANAE, ChannelerSanaeSeenText, ChannelerReimuBeatenText, 0, .AfterScript
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.AfterScript:
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endifjustbattled
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opentext
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writetext ChannelerSanaeAfterBattleText
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waitbutton
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closetext
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end
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ChannelerSanaeSeenText:
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text "Hey! That monster"
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line "is mine!"
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done
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ChannelerSanaeBeatenText:
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text "Grr…"
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done
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ChannelerSanaeAfterBattleText:
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text "Tch! I wanted"
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line "to seal that"
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cont "beast myself!"
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done
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LavenderCrypt_MapEvents:
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db 0, 0 ; filler
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@ -20,4 +74,6 @@ LavenderCrypt_MapEvents:
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def_bg_events
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def_object_events
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def_object_events
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object_event 6, 6, SPRITE_CHANNELER, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_TRAINER, 4, TrainerChannelerReimu, -1
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object_event 3, 6, SPRITE_CHANNELER, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_TRAINER, 4, TrainerChannelerSanae, -1
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@ -5,6 +5,126 @@ LavenderCryptSet1_MapScripts:
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def_callbacks
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TrainerChannelerGenmei: ; top left
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trainer CHANNELER, GENMEI, EVENT_BEAT_CHANNELER_GENMEI, ChannelerGenmeiSeenText, ChannelerReimuBeatenText, 0, .AfterScript
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.AfterScript:
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endifjustbattled
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opentext
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writetext ChannelerGenmeiAfterBattleText
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waitbutton
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closetext
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end
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ChannelerGenmeiSeenText:
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text "Ke… ke…"
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line "Ke… ke…"
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done
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ChannelerGenmeiBeatenText:
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text "Kwah!"
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done
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ChannelerGenmeiAfterBattleText:
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text "Was that a GHOST?"
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para "GHOST? Ah…"
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para "I saw something"
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line "go in the left"
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cont "hole!"
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done
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TrainerChannelerAmanda: ; top right
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trainer CHANNELER, AMANDA, EVENT_BEAT_CHANNELER_AMANDA, ChannelerAmandaSeenText, ChannelerAmandaBeatenText, 0, .AfterScript
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.AfterScript:
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endifjustbattled
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opentext
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writetext ChannelerAmandaAfterBattleText
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waitbutton
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closetext
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end
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ChannelerAmandaSeenText:
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text "Ngh… Kwaaah!"
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done
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ChannelerAmandaBeatenText:
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text "You saved me!"
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done
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ChannelerAmandaAfterBattleText:
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text "Bwaaah! That was"
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line "too scary!"
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para "It went left!"
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line "Or was it down…?" ; They won't always be reliable.
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done
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TrainerChannelerLaurel: ; bottom left
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trainer CHANNELER, LAUREL, EVENT_BEAT_CHANNELER_LAUREL, ChannelerLaurelSeenText, ChannelerLaurelBeatenText, 0, .AfterScript
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.AfterScript:
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endifjustbattled
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opentext
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writetext ChannelerLaurelAfterBattleText
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waitbutton
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closetext
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end
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ChannelerLaurelSeenText:
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text "Kuh! Kuh! Fresh"
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line "meat!"
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done
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ChannelerLaurelBeatenText:
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text "Eeyowch!"
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done
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ChannelerLaurelAfterBattleText:
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text "What was I saying?"
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line "Such nonsense!"
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para "That cur went…"
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line "err…south!"
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done
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TrainerChannelerTasha: ; bottom right
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trainer CHANNELER, TASHA, EVENT_BEAT_CHANNELER_TASHA, ChannelerTashaSeenText, ChannelerTashaBeatenText, 0, .AfterScript
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.AfterScript:
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endifjustbattled
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opentext
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writetext ChannelerTashaAfterBattleText
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waitbutton
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closetext
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end
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; This Channeler is possessed by a Stromen.
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; Thus, I want her to be more aggressive than usual.
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ChannelerTashaSeenText:
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text "Grrrr! I hate"
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line "you! I hate you!"
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para "Let the horror"
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line "end!"
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done
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ChannelerTashaBeatenText:
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text "Huh? Who are you?"
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done
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ChannelerTashaAfterBattleText:
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text "I was overcome"
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line "with such emotion…"
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para "I pity that GHOST."
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para "It retreated to"
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line "the centre."
