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3 commits

Author SHA1 Message Date
Llinos Evans ac0d055474 Readme update, Lake of Rage changes, and must be 8-bit fixes
A slapdash of various little bits and pieces.
- Lake of Rage has a small culture entry at the top to illustrate what we're setting out to do. I mentioned the shell middens and canonised it alongside GSC.
- Move constants now have their 16-bit IDs set up
- Palfixed Feradactyl and Pupperon, fixed former's credit with confirmation from pokeoctober
- Wiped out the must be 8-bit errors on various Pokemon's `base_stats.asm` files.
- Fixed some aspects of Strong Arm and Water Sport calling garbage data; this was due to them using 8-bit comparison systems where there needed to be 16-bits. This fixes a good bit of their HM usage. Battle bugs need resolving (presumably due to a lack of gfx?)
- Fixed AI scoring with Water Sport (hopefully)
- Updated the readme with some of our progress over the past 5 months.
2025-01-03 13:19:09 +00:00
Llinos Evans a6b67cd167 Sailwing and Pupperon
Taken from the October devs. Updated Feradactyl credit from context clues.

Sailwing isn't animated despite the front sprite. It's also not in the game, so...
2025-01-02 13:14:21 +00:00
Llinos Evans 8b28b9f25a New Pokemon sprite credit system, Clodsire back sprite
I have compiled the credits for each individual sprite, designed to protect any potential uncredited plagiarism from JEP's sprite database.

We now list the credits and grab locations of sprites within the respective Pokemon's folder, with links to the spriter's social media (that I could find).

By doing this, anyone taking sprites from JEP has zero excuse to not keep the credit file, ensuring that anyone clearly taking from JEP will have to answer many probing questions should they do so.

Intention is to eventually produce a PMD community-style sprite database once JEP is finished. Let's say it's a love letter to the community that has very much allowed this ROM Hack to exist.
2025-01-02 13:04:47 +00:00