; west-south house object_const_def const SAVOYCITYBIGHOUSE1_GRAMPS const SAVOYCITYBIGHOUSE1_SONEGG const SAVOYCITYBIGHOUSE1_YOUNGSTER SavoyCityBigHouse1_MapScripts: def_scene_scripts def_callbacks ; I decided to reference Finnegans Wake by James Joyce: He's reading p74! ; The theme of this town is unintelligible slang, so it fits. SavoyCityBigHouse1GrampsScript: jumptextfaceplayer SavoyCityBigHouse1GrampsText SavoyCityBigHouse1GrampsText: text "For in those deyes" line "his Deyus shall" cont "speak of Allprohome" cont "and call to himm:" para "Allprohome!" para "… … …" para "What in daylights" line "is this book nat-" ; nattering is, itself, old cockney slang. cont "tering about?" done SavoyCityBigHouse1SoneggScript: faceplayer opentext writetext SavoyCityBigHouse1SoneggText cry SONEGG waitbutton closetext end SavoyCityBigHouse1SoneggText: text "SONEGG: Twit!" line "Twoo!" done ; Sonegg is the regional bird, but it's unique, so we should have players figure it out early. ; Here, we're purposefully making the evolution ambiguous. The games like doing this. SavoyCityBigHouse1YoungsterScript: jumptextfaceplayer SavoyCityBigHouse1YoungsterText SavoyCityBigHouse1YoungsterText: text "My pal's SONEGG" line "evolved into a" cont "TREBIR…" para "But my other mate's" line "evolved into…" para "CACAWPHONY!" para "What will mine" line "become, then?" done SavoyCityBigHouse1_MapEvents: db 0, 0 ; filler def_warp_events warp_event 4, 7, SAVOY_CITY, 7 warp_event 5, 7, SAVOY_CITY, 7 def_coord_events def_bg_events def_object_events object_event 7, 3, SPRITE_GRAMPS, SPRITEMOVEDATA_STANDING_LEFT, 0, 2, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, SavoyCityBigHouse1GrampsScript, -1 object_event 1, 4, SPRITE_SMALL_BIRD, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 2, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, SavoyCityBigHouse1SoneggScript, -1 object_event 2, 6, SPRITE_YOUNGSTER, SPRITEMOVEDATA_WANDER, 0, 2, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, SavoyCityBigHouse1YoungsterScript, -1