object_const_def const RUINSOFALPHRESEARCHCENTER_SCIENTIST1 const RUINSOFALPHRESEARCHCENTER_SCIENTIST2 const RUINSOFALPHRESEARCHCENTER_SCIENTIST3 RuinsOfAlphResearchCenter_MapScripts: def_scene_scripts scene_script RuinsOfAlphResearchCenterNoopScene, SCENE_RUINSOFALPHRESEARCHCENTER_NOOP scene_script RuinsOfAlphResearchCenterGetUnownDexScene, SCENE_RUINSOFALPHRESEARCHCENTER_GET_UNOWN_DEX def_callbacks callback MAPCALLBACK_OBJECTS, RuinsOfAlphResearchCenterScientistCallback RuinsOfAlphResearchCenterNoopScene: end RuinsOfAlphResearchCenterGetUnownDexScene: sdefer RuinsOfAlphResearchCenterGetUnownDexScript end RuinsOfAlphResearchCenterScientistCallback: checkscene ifequal SCENE_RUINSOFALPHRESEARCHCENTER_GET_UNOWN_DEX, .ShowScientist endcallback .ShowScientist: moveobject RUINSOFALPHRESEARCHCENTER_SCIENTIST3, 3, 7 appear RUINSOFALPHRESEARCHCENTER_SCIENTIST3 endcallback RuinsOfAlphResearchCenterGetUnownDexScript: applymovement RUINSOFALPHRESEARCHCENTER_SCIENTIST3, RuinsOfAlphResearchCenterApproachesComputerMovement playsound SFX_BOOT_PC pause 60 playsound SFX_SWITCH_POKEMON pause 30 playsound SFX_TALLY pause 30 playsound SFX_TRANSACTION pause 30 turnobject RUINSOFALPHRESEARCHCENTER_SCIENTIST3, DOWN opentext writetext RuinsOfAlphResearchCenterModifiedDexText waitbutton closetext applymovement RUINSOFALPHRESEARCHCENTER_SCIENTIST3, RuinsOfAlphResearchCenterApproachesPlayerMovement opentext writetext RuinsOfAlphResearchCenterDexUpgradedText playsound SFX_ITEM waitsfx setflag ENGINE_UNOWN_DEX writetext RuinsOfAlphResearchCenterScientist3Text waitbutton closetext applymovement RUINSOFALPHRESEARCHCENTER_SCIENTIST3, RuinsOfAlphResearchCenterLeavesPlayerMovement setscene SCENE_RUINSOFALPHRESEARCHCENTER_NOOP special RestartMapMusic end RuinsOfAlphResearchCenterScientist3Script: faceplayer opentext readvar VAR_UNOWNCOUNT ifequal NUM_UNOWN, .PrinterAvailable writetext RuinsOfAlphResearchCenterScientist3Text waitbutton closetext end .PrinterAvailable: writetext RuinsOfAlphResearchCenterScientist3_PrinterAvailable waitbutton closetext end RuinsOfAlphResearchCenterScientist1Script: faceplayer opentext readvar VAR_UNOWNCOUNT ifequal NUM_UNOWN, .GotAllUnown checkflag ENGINE_UNOWN_DEX iftrue .GotUnownDex checkevent EVENT_MADE_UNOWN_APPEAR_IN_RUINS iftrue .UnownAppeared writetext RuinsOfAlphResearchCenterScientist1Text waitbutton closetext end .UnownAppeared: writetext RuinsOfAlphResearchCenterScientist1Text_UnownAppeared waitbutton closetext end .GotUnownDex: writetext RuinsOfAlphResearchCenterScientist1Text_GotUnownDex waitbutton closetext end .GotAllUnown: writetext RuinsOfAlphResearchCenterScientist1Text_GotAllUnown waitbutton closetext clearevent EVENT_RUINS_OF_ALPH_OUTSIDE_TOURIST_YOUNGSTERS ; This will be replaced with something in Sinjoh Ruins (eventually) setevent EVENT_DECO_UNOWN_DOLL opentext writetext RoAGotUnownDoll waitbutton closetext end RuinsOfAlphResearchCenterScientist2Script: faceplayer opentext readvar VAR_UNOWNCOUNT ifequal NUM_UNOWN, .GotAllUnown checkevent EVENT_MADE_UNOWN_APPEAR_IN_RUINS iftrue .UnownAppeared writetext RuinsOfAlphResearchCenterScientist2Text waitbutton closetext end .UnownAppeared: writetext RuinsOfAlphResearchCenterScientist2Text_UnownAppeared