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done
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LavenderCryptSet1_MapEvents:
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db 0, 0 ; filler
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@ -46,3 +166,7 @@ LavenderCryptSet1_MapEvents:
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def_bg_events
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def_object_events
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object_event 5, 3, SPRITE_CHANNELER, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_EMOTE, OBJECTTYPE_TRAINER, 3, TrainerChannelerGenmei, -1
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object_event 20, 3, SPRITE_CHANNELER, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, PAL_NPC_EMOTE, OBJECTTYPE_TRAINER, 3, TrainerChannelerAmanda, -1
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object_event 21, 16, SPRITE_CHANNELER, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_EMOTE, OBJECTTYPE_TRAINER, 3, TrainerChannelerLaurel, -1
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object_event 3, 17, SPRITE_CHANNELER, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, PAL_NPC_EMOTE, OBJECTTYPE_TRAINER, 2, TrainerChannelerTasha, -1
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@ -5,6 +5,94 @@ LavenderCryptSet2_MapScripts:
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def_callbacks
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TrainerChannelerHimiko: ; Left
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trainer CHANNELER, HIMIKO, EVENT_BEAT_CHANNELER_HIMIKO, ChannelerHimikoSeenText, ChannelerHimikoBeatenText, 0, .AfterScript
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.AfterScript:
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endifjustbattled
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opentext
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writetext ChannelerHimikoAfterBattleText
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waitbutton
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closetext
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end
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ChannelerHimikoSeenText:
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text "Gagagak! This"
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line "power is like"
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cont "no other!"
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done
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ChannelerHimikoBeatenText:
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text "Bwoooah!"
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done
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ChannelerHimikoAfterBattleText:
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text "My sincerest apo-"
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line "logies. I don't"
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cont "know what came"
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cont "over me."
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para "That GHOST didn't"
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line "go too far. You"
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cont "can catch it."
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done
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TrainerChannelerShanna:; right
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trainer CHANNELER, SHANNA, EVENT_BEAT_CHANNELER_SHANNA, ChannelerShannaSeenText, ChannelerShannaBeatenText, 0, .AfterScript
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.AfterScript:
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endifjustbattled
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opentext
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writetext ChannelerShannaAfterBattleText
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waitbutton
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closetext
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end
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ChannelerShannaSeenText:
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text "Too much! Ack!"
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line "Get awayyyy!"
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done
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ChannelerShannaBeatenText:
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text "Gasp… pant…"
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done
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ChannelerShannaAfterBattleText:
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text "Where did that"
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line "thing come from?"
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para "I don't know!"
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line "It's all too"
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cont "much!" ; They don't all need to give hints either.
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done
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TrainerChannelerKarina: ; bottom
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trainer CHANNELER, KARINA, EVENT_BEAT_CHANNELER_KARINA, ChannelerKarinaSeenText, ChannelerKarinaBeatenText, 0, .AfterScript
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.AfterScript:
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endifjustbattled
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opentext
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writetext ChannelerKarinaAfterBattleText
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waitbutton
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closetext
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end
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ChannelerKarinaSeenText:
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text "Light, light,"
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line "light, light…"
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done
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ChannelerKarinaBeatenText:
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text "Bright! Toooo"
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line "bright!"
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done
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ChannelerKarinaAfterBattleText:
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text "Right! I mean"
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line "right! It went"
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cont "right!"
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done
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LavenderCryptSet2_MapEvents:
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db 0, 0 ; filler
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@ -44,3 +132,6 @@ LavenderCryptSet2_MapEvents:
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def_bg_events
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def_object_events
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object_event 8, 1, SPRITE_CHANNELER, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_EMOTE, OBJECTTYPE_TRAINER, 1, TrainerChannelerHimiko, -1
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object_event 12, 17, SPRITE_CHANNELER, SPRITEMOVEDATA_SPINRANDOM_FAST, 0, 0, -1, -1, PAL_NPC_EMOTE, OBJECTTYPE_TRAINER, 2, TrainerChannelerShanna, -1
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object_event 20, 6, SPRITE_CHANNELER, SPRITEMOVEDATA_SPINRANDOM_FAST, 0, 0, -1, -1, PAL_NPC_EMOTE, OBJECTTYPE_TRAINER, 2, TrainerChannelerKarina, -1
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@ -5,6 +5,123 @@ LavenderCryptSet3_MapScripts:
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def_callbacks
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TrainerChannelerAre: ; top left
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trainer CHANNELER, ARE, EVENT_BEAT_CHANNELER_ARE, ChannelerAreSeenText, ChannelerAreBeatenText, 0, .AfterScript
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.AfterScript:
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endifjustbattled
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opentext
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writetext ChannelerAreAfterBattleText
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waitbutton
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closetext
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end
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ChannelerAreSeenText:
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text "Ku… ku… ku…"
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done
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ChannelerAreBeatenText:
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text "Ah!"
