; Given the way things are laid out, it seems you catch the Rockets mid-robbery, contrasting with Cerulean City's interestingly enough. ; The man is looking directly at the Rockets and distinctly doesn't move; one Rocket is about to get out of the window; another is looking around. ; I believe that as you enter, there is an immediate cutscene. ; It could be a TM, like the Cerulean City robbery, or something more. Maybe a HM, given our current trajectory. ; To be discussed at-length. object_const_def const SAVOYCITYROCKET_BLOCKED_HOUSE_MAN const SAVOYCITYROCKET_BLOCKED_HOUSE_WOMAN const SAVOYCITYROCKET_BLOCKED_HOUSE_ROCKET1 const SAVOYCITYROCKET_BLOCKED_HOUSE_ROCKET2 const SAVOYCITYROCKET_BLOCKED_HOUSE_POKEBALL SavoyCityRocketBlockedHouse_MapScripts: def_scene_scripts def_callbacks ; FINISHME: NPCs will need scripts for before and after the robbery is resolved. SavoyCityRocketBlockedHouseManScript: jumptextfaceplayer SavoyCityRocketBlockedHouseManText SavoyCityRocketBlockedHouseManText: text "Can we just talk" line "about this?" para "What on earth" line "do these chuckle" cont "brothers want?" done SavoyCityRocketBlockedHouseWomanScript: jumptextfaceplayer SavoyCityRocketBlockedHouseWomanText SavoyCityRocketBlockedHouseWomanText: text "TEAM ROCKET? I" line "thought some kid" cont "fried these guys!" done SavoyCityRocketBlockedHouseRocket1Script: jumptextfaceplayer SavoyCityRocketBlockedHouseRocket1Text SavoyCityRocketBlockedHouseRocket1Text: text "Comment to be" line "written." done SavoyCityRocketBlockedHouseRocket2Script: jumptextfaceplayer SavoyCityRocketBlockedHouseRocket2Text SavoyCityRocketBlockedHouseRocket2Text: text "Comment to be" line "written." done ; FINISHME: Figure out what the hell goes here. SavoyCityRocketBlockedHouseItem: itemball POTION ; placeholder until youse figure dis out SavoyCityRocketBlockedHouse_MapEvents: db 0, 0 ; filler def_warp_events warp_event 4, 7, SAVOY_CITY, 9 warp_event 5, 7, SAVOY_CITY, 9 def_coord_events def_bg_events def_object_events object_event 3, 4, SPRITE_POKEFAN_M, SPRITEMOVEDATA_STANDING_RIGHT, 0, 2, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, SavoyCityRocketBlockedHouseManScript, -1 object_event 1, 3, SPRITE_POKEFAN_F, SPRITEMOVEDATA_STANDING_DOWN, 0, 2, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, SavoyCityRocketBlockedHouseWomanScript, -1 object_event 7, 5, SPRITE_ROCKET, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 2, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, SavoyCityRocketBlockedHouseRocket1Script, -1 object_event 8, 1, SPRITE_ROCKET, SPRITEMOVEDATA_STANDING_UP, 0, 2, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, SavoyCityRocketBlockedHouseRocket2Script, -1 object_event 1, 15, SPRITE_POKE_BALL, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, SavoyCityRocketBlockedHouseItem, EVENT_SAVOYCITYROCKET_BLOCKED_HOUSE_ITEM