waitbutton closetext end .GotAllUnown: writetext RuinsOfAlphResearchCenterScientist2Text_GotAllUnown waitbutton closetext end RuinsOfAlphResearchCenterComputer: opentext checkevent EVENT_RUINS_OF_ALPH_RESEARCH_CENTER_SCIENTIST iftrue .SkipChecking readvar VAR_UNOWNCOUNT ifequal NUM_UNOWN, .GotAllUnown .SkipChecking: writetext RuinsOfAlphResearchCenterComputerText waitbutton closetext end .GotAllUnown: writetext RuinsOfAlphResearchCenterComputerText_GotAllUnown waitbutton closetext end RuinsOfAlphResearchCenterPrinter: opentext checkevent EVENT_RUINS_OF_ALPH_RESEARCH_CENTER_SCIENTIST iftrue .SkipChecking readvar VAR_UNOWNCOUNT ifequal NUM_UNOWN, .PrinterAvailable .SkipChecking: writetext RuinsOfAlphResearchCenterPrinterText_DoesntWork waitbutton closetext end .PrinterAvailable: writetext RuinsOfAlphResearchCenterUnownPrinterText waitbutton special UnownPrinter closetext end ; There isn't even a tileset piece for this, it was removed very early. ; Could reuse somewhere. RuinsOfAlphResearchCenterPhoto: ; unreferenced jumptext RuinsOfAlphResearchCenterProfSilktreePhotoText RuinsOfAlphResearchCenterBookshelf: jumptext RuinsOfAlphResearchCenterAcademicBooksText RuinsOfAlphResearchCenterApproachesComputerMovement: step UP step UP step LEFT turn_head UP step_end RuinsOfAlphResearchCenterApproachesPlayerMovement: step DOWN step_end RuinsOfAlphResearchCenterLeavesPlayerMovement: step UP step_end RuinsOfAlphResearchCenterModifiedDexText: text "Done!" para "I modified your" line "#DEX." para "I added an" line "optional #DEX" para "to store UNOWN" line "data." para "It records them in" line "the sequence that" cont "they were caught." done RuinsOfAlphResearchCenterDexUpgradedText: text "'s #DEX" line "was upgraded." done RuinsOfAlphResearchCenterScientist3Text: text "The UNOWN you" line "catch will all be" cont "recorded." para "Check to see how" line "many kinds exist." done RuinsOfAlphResearchCenterScientist3_PrinterAvailable: text "You caught all the" line "UNOWN variations?" para "That's a great" line "achievement!" para "I've set up the" line "printer here for" cont "handling UNOWN." para "Feel free to use" line "it anytime." done RuinsOfAlphResearchCenterScientist1Text: text "The RUINS are" line "about 1500 years" cont "old." para "But it's not known" line "why they were" cont "built--or by whom." done RuinsOfAlphResearchCenterScientist1Text_GotUnownDex: text "I wonder how many" line "kinds of #MON" cont "are in the RUINS?" done RuinsOfAlphResearchCenterScientist1Text_UnownAppeared: text "#MON appeared" line "in the RUINS?" para "That's incredible" line "news!" para "We'll need to" line "investigate this." done RuinsOfAlphResearchCenterScientist1Text_GotAllUnown: text "Our investigation," line "with your help, is" para "giving us insight" line "into the RUINS." para "The RUINS appear" line "to have been built" para "as a habitat for" line "#MON." para "As my way of say-" line "ing thanks, take" cont "this!" done RoAGotUnownDoll: text " received" line "UNOWN DOLL!" done RuinsOfAlphResearchCenterScientist2Text: text "There are odd pat-" line "terns drawn on the" para "walls of the" line "RUINS." para "They must be the" line "keys for unravel-" cont "ing the mystery" cont "of the RUINS." done RuinsOfAlphResearchCenterScientist2Text_UnownAppeared: text "The strange #-" line "MON you saw in the" cont "RUINS?" para "They appear to be" line "very much like the" para "drawings on the" line "walls there." para "Hmm…" para "That must mean" line "there are many" cont "kinds of them…" done RuinsOfAlphResearchCenterPokeCom: faceplayer opentext writetext RuinsOfAlphResearchCenterPokeComText waitbutton closetext end RuinsOfAlphResearchCenterPokeComText: ; previously unreferenced, now reused text "We think something" line "caused the cryptic" para "patterns to appear" line "in the RUINS." para "According to my" line "research…" para "Those mysterious" line "patterns appeared" para "when the #COM" line "CENTER was built." para "It must mean that" line "radio waves have" para "some sort of a" line "link…" done RuinsOfAlphResearchCenterScientist2Text_GotAllUnown: text "Why did those" line "ancient patterns" para "appear on the wall" line "now?" para "The mystery" line "deepens…" done RuinsOfAlphResearchCenterComputerText: text "RUINS OF ALPH" para "Exploration" line "Year 10" done RuinsOfAlphResearchCenterComputerText_GotAllUnown: text "Mystery #MON" line "Name: UNOWN" para "A total of {d:NUM_UNOWN}" line "kinds found." done RuinsOfAlphResearchCenterPrinterText_DoesntWork: text "This doesn't seem" line "to work yet." done RuinsOfAlphResearchCenterUnownPrinterText: text "UNOWN may be" line "printed out." done RuinsOfAlphResearchCenterProfSilktreePhotoText: text "It's a photo of" line "the RESEARCH" para "CENTER'S founder," line "PROF.SILKTREE." done RuinsOfAlphResearchCenterAcademicBooksText: text "There are many" line "academic books." para "Ancient Ruins…" line "Mysteries of the" cont "Ancients…" done ; This scientist uses the funny Kantonian Fossil Scientist's script. RoAFossilScientist: faceplayer opentext checkevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_1 ; remove the next two lines to immediately receive the fossil iftrue .GaveScientistFossil checkevent EVENT_GAVE_SCIENTIST_OLD_AMBER iftrue .GiveDecilla checkevent EVENT_GAVE_SCIENTIST_DOME_FOSSIL iftrue .GiveKabuto checkevent EVENT_GAVE_SCIENTIST_HELIX_FOSSIL iftrue .GiveOmanyte checkevent EVENT_GAVE_SCIENTIST_CLUB_FOSSIL iftrue .GiveXylodon checkevent EVENT_GAVE_SCIENTIST_WING_FOSSIL iftrue .GiveFeradactyl writetext RoAFossilScientistIntroText waitbutton loadmenu .MoveMenuHeader verticalmenu closewindow ifequal REVIVE_OLD_AMBER, .OldAmber ifequal REVIVE_DOME_FOSSIL, .DomeFossil ifequal REVIVE_HELIX_FOSSIL, .HelixFossil ifequal REVIVE_CLUB_FOSSIL, .ClubFossil ifequal REVIVE_WING_FOSSIL, .WingFossil sjump .No .OldAmber checkitem OLD_AMBER iffalse .No getmonname STRING_BUFFER_3, DECILLA writetext RoAFossilScientistMonText promptbutton setevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_1 ; remove this to immediately receive the fossil setevent EVENT_GAVE_SCIENTIST_OLD_AMBER takeitem OLD_AMBER writetext RoAFossilScientistGiveText waitbutton sjump .GaveScientistFossil .DomeFossil: checkitem DOME_FOSSIL iffalse .No getmonname STRING_BUFFER_3, KABUTO writetext RoAFossilScientistMonText promptbutton setevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_1 ; remove this to immediately receive the fossil setevent EVENT_GAVE_SCIENTIST_DOME_FOSSIL takeitem DOME_FOSSIL opentext writetext RoAFossilScientistGiveText waitbutton sjump .GaveScientistFossil .HelixFossil: checkitem HELIX_FOSSIL iffalse .No getmonname STRING_BUFFER_3, OMANYTE writetext RoAFossilScientistMonText promptbutton setevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_1 ; remove this to immediately receive the fossil setevent EVENT_GAVE_SCIENTIST_HELIX_FOSSIL takeitem HELIX_FOSSIL writetext RoAFossilScientistGiveText waitbutton sjump .GaveScientistFossil .ClubFossil: checkitem HELIX_FOSSIL iffalse .No getmonname STRING_BUFFER_3, XYLODON writetext RoAFossilScientistMonText promptbutton setevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_1 ; remove this to immediately receive the fossil setevent EVENT_GAVE_SCIENTIST_CLUB_FOSSIL takeitem HELIX_FOSSIL writetext RoAFossilScientistGiveText waitbutton sjump .GaveScientistFossil .WingFossil: checkitem HELIX_FOSSIL iffalse .No getmonname STRING_BUFFER_3, FERADACTYL writetext RoAFossilScientistMonText promptbutton setevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_1 ; remove this to immediately receive the fossil setevent EVENT_GAVE_SCIENTIST_WING_FOSSIL takeitem HELIX_FOSSIL writetext RoAFossilScientistGiveText waitbutton sjump .GaveScientistFossil .No writetext RoAFossilScientistNoText waitbutton closetext end .GaveScientistFossil: writetext RoAFossilScientistTimeText waitbutton closetext ; older versions will use FadeBlackQuickly below instead ; special FadeOutToBlack ; uncomment the next five lines to immediately receive the fossil ; special ReloadSpritesNoPalettes ; playsound SFX_WARP_TO ; waitsfx ; pause 35 end ; replace this with "sjump FossilScientist" to immediately receive the fossil .GiveDecilla: readvar VAR_PARTYCOUNT ifequal PARTY_LENGTH, .NoRoom clearevent EVENT_GAVE_SCIENTIST_OLD_AMBER writetext RoAFossilScientistDoneText promptbutton getmonname STRING_BUFFER_3, DECILLA writetext RoAFossilScientistReceiveText playsound SFX_CAUGHT_MON waitsfx waitbutton writetext RoAFossilScientistMonText givepoke DECILLA, 30 closetext end .GiveKabuto: readvar VAR_PARTYCOUNT ifequal PARTY_LENGTH, .NoRoom clearevent EVENT_GAVE_SCIENTIST_DOME_FOSSIL writetext RoAFossilScientistDoneText promptbutton getmonname STRING_BUFFER_3, KABUTO writetext RoAFossilScientistReceiveText playsound SFX_CAUGHT_MON waitsfx waitbutton writetext RoAFossilScientistMonText givepoke KABUTO, 30 closetext end .GiveOmanyte: readvar VAR_PARTYCOUNT ifequal PARTY_LENGTH, .NoRoom clearevent EVENT_GAVE_SCIENTIST_HELIX_FOSSIL writetext RoAFossilScientistDoneText promptbutton getmonname STRING_BUFFER_3, OMANYTE writetext RoAFossilScientistReceiveText playsound SFX_CAUGHT_MON waitsfx waitbutton writetext RoAFossilScientistMonText givepoke OMANYTE, 30 closetext end .GiveXylodon: readvar VAR_PARTYCOUNT ifequal PARTY_LENGTH, .NoRoom clearevent EVENT_GAVE_SCIENTIST_CLUB_FOSSIL writetext RoAFossilScientistDoneText promptbutton getmonname STRING_BUFFER_3, XYLODON writetext RoAFossilScientistReceiveText playsound SFX_CAUGHT_MON waitsfx waitbutton writetext RoAFossilScientistMonText givepoke XYLODON, 30 closetext end .GiveFeradactyl: readvar VAR_PARTYCOUNT ifequal PARTY_LENGTH, .NoRoom clearevent EVENT_GAVE_SCIENTIST_WING_FOSSIL writetext RoAFossilScientistDoneText promptbutton getmonname STRING_BUFFER_3, FERADACTYL writetext RoAFossilScientistReceiveText playsound SFX_CAUGHT_MON waitsfx waitbutton writetext RoAFossilScientistMonText givepoke FERADACTYL, 30 closetext end .NoRoom: writetext RoAFossilScientistPartyFullText waitbutton closetext end .MoveMenuHeader: db MENU_BACKUP_TILES ; flags menu_coords 0, 0, 15, TEXTBOX_Y + 1 dw .MenuData db 1 ; default option .MenuData: db STATICMENU_CURSOR ; flags db 6 ; items db "OLD AMBER@" db "DOME FOSSIL@" db "HELIX FOSSIL@" db "CLUB FOSSIL@" db "WING FOSSIL@" db "CANCEL@" RoAFossilScientistIntroText: text "Hiya!" para "I am important" line "doctor!" para "I study here rare" line "#MON fossils!" para "You! Have you a" line "fossil for me?" done RoAFossilScientistNoText: text "No! Is too bad!" para "You come again!" done RoAFossilScientistPartyFullText: text "No! Is too bad!" para "Your party is" line "already full!" done RoAFossilScientistTimeText: text "I take a little" line "time!" para "You go for walk a" line "little while!" done RoAFossilScientistDoneText: text "Where were you?" para "Your fossil is" line "back to life!" done RoAFossilScientistMonText: text "Oh! That is" line "a fossil!" para "It is fossil of" line "@" text_ram wStringBuffer3 text ", a" para "#MON that is" line "already extinct!" para "My Resurrection" line "Machine will make" cont "that #MON live" cont "again!" done RoAFossilScientistGiveText: text "So! You hurry and" line "give me that!" para " handed" line "over the fossil." done RoAFossilScientistReceiveText: text " received" line "@" text_ram wStringBuffer3 text "!" ; Since he's now in the Ruins of Alph centre... ; Let's have him complain. ; This text is transliterated Chinese, character-for-character. ; 他们不明白宝可梦化石!比Unown有趣! (maybe a 更 thrown in). ; The way the broken English works seems similar enough. para "They no understand" line "#MON fossils!" para "Compare UNOWN," line "they more have" cont "interest!" done RuinsOfAlphResearchCenter_MapEvents: db 0, 0 ; filler def_warp_events warp_event 6, 7, RUINS_OF_ALPH_OUTSIDE, 6 warp_event 7, 7, RUINS_OF_ALPH_OUTSIDE, 6 def_coord_events def_bg_events bg_event 10, 5, BGEVENT_READ, RuinsOfAlphResearchCenterBookshelf bg_event 7, 4, BGEVENT_READ, RuinsOfAlphResearchCenterComputer bg_event 11, 1, BGEVENT_READ, RuinsOfAlphResearchCenterPrinter def_object_events object_event 6, 5, SPRITE_SCIENTIST, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, RuinsOfAlphResearchCenterScientist1Script, -1 object_event 7, 2, SPRITE_SCIENTIST, SPRITEMOVEDATA_WANDER, 2, 1, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, RuinsOfAlphResearchCenterScientist2Script, -1 object_event 4, 5, SPRITE_SCIENTIST, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, RuinsOfAlphResearchCenterScientist3Script, EVENT_RUINS_OF_ALPH_RESEARCH_CENTER_SCIENTIST object_event 0, 5, SPRITE_SCIENTIST, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, RoAFossilScientist, -1 object_event 3, 3, SPRITE_SCIENTIST, SPRITEMOVEDATA_WANDER, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, RuinsOfAlphResearchCenterPokeCom, -1