This adds the Summer Beach House from Pokemon Yellow to Route 19, in an effort to make Kanto a bit more interesting.
The code for teaching Pikachu is very buggy right now and someone should check it out. I usually throw code out if it isn't functional but this seems extremely close to working.
If you win the Bug Catching Contest, the man will give you an Earthquake Gligar.
The code that gives it a special move is a bit fucked up because I tried to add a Farfetch'd function, but I can't be bothered to finish the functionality because I'm stupid (it is actually quite easy I'm just lazy)
this makes the step counter and safari ball giving processes work but it still doesn't have the process of kicking the player out, nor does it display in the menu.
I also lost my mind trying to figure out how the screen flash bug works and gave up
The act of naming your mother was restored by adding a name substitution system to WRAM, thus allowing the Dude to occupy a slot naturally. I believe Red and Blue's names are unused too, but just to be safe, I left them alone. Using this means we can technically have battles that substitute names all the time, so this is really neat.
Reworked the first rival encounter scene to have him treat you like an idiot, blurt out what you name your mother, tease you, and piss you off. Arguably flows better than the original and makes more sense. Also, now the mother's name is placed in various spots.
Only concern really is seeing the default name in the phone contact. Feel free to change that if you want, but it's hard to place due to situations where the player leaves without talking to her, so take care!
Ported from Pokemon October.
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Alterations have been made in that the treemonset has been diversified a bit further, having Munchlax like in DPP. They're L60, intended to be used in Nihon.
I haven't placed the grandma in the region yet, intending for her to be in Old City.
There's a couple bugs here and there, but it's good enough and I think the bugs are related to how I tested it.
Doesn't use specials because it seems to just cause comical glitches to occur.
The Museum and Ruins of Alph fossil guys will talk differently, implying they're different individuals. The Museum one talks like in HGSS, the RoA one talks like the RBY one and comments on the Unown researcher's lack of care for fossils.
Also reused some PokeCom centre lore.
This means the ROM won't build until Feradactyl and Decilla are implemented. Thanks Misty!
Event will activate on any NPC so long as you do this:
```
faceplayer
opentext
special FossilScientist
waitbutton
closetext
end
```
This adds the Trader NPC to the Lake of Rage and restores its "town" environment.
The town is themed around evolution. The mart sells all the "normal" evolution stones, aiming to solve Johto's "stone problem" for Pokemon like Vulpix and Bellsprout. The Trader NPC actualises this, being at a point where most Pokemon are around Level 35-40, as is how we balanced it on Cinnabar Island in KEP.
The text is mostly revolved around the Gyarados, but this could shift.
The Gym isn't done - I don't have time to sort it at the moment - but I am thinking of making it a Pre-Gym. This doesn't make a lot of sense though, so maybe it should be changed to be the tower seen in an earlier build.