A rework of the immediately previous rework. Huh.
Changes the Komainu name to Hyoshu, and implements the Yin form too, complete with stats, moves, and a very WIP sprite.
This reworks Shi-Shi into Komainu, a legendary Pokemon more in-touch with the mythology surrounding its design origins. It'll have two forms, centred around the yin/yang, considering its origins. See spreadsheet for more information.
Also rip fly shi-shi
This updates the file structure so the ROM builds properly. It also updates the base stat files of Trustan, Tanobi, and Foxfire (name tbc), and updates Tanobi's name as was meant to be done a while ago.
I've also assigned Luci's music as she describes in her track files.
- Adds Mamoswine, alongside the new Hirsuswine, a slower and more tanky alternate evolution. Design by me, sprite by zuperZACH.
- Adds the framework for an alternate Yanma evolution, currently dubbed Pending03. It's designed to be based on a clubtail, albeit one that uses its tail like an actual weapon.
- Adds the framework for Emordrome, an alternate Normal/Ghost Girafarig evolution where the dark head grows and takes control. In order to not make the line any more complicated, Calflac has been removed entirely.
- Added cries for the Cubburn line.
- Fixed/improved dex entries for Calflac, Stromen and Terrados.
- Fixed Bipulla's shiny, giving it the one from the beta.
- Added Calflac's shiny and official back sprite.
- Fixed Folage's, Stromen's and Munchlax's back sprites.
- Added Munchlax's shiny.
- Fixed Terrados' front sprite, and gave it a shiny palette (currently a clone of Gyarados')
- Added temporary colours to the Gen 1 trainer imports.
I've made the credits more precise and transparent, and added the KEP Open Source Mission Statement that's used to govern its content reuse. I've also noted who is directly affiliated with the project and who isn't, in case someone from left-field gets asked weird questions.
I forgot to commit a bunch of this...
These were my favourite sprites from October and Reforged, bringing down a good chunk of the workload on things. Made sure to update the credits to the best of my ability as well.
Also includes zuperZACH's Clodsire and Mismagius sprites!
These were my favourite sprites from October and Reforged, bringing down a good chunk of the workload on things. Made sure to update the credits to the best of my ability as well.
Adds sprites for Electivire, Magmortar, Honchkrow, Porygon-Z and Wyrdeer!
Had to rearrange some things in both main.asm and layout.link but hopefully it won't break anything...
Adds Nuuk's lovely sprites for Azurill, Leafeon, Glaceon, Sylveon, Magnezone, Togekiss and Farigiraf. Adjustments were made to Farigiraf's shiny palette to more closely match the official colours.
Fixed a glitch with Luxwan's palette.
Also, updated the README with additional sprite credits.
This required me to scrap some unused content from `load_font.asm`. However, this is only really a temporary fix - we need to decouple footprints.asm from it and make it load from separate banks to keep going.
Look at how Pokemon sprites are loaded for reference.
Toedscool, Toedscruel, Blottle, Pendraken, Kolta, Balumba, Magnetite, Magnezone, and Gavillain.
Balumba has a small chance to hold a Fairy Feather, which makes it vaguely obtainable.
Kolta is now found in the day in the Burned Tower, whereas Houndour is seen at night. Technically balances it, right?
Gavillain is a rare Dark Cave encounter on the Blackthorn side, dragons and all that.
Balumba is a rare encounter in the National Park!
Fixes Molambino and Luanbo not evolving properly (oops) and adds Magiprey/Terrados. Since there's no place to put Magiprey in Johto or Kanto, this'll likely be a Nihon exclusive. Got some stuff in mind!
Perhaps a little biased that I'm finishing this one first, but this one's my personal favourite BetaMon.
- Sprite from Pokemon October currently
- Changed the Debug Mode second encounter to a shiny, so easier shiny form testing can be done
- Gave the Debug Room its own name and placement on the map, simply being '?????' and up in the top-left corner of Nihon.
- Added a feature where the shiny palette of a Pokemon can be seen by pressing Select on the Pokedex screen.
- Added preliminary sprites for Belledam, Bipulla, Burgela, Coinpur, Jungela, Pupperon, Stromen, and Tricules.
- Added preliminary shiny palettes for Bipulla, Bellignan, Burgela, Coinpur, Jungela and Tricules
- Changed Debug Room's layout again slightly
- Added another NPC to the Debug Room that gives you a bunch of useful items when spoken to, mainly all of the HMs and Apriballs, plus some Master Balls, Rare Candies and more.
- Adds Pockle, an evolution of Shuckle based on cut data from early 1999. Uses a custom sprite reminiscent of Shuckle's early 'pot' design, with the base sprite being used in Pokemon October, then heavily edited by me.
- Reworked the Shuckie event entirely. Shuckie is now 5 levels higher and holds a Berry Juice, and their OT has been changed to the better name used in HGSS. Kirk now no longer takes Shuckie back from you after a day, instead giving you an incentive to raise Shuckie's friendship. Once you raise it high enough, he gives you the Antique Pot, which (currently) acts like an evolution Stone for Shuckle.
- Kirk now no longer checks for the species as well, allowing the sidequest to be completed immediately by showing him an evolved Shuckie. This does mean that this can be bypassed with the right OT and ID, but you basically need ACE or RNG manip to achieve that so its a non-issue.
The bolts are also raging but they look fucking dumb so who cares
- Adds Gouging Fire and Raging Bolt, complete with sprites and learnsets. Gouging Fire was done by Zeta_Null, and Raging Bolt was done by Albatross, who did a great job at making the giraffe-necked smilodon look less ridiculous.
- Added a proper dex entry for Wake, based on the ones added in SV's Indigo Disk DLC.
- Fixed a bug with Lickilicky and Lickilord's dex entries where they weren't terminated correcly
- Made Rock Slash less obscene, now acting like Stone Edge without the raised crit chance.
- Changed the layout of the Beginning World (Debug Room) ever so slightly.
This commit adds Nihon Route 49. It has everything necessary to work, but the wild Pokemon don't seem to spawn. I've added infrastructure that should allow this to happen, and it works for Kanto, so I am presuming that some other tomfoolery is at work.
I've also added Folage and Barreau, and implemented Folage into the Headbutt Tree table. This was to give them to the Bug Catcher on the route.