This required me to scrap some unused content from `load_font.asm`. However, this is only really a temporary fix - we need to decouple footprints.asm from it and make it load from separate banks to keep going.
Look at how Pokemon sprites are loaded for reference.
Increased Johto frequency a tad and added some more interesting bits.
I have labelled a bunch of unused trainers and put in some questions/prompts for further improvements
Levels NEED looking at by someone better than me (hi misty how r u)
This adds the lost RBY trainer classes and a few unused ones. No sprites because I keep messing up the alpha channels among other things. I shall simply ask Martha.
Also spruced up the readme slightly.
This adds Quiet Cave, with all the relevant details. Wild Pokemon still don't appear, though.
I defined it as a route, as if it were a cave, the Pokemon would jump out anywhere, regardless of grass.
This commit adds Nihon Route 49. It has everything necessary to work, but the wild Pokemon don't seem to spawn. I've added infrastructure that should allow this to happen, and it works for Kanto, so I am presuming that some other tomfoolery is at work.
I've also added Folage and Barreau, and implemented Folage into the Headbutt Tree table. This was to give them to the Bug Catcher on the route.
- Added preliminary data for Walking Wake and the new Legendary Pokemon Shi-Shi.
- Changed Bellignan's dex entry to reference how Sprout Tower was constructed.
- Changed some dialogue in Sprout Tower to reflect this.
Wake sprite by EyeDonutz
Shi-Shi sprite by me, but still unfinished. Will definitely rework sometime.
- Changed name lists
- Made Overworld pink palette into purple palette
- Changed gender selection options
- Added Topaz's graphics (Enby Trainer)
- Changed more or less every gender check in the game to account for enby option
- Changed out Morty's palette on the trainer card to a more purple one to facilitate Topaz's graphics
KNOWN ISSUES / THINGS TO CHANGE
- Topaz's sprite does not currently render correctly on town map (check if this is a map issue or if it occasionally will pop up elsewhere as well)
- Bag Palette is still green like the tutorial made it. Might change it to yellow or something later on.