- Lavender Crypt/Haunted house tileset added with custom palette
- Sideways cave added to one of the Nihon tilesets for the sake of quiet cave
- Citrine tiles added to kanto tileset. I forget if I was totally finished with it but it's probably fine
Worked on the map and added wild data. It's mostly Kanto stuff as it was in FRLG - the Sevii Islands are Kanto after all. Slowking in the water because there's not really anything else and it's kinda neat. Shuckle is in by Misty's suggestion.
This adds the Kanto Pokemon Centre maps, which combined with the Nihon versions, means every region has its own layout. This should make for some very immersive gameplay, no?
This adds the Pokemon Centre infrastructure for Nihon and Silent Hills's one.
For all future Nihon Pokemon Centres, they must refer to the 2F one for the warp, and the map blocks for 1Fs should use the Nihon variant.
Kanto will follow suit (eventually). The aim is to make a more immersive region structure.
This adds Quiet Cave, with all the relevant details. Wild Pokemon still don't appear, though.
I defined it as a route, as if it were a cave, the Pokemon would jump out anywhere, regardless of grass.
This commit adds Nihon Route 49. It has everything necessary to work, but the wild Pokemon don't seem to spawn. I've added infrastructure that should allow this to happen, and it works for Kanto, so I am presuming that some other tomfoolery is at work.
I've also added Folage and Barreau, and implemented Folage into the Headbutt Tree table. This was to give them to the Bug Catcher on the route.
This fully adds Cliff Cave itself. The rest of the route isn't there, but you can access the cave via the Debug Room, featuring a crudely made cave structure.
I've also modified the Rock Smash wild data to feature some additional Pokemon. The Beach has a 20% Corsola, and Dark Cave has a 20% Phanpy, among other bits. Level scaling has also been applied.
The Cliff Cave music isn't right, I believe...but I don't know what it's actually meant to use, I haven't played HGSS since it was current gen.
All tree variants now included in kanto maps, with an overhauled blue tree as opposed to the original because holy SHIT
Also Buoy graphics instead of Bollards in the middle of the ocean lol
- Bollards from Yellow
- Roof tiles from Yellow and Blue
- Trees and Signs from Green, Blue, and Yellow
- Improved roof shading
- Japanese PC Pokecenter Icon in Kanto tileset
- Oaks RBY lab design
- Some small amount of usage of new sign tiles in some Kanto maps
- Pewter City Museum roof finally doesn't have a crack in it
- also a fix for some messed up collision in silent hills lol
No scripts or Safari Game yet, but this removes the details of the Safari Zone's closure and adds the map back in. Fixed the entry zone and stuff while I was at it.
Fully functional.
Required a little tinkering because I'm vain and wanted the door to be accurate. Please understand.
When doing Viridian Forest I had a bit of a moment and kept trying to use the entirely wrong building when it was staring me in the face. I am sorry.
I'm getting an 8-bit error on Mewtwo's object code in Cerulean Cave B1F. Misty may need to check this, I'm just getting these locations put in the overworld.