; Characteristics of each move. MACRO move ; the animation byte will be filled when the move is loaded db \1 ; effect db \2 ; power db \3 ; type db \4 percent ; accuracy db \5 ; pp db \6 percent ; effect chance assert \5 <= 40, "PP must be 40 or less" ENDM Moves:: ; entries correspond to constants/move_constants.asm indirect_table MOVE_LENGTH - 1, 1 indirect_entries NUM_ATTACKS, Moves1 indirect_table_end Moves1: move EFFECT_NORMAL_HIT, 40, NORMAL, 100, 35, 0 ;POUND move EFFECT_NORMAL_HIT, 50, FIGHTING, 100, 25, 0 ;KARATE_CHOP move EFFECT_MULTI_HIT, 15, NORMAL, 85, 10, 0 ;DOUBLESLAP move EFFECT_MULTI_HIT, 18, NORMAL, 85, 15, 0 ;COMET_PUNCH move EFFECT_NORMAL_HIT, 80, NORMAL, 85, 20, 0 ;MEGA_PUNCH move EFFECT_PAY_DAY, 40, NORMAL, 100, 20, 0 ;PAY_DAY move EFFECT_BURN_HIT, 75, FIRE, 100, 15, 10 ;FIRE_PUNCH move EFFECT_FREEZE_HIT, 75, ICE, 100, 15, 10 ;ICE_PUNCH move EFFECT_PARALYZE_HIT, 75, ELECTRIC, 100, 15, 10 ;THUNDERPUNCH move EFFECT_NORMAL_HIT, 40, NORMAL, 100, 35, 0 ;SCRATCH move EFFECT_NORMAL_HIT, 55, NORMAL, 100, 30, 0 ;VICEGRIP move EFFECT_OHKO, 0, NORMAL, 30, 5, 0 ;GUILLOTINE move EFFECT_RAZOR_WIND, 80, NORMAL, 75, 10, 0 ;RAZOR_WIND move EFFECT_ATTACK_UP_2, 0, NORMAL, 100, 30, 0 ;SWORDS_DANCE move EFFECT_NORMAL_HIT, 50, NORMAL, 95, 30, 0 ;CUT move EFFECT_GUST, 40, FLYING, 100, 35, 0 ;GUST move EFFECT_NORMAL_HIT, 60, FLYING, 100, 35, 0 ;WING_ATTACK move EFFECT_FORCE_SWITCH, 0, NORMAL, 100, 20, 0 ;WHIRLWIND move EFFECT_FLY, 70, FLYING, 95, 15, 0 ;FLY move EFFECT_TRAP_TARGET, 15, NORMAL, 75, 20, 0 ;BIND move EFFECT_NORMAL_HIT, 80, NORMAL, 75, 20, 0 ;SLAM move EFFECT_NORMAL_HIT, 35, GRASS, 100, 10, 0 ;VINE_WHIP move EFFECT_STOMP, 65, NORMAL, 100, 20, 30 ;STOMP move EFFECT_DOUBLE_HIT, 30, FIGHTING, 100, 30, 0 ;DOUBLE_KICK move EFFECT_NORMAL_HIT, 120, NORMAL, 75, 5, 0 ;MEGA_KICK move EFFECT_JUMP_KICK, 70, FIGHTING, 95, 25, 0 ;JUMP_KICK move EFFECT_FLINCH_HIT, 60, FIGHTING, 85, 15, 30 ;ROLLING_KICK move EFFECT_ACCURACY_DOWN, 0, GROUND, 100, 15, 0 ;SAND_ATTACK move EFFECT_FLINCH_HIT, 70, NORMAL, 100, 15, 30 ;HEADBUTT move EFFECT_NORMAL_HIT, 65, NORMAL, 100, 25, 0 ;HORN_ATTACK move EFFECT_MULTI_HIT, 15, NORMAL, 85, 20, 0 ;FURY_ATTACK move EFFECT_OHKO, 1, NORMAL, 30, 5, 0 ;HORN_DRILL move EFFECT_NORMAL_HIT, 35, NORMAL, 95, 35, 0 ;TACKLE move EFFECT_PARALYZE_HIT, 85, NORMAL, 100, 15, 30 ;BODY_SLAM move EFFECT_TRAP_TARGET, 15, NORMAL, 85, 20, 0 ;WRAP move EFFECT_RECOIL_HIT, 90, NORMAL, 85, 20, 0 ;TAKE_DOWN move EFFECT_RAMPAGE, 90, NORMAL, 100, 20, 0 ;THRASH move EFFECT_RECOIL_HIT, 120, NORMAL, 100, 15, 0 ;DOUBLE_EDGE move EFFECT_DEFENSE_DOWN, 0, NORMAL, 100, 30, 0 ;TAIL_WHIP move EFFECT_POISON_HIT, 15, POISON, 100, 35, 30 ;POISON_STING move EFFECT_POISON_MULTI_HIT, 25, BUG, 100, 20, 20 ;TWINEEDLE move EFFECT_MULTI_HIT, 14, BUG, 85, 20, 0 ;PIN_MISSILE move EFFECT_DEFENSE_DOWN, 0, NORMAL, 100, 30, 0 ;LEER move EFFECT_FLINCH_HIT, 60, DARK, 100, 25, 30 ;BITE move EFFECT_ATTACK_DOWN, 0, NORMAL, 100, 40, 0 ;GROWL move