; In the SW97 demo, Bill's House is in Old City. ; Fitting this in is a bit hard: The Sea Cottage is Bill's "home", which is housesat by his grandfather while Bill visits his family in Goldenrod. ; Technically, everything still works, but requires that the Sea Cottage is retconned to being Bill's holiday home or something. In the anime, he is an aristocrat, but isn't it a bit of a reach? ; So instead, I'm using it for Earl, who doesn't have a certain home and can talk about White City. object_const_def const OLDCITY_EARL OldCityEarlsHouse_MapScripts: def_scene_scripts def_callbacks OldCityEarlScript: faceplayer applymovement OLDCITY_EARL, OldCityEarlSpin faceplayer opentext writetext OldCityEarlText1 waitbutton closetext faceplayer applymovement OLDCITY_EARL, OldCityEarlSpin faceplayer opentext writetext OldCityEarlText2 waitbutton closetext faceplayer applymovement OLDCITY_EARL, OldCityEarlSpin end OldCityEarlText1: text "Oh! You it is!" para "Remember me do" line "you? My smartest" cont "student!" para "Live here in SEPIA" line "CITY I do, my aca-" cont "emy famous world-" cont "wide!" done OldCityEarlText2: text "But also! Seminars" line "across NIHON, I" cont "hold! Many schools" cont "my expertise they" cont "desire!" para "Ooh, la la! Come" line "to WHITE CITY," cont "you must!" para "Smartest students" line "go there!" done OldCityEarlSpin: turn_head DOWN turn_head LEFT turn_head UP turn_head RIGHT turn_head DOWN turn_head LEFT turn_head UP turn_head RIGHT step_end OldCityEarlsHouse_MapEvents: db 0, 0 ; filler def_warp_events warp_event 4, 7, OLD_CITY, 13 warp_event 3, 7, OLD_CITY, 13 def_coord_events def_bg_events def_object_events object_event 2, 3, SPRITE_FISHER, SPRITEMOVEDATA_STANDING_RIGHT, 2, 2, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, OldCityEarlScript, -1