object_const_def PokemonPagoda2F_MapScripts: def_scene_scripts def_callbacks PokemonPagoda2FStatue: jumptext PokemonPagoda2FStatueText PokemonPagoda2FSign: jumptext PokemonPagoda2FSignText PokemonPagoda2FStatueText: text "It's a statue of" line "PIKACHU." done PokemonPagoda2FSignText: text "One must not gl-" line "orify man-made" cont "objects." para "To do so loses" line "our touch with" cont "nature." done TrainerMediumBethany: trainer MEDIUM, BETHANY, EVENT_BEAT_MEDIUM_BETHANY, MediumBethanySeenText, MediumBethanyBeatenText, 0, .AfterScript .AfterScript: endifjustbattled opentext writetext MediumBethanyAfterBattleText waitbutton closetext end MediumBethanySeenText: text "Worldly pleasures" line "are unnecessary." done MediumBethanyBeatenText: text "Kwa!" done MediumBethanyAfterBattleText: text "It is said that" line "if you abstain" cont "from material" cont "things, you can" cont "command unstop-" cont "pable magic." done TrainerMediumMargret: trainer MEDIUM, MARGRET, EVENT_BEAT_MEDIUM_MARGRET, MediumMargretSeenText, MediumMargretBeatenText, 0, .AfterScript .AfterScript: endifjustbattled opentext writetext MediumMargretAfterBattleText waitbutton closetext end MediumMargretSeenText: text "Our ways have" line "survived many an" cont "attack!" para "Allow me to show" line "you the fruits of" cont "that past!" done MediumMargretBeatenText: text "How!?" done MediumMargretAfterBattleText: ; In the Meiji era, Itako rituals were outlawed. It seems Margret is still miffed about that. text "Our divinations" line "were once feared" cont "by all!" para "Have some pity on" line "us!" done TrainerMediumEthel: trainer MEDIUM, ETHEL, EVENT_BEAT_MEDIUM_ETHEL, MediumEthelSeenText, MediumEthelBeatenText, 0, .AfterScript .AfterScript: endifjustbattled opentext writetext MediumEthelAfterBattleText waitbutton closetext end ; Itako are wedded to their patron spirits. In this case, Ethel is wedded to her late husband, William. MediumEthelSeenText: text "Hm? You want me" line "to win, dear?" para "Then it shall be" line "so!" done ; I decided to reference the character Ethel Skinner from Eastenders. ; She was one of the more popular characters in the show, never recovering from her husband's death and deteriorating due to cancer. ; She's eventually allowed to die with dignity, with Dot's assistance, who 22 years later is buried alongside her - in real time, mind you! ; The reference to Ethel is timely, considering she is still alive in Eastenders at this time and was going to die the year Pokemon Crystal was released in the west. MediumEthelBeatenText: text "WILLIAM! I'm so" line "sorry!" done MediumEthelAfterBattleText: text "Who was I talking" line "to?" para "My husband, of co-" line "urse!" done ; Elsie is the maiden name of my mother. Eerily fitting! TrainerMediumElsie: trainer MEDIUM, ELSIE, EVENT_BEAT_MEDIUM_ELSIE, MediumElsieSeenText, MediumElsieBeatenText, 0, .AfterScript .AfterScript: endifjustbattled opentext writetext MediumElsieAfterBattleText waitbutton closetext end MediumElsieSeenText: text "Sight grants one" line "many distractions." para "In the dark, one" line "sees the truth!" done MediumElsieBeatenText: text "Agh! Bugger this" line "for a lark!" done MediumElsieAfterBattleText: text "Maybe I should" line "return home. This" cont "isn't working!" done PokemonPagoda2F_MapEvents: db 0, 0 ; filler def_warp_events warp_event 0, 1, POKEMON_PAGODA_1F, 3 warp_event 9, 9, POKEMON_PAGODA_3F, 2 def_coord_events def_bg_events bg_event 5, 1, BGEVENT_READ, PokemonPagoda2FSign bg_event 4, 0, BGEVENT_READ, PokemonPagoda2FStatue def_object_events object_event 6, 6, SPRITE_MEDIUM, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, PAL_NPC_EMOTE, OBJECTTYPE_TRAINER, 2, TrainerMediumBethany, -1 object_event 3, 6, SPRITE_MEDIUM, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, PAL_NPC_EMOTE, OBJECTTYPE_TRAINER, 2, TrainerMediumMargret, -1 object_event 6, 3, SPRITE_MEDIUM, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, PAL_NPC_EMOTE, OBJECTTYPE_TRAINER, 2, TrainerMediumEthel, -1 object_event 3, 3, SPRITE_MEDIUM, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, PAL_NPC_EMOTE, OBJECTTYPE_TRAINER, 2, TrainerMediumElsie, -1