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done
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ChannelerAreAfterBattleText:
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text "Keeeheheheh!"
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line "Be cursed,"
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cont "mortal!"
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para "Just kidding."
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line "That GHOST"
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cont "went right."
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done
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TrainerChannelerJanae: ; right
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trainer CHANNELER, JANAE, EVENT_BEAT_CHANNELER_JANAE, ChannelerJanaeSeenText, ChannelerAmandaBeatenText, 0, .AfterScript
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.AfterScript:
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endifjustbattled
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opentext
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writetext ChannelerJanaeAfterBattleText
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waitbutton
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closetext
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end
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ChannelerJanaeSeenText:
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text "Ngh…"
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para "Come with me!"
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done
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ChannelerJanaeBeatenText:
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text "Come! Now!"
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para "…huh?"
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done
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ChannelerJanaeAfterBattleText:
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text "What was that?"
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para "Um…I don't know"
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line "where it went…"
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done
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; spare, previous revision
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;ChannelerTashaSeenText:
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; text "Kyaah! Be cursed"
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; line "with me, child!"
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; done
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;ChannelerTashaBeatenText:
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; text "Something fell"
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; line "out!" ; RBY reference
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; done
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;ChannelerTashaAfterBattleText:
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; text "Eek! Eeeeek!"
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; para "I don't know!"
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; para "I looked over"
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; line "some big hole"
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; cont "and--"
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; para "Aghhh! I don't"
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; line "want to remember!"
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; done
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TrainerChannelerTammy: ; right
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trainer CHANNELER, TAMMY, EVENT_BEAT_CHANNELER_TAMMY, ChannelerTammySeenText, ChannelerTammyBeatenText, 0, .AfterScript
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.AfterScript:
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endifjustbattled
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opentext
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writetext ChannelerTammyAfterBattleText
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waitbutton
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closetext
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end
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ChannelerTammySeenText:
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text "Kyaah! Be cursed"
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line "with me, child!"
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done
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ChannelerTammyBeatenText:
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text "Something fell"
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line "out!" ; RBY reference
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done
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ChannelerTammyAfterBattleText:
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text "Eek! Eeeeek!"
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para "I don't know!"
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para "I looked over"
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line "some big hole"
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cont "and--"
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para "Aghhh! I don't"
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line "want to remember!"
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done
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LavenderCryptSet3_MapEvents:
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db 0, 0 ; filler
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@ -37,3 +154,6 @@ LavenderCryptSet3_MapEvents:
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def_bg_events
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def_object_events
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object_event 4, 4, SPRITE_CHANNELER, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, PAL_NPC_EMOTE, OBJECTTYPE_TRAINER, 2, TrainerChannelerAre, -1
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object_event 18, 12, SPRITE_CHANNELER, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_EMOTE, OBJECTTYPE_TRAINER, 3, TrainerChannelerJanae, -1
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object_event 22, 18, SPRITE_CHANNELER, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_EMOTE, OBJECTTYPE_TRAINER, 4, TrainerChannelerTammy, -1
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@ -171,7 +171,7 @@ PokemonPagoda2F_MapEvents:
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bg_event 4, 0, BGEVENT_READ, PokemonPagoda2FStatue
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def_object_events
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object_event 6, 6, SPRITE_MEDIUM, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_TRAINER, 2, TrainerMediumBethany, -1
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object_event 3, 6, SPRITE_MEDIUM, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_TRAINER, 2, TrainerMediumMargret, -1
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object_event 6, 3, SPRITE_MEDIUM, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_TRAINER, 2, TrainerMediumEthel, -1
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object_event 3, 3, SPRITE_MEDIUM, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_TRAINER, 2, TrainerMediumElsie, -1
|
||||
object_event 6, 6, SPRITE_MEDIUM, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, PAL_NPC_EMOTE, OBJECTTYPE_TRAINER, 2, TrainerMediumBethany, -1
|
||||
object_event 3, 6, SPRITE_MEDIUM, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, PAL_NPC_EMOTE, OBJECTTYPE_TRAINER, 2, TrainerMediumMargret, -1
|
||||
object_event 6, 3, SPRITE_MEDIUM, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, PAL_NPC_EMOTE, OBJECTTYPE_TRAINER, 2, TrainerMediumEthel, -1
|
||||
object_event 3, 3, SPRITE_MEDIUM, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, PAL_NPC_EMOTE, OBJECTTYPE_TRAINER, 2, TrainerMediumElsie, -1
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue