Uppercut reimagines KEP's clusterfuck of an animation, reversing Karate Chop and then reworking the sounds
Coin Hurl works like the Poke Ball toss, and then spits out coins on-hit. Looks sort of like Acid in practice. This was weirdly complicated to implement as I had to disentangle the throw animation from the Poke Ball toss in Game Freak fashion.
Strong Arm does the "metal" starting animation, then does its best Rollout into DynamicPunch impression.
This adds the SW97 and Fairy moves to the game. I have yet to do the effects for Coin Hurl, Synchronize, and Water Sport, but they seem relatively simple.
This also adds all the Fairy moves, including Moonblast, Strange Steam, and Play Rough, which become JEP-eligible under the game's criteria.
Animations not included. Sour Crystal may have what we're looking for, though.
- Adds WInd Ride, complete with a unique (and frankly, a bit over-the-top) animation. Learned by Shi-Shi at L1 and L70.
- Gave Aeroblast and Sacred Fire to Lugia and Ho-Oh respectively at L60, so that a Move Reminder isn't required to teach them those moves.