Channeler Squad

This adds the Channeler trainers to Lavender Crypt and updates Mediums and Channelers to use the `PAL_NPC_EMOTE` NPCPAL. Over to you, Misty!
This commit is contained in:
Llinos Evans 2024-08-08 17:37:51 +01:00
parent d5fcc7d0d3
commit edccae1d74
9 changed files with 512 additions and 12 deletions

View file

@ -5,6 +5,60 @@ LavenderCrypt_MapScripts:
def_callbacks
TrainerChannelerReimu:
trainer CHANNELER, REIMU, EVENT_BEAT_CHANNELER_REIMU, ChannelerReimuSeenText, ChannelerReimuBeatenText, 0, .AfterScript
.AfterScript:
endifjustbattled
opentext
writetext ChannelerReimuAfterBattleText
waitbutton
closetext
end
ChannelerReimuSeenText:
text "Halt! This place"
line "is full of GHOSTs!"
done
ChannelerReimuBeatenText:
text "What the--"
done
ChannelerReimuAfterBattleText:
text "To be honest, I"
line "didn't want to"
cont "work today!"
para "Thank you!"
done
TrainerChannelerSanae:
trainer CHANNELER, SANAE, EVENT_BEAT_CHANNELER_SANAE, ChannelerSanaeSeenText, ChannelerReimuBeatenText, 0, .AfterScript
.AfterScript:
endifjustbattled
opentext
writetext ChannelerSanaeAfterBattleText
waitbutton
closetext
end
ChannelerSanaeSeenText:
text "Hey! That monster"
line "is mine!"
done
ChannelerSanaeBeatenText:
text "Grr…"
done
ChannelerSanaeAfterBattleText:
text "Tch! I wanted"
line "to seal that"
cont "beast myself!"
done
LavenderCrypt_MapEvents:
db 0, 0 ; filler
@ -20,4 +74,6 @@ LavenderCrypt_MapEvents:
def_bg_events
def_object_events
def_object_events
object_event 6, 6, SPRITE_CHANNELER, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_TRAINER, 4, TrainerChannelerReimu, -1
object_event 3, 6, SPRITE_CHANNELER, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_TRAINER, 4, TrainerChannelerSanae, -1