; west-south house object_const_def const SAVOYCITYBIGHOUSE2_GRAMPS const SAVOYCITYBIGHOUSE2_KID const SAVOYCITYBIGHOUSE2_YOUNGSTER SavoyCityBigHouse2_MapScripts: def_scene_scripts def_callbacks ; Gramps appeals to tradition. SavoyCityBigHouse2GrampsScript: jumptextfaceplayer SavoyCityBigHouse2GrampsText SavoyCityBigHouse2GrampsText: text "This city used to" line "be a simple port" cont "town." para "During the war," line "we grew rapidly." para "But at what cost?" done ; N64s are in every regular Nihonian household by the looks of things. ; Maybe this could be made more interesting. SavoyCityBigHouse2KidScript: jumptextfaceplayer SavoyCityBigHouse2KidText SavoyCityBigHouse2KidText: text "The N64 is so" line "cool!" done SavoyCityBigHouse2YoungsterScript: jumptextfaceplayer SavoyCityBigHouse2YoungsterText SavoyCityBigHouse2YoungsterText: text "SEPIA CITY?" para "That's yesterday's" line "biz, bro!" ; purposeful "gender-neutral" bro. change to a 2000s-y, gender neutral reference, if you want, but i had trouble finding one and think this may be more interesting done SavoyCityBigHouse2_MapEvents: db 0, 0 ; filler def_warp_events warp_event 4, 7, SAVOY_CITY, 8 warp_event 5, 7, SAVOY_CITY, 8 def_coord_events def_bg_events def_object_events object_event 7, 3, SPRITE_GRAMPS, SPRITEMOVEDATA_STANDING_LEFT, 0, 2, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, SavoyCityBigHouse2GrampsScript, -1 object_event 2, 5, SPRITE_BUG_CATCHER, SPRITEMOVEDATA_WANDER, 0, 2, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, SavoyCityBigHouse2KidScript, -1 object_event 7, 6, SPRITE_YOUNGSTER, SPRITEMOVEDATA_WANDER, 0, 2, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, SavoyCityBigHouse2YoungsterScript, -1