This adds the baseline infrastructure to account for the Sevii Islands, while also fixing a couple of bugs. Zeta, please read the commit carefully!
Only real issue I noticed was that scrolling on the town map is infinite in all three new regions, implying there's something in `pokegear.asm` I haven't accounted for.
I've also ret'd the ezchat order and gen1 orders out of existence to reduce the sheer amount of 8-bit warnings. This abolishes gen1 compatibility (though this was already a bit fucked) in exchange for actually being able to debug things in a reasonable timeframe.
The aim was simply to make the rom build with EVERY currently posited map in it. This adds EVERYTHING.
Ground rules;
- All temp maps are 10x10 cave tileset goons with nothing in them
- Connections are NOT done
- Fishgroups and music are likely incorrect and/or unfinished
- No wild data
This is extremely achievable, as numerous unreferenced maps are unused in the block and script banks. Makes doing this a cinch!
All of this basically means: You can get creative now and start brainstorming what to do with all these maps. Get them fleshed out, connected, and...not being nothing. It's like ordering in a bunch of blank canvasses. Go nuts!