So the scenes are massively unfinished and need some bug fixes, namely;
- Make the Silent Hills scene load properly.
- Finish the interior scene; have the player walk into the map.
- Make the scene loading in the second Blue's Lab room load properly (same issue as Silent Hills)
Main issues come from the events not working like RBY:
- You cannot be walked directly into a warp!
- Coord events don't seem to trigger scenes on their own and I'm just kind of perplexed by it.
If anyone more experienced wants to take a stab at it, by all means! This is looking really good!
Most things are now done. Blockset is presentable, so expansion can be done with time.
Things not done:
- Scarlet/Violet Books (I want to do these like Bill's favourite Pokemon PC from RBY)
- Computer things for a fossil machine (Take from the Oak Lab tileset I sorted in KEP?? Or do what the RoA place does? Both require tileset modifications and map expansion)
- Aerodactyl/Kabutops fossil displays.
Pretty good, huh?
Makes the EXP. Share into a Key item and gives it to all party members.
Changed several item descriptions to be less garbage
Made the Dragon Fang boost attack like it should (Dragon Scale is left unchanged)
The Lottery now gives you a Lucky Egg if you win 2nd Prize, the EXP Share is still obtained from Mr. Pokemon
- Gave the Debug Room its own name and placement on the map, simply being '?????' and up in the top-left corner of Nihon.
- Added a feature where the shiny palette of a Pokemon can be seen by pressing Select on the Pokedex screen.
- Added preliminary sprites for Belledam, Bipulla, Burgela, Coinpur, Jungela, Pupperon, Stromen, and Tricules.
- Added preliminary shiny palettes for Bipulla, Bellignan, Burgela, Coinpur, Jungela and Tricules
- Changed Debug Room's layout again slightly
- Added another NPC to the Debug Room that gives you a bunch of useful items when spoken to, mainly all of the HMs and Apriballs, plus some Master Balls, Rare Candies and more.
- Changed name lists
- Made Overworld pink palette into purple palette
- Changed gender selection options
- Added Topaz's graphics (Enby Trainer)
- Changed more or less every gender check in the game to account for enby option
- Changed out Morty's palette on the trainer card to a more purple one to facilitate Topaz's graphics
KNOWN ISSUES / THINGS TO CHANGE
- Topaz's sprite does not currently render correctly on town map (check if this is a map issue or if it occasionally will pop up elsewhere as well)
- Bag Palette is still green like the tutorial made it. Might change it to yellow or something later on.