object_const_def const RUDDYTOWNBIGHOUSE1_GRANNY RuddyTownBigHouse1_MapScripts: def_scene_scripts def_callbacks ; I decided to make her discuss Ballsmiths in general. ; Not very notable in the final game! RuddyTownBigHouse1GrannyScript: jumptextfaceplayer RuddyTownBigHouse1GrannyText RuddyTownBigHouse1GrannyText: text "My grandson is" line "studying to be" cont "a BALLSMITH!" done RuddyTownBigHouse1_MapEvents: db 0, 0 ; filler def_warp_events warp_event 4, 7, RUDDY_TOWN, 6 warp_event 5, 7, RUDDY_TOWN, 6 def_coord_events def_bg_events def_object_events object_event 2, 3, SPRITE_GRANNY, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 2, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, RuddyTownBigHouse1GrannyScript, -1