EFFECT_FORCE_SWITCH, 0, NORMAL, 100, 20, 0 ;ROAR move EFFECT_SLEEP, 0, NORMAL, 55, 15, 0 ;SING move EFFECT_CONFUSE, 0, NORMAL, 55, 20, 0 ;SUPERSONIC move EFFECT_STATIC_DAMAGE, 20, NORMAL, 90, 20, 0 ;SONICBOOM move EFFECT_DISABLE, 0, NORMAL, 55, 20, 0 ;DISABLE move EFFECT_DEFENSE_DOWN_HIT, 40, POISON, 100, 30, 10 ;ACID move EFFECT_BURN_HIT, 40, FIRE, 100, 25, 10 ;EMBER move EFFECT_BURN_HIT, 95, FIRE, 100, 15, 10 ;FLAMETHROWER move EFFECT_MIST, 0, ICE, 100, 30, 0 ;MIST move EFFECT_NORMAL_HIT, 40, WATER, 100, 25, 0 ;WATER_GUN move EFFECT_NORMAL_HIT, 120, WATER, 80, 5, 0 ;HYDRO_PUMP move EFFECT_NORMAL_HIT, 95, WATER, 100, 15, 0 ;SURF move EFFECT_FREEZE_HIT, 95, ICE, 100, 10, 10 ;ICE_BEAM move EFFECT_FREEZE_HIT, 120, ICE, 70, 5, 10 ;BLIZZARD move EFFECT_CONFUSE_HIT, 65, PSYCHIC_TYPE, 100, 20, 10 ;PSYBEAM move EFFECT_SPEED_DOWN_HIT, 65, WATER, 100, 20, 10 ;BUBBLEBEAM move EFFECT_ATTACK_DOWN_HIT, 65, ICE, 100, 20, 10 ;AURORA_BEAM move EFFECT_HYPER_BEAM, 150, NORMAL, 90, 5, 0 ;HYPER_BEAM move EFFECT_NORMAL_HIT, 35, FLYING, 100, 35, 0 ;PECK move EFFECT_NORMAL_HIT, 80, FLYING, 100, 20, 0 ;DRILL_PECK move EFFECT_RECOIL_HIT, 80, FIGHTING, 80, 25, 0 ;SUBMISSION move EFFECT_FLINCH_HIT, 50, FIGHTING, 90, 20, 30 ;LOW_KICK move EFFECT_COUNTER, 1, FIGHTING, 100, 20, 0 ;COUNTER move EFFECT_LEVEL_DAMAGE, 1, FIGHTING, 100, 20, 0 ;SEISMIC_TOSS move EFFECT_NORMAL_HIT, 80, NORMAL, 100, 15, 0 ;STRENGTH move EFFECT_LEECH_HIT, 20, GRASS, 100, 20, 0 ;ABSORB move EFFECT_LEECH_HIT, 40, GRASS, 100, 10, 0 ;MEGA_DRAIN move EFFECT_LEECH_SEED, 0, GRASS, 90, 10, 0 ;LEECH_SEED move EFFECT_SP_ATK_UP, 0, NORMAL, 100, 40, 0 ;GROWTH move EFFECT_NORMAL_HIT, 55, GRASS, 95, 25, 0 ;RAZOR_LEAF move EFFECT_SOLARBEAM, 120, GRASS, 100, 10, 0 ;SOLARBEAM move EFFECT_POISON, 0, POISON, 75, 35, 0 ;POISONPOWDER move EFFECT_PARALYZE, 0, GRASS, 75, 30, 0 ;STUN_SPORE move EFFECT_SLEEP, 0, GRASS, 75, 15, 0 ;SLEEP_POWDER move EFFECT_RAMPAGE, 70, GRASS, 100, 20, 0 ;PETAL_DANCE move EFFECT_SPEED_DOWN, 0, BUG, 95, 40, 0 ;STRING_SHOT move EFFECT_STATIC_DAMAGE, 40, DRAGON, 100, 10, 0 ;DRAGON_RAGE move EFFECT_TRAP_TARGET, 15, FIRE, 70, 15, 0 ;FIRE_SPIN move EFFECT_PARALYZE_HIT, 40, ELECTRIC, 100, 30, 10 ;THUNDERSHOCK move EFFECT_PARALYZE_HIT, 95, ELECTRIC, 100, 15, 10 ;THUNDERBOLT move EFFECT_PARALYZE, 0, ELECTRIC, 100, 20, 0 ;THUNDER_WAVE move EFFECT_THUNDER, 120, ELECTRIC, 70, 10, 30 ;THUNDER move EFFECT_NORMAL_HIT, 50, ROCK, 90, 15, 0 ;ROCK_THROW move EFFECT_EARTHQUAKE, 100, GROUND, 100, 10, 0 ;EARTHQUAKE move EFFECT_OHKO, 1, GROUND, 30, 5, 0 ;FISSURE move EFFECT_FLY, 60, GROUND, 100, 10, 0 ;DIG move EFFECT_TOXIC, 0, POISON, 85, 10, 0 ;TOXIC move EFFECT_CONFUSE_HIT, 50, PSYCHIC_TYPE, 100, 25, 10 ;CONFUSION move EFFECT_SP_DEF_DOWN_HIT, 90, PSYCHIC_TYPE, 100, 10, 10 ;PSYCHIC_TYPE_M move EFFECT_SLEEP, 0, PSYCHIC_TYPE, 60, 20, 0 ;HYPNOSIS move EFFECT_ATTACK_UP, 0, PSYCHIC_TYPE, 100, 40, 0 ;MEDITATE move EFFECT_SPEED_UP_2, 0, PSYCHIC_TYPE, 100, 30, 0 ;AGILITY move EFFECT_PRIORITY_HIT, 40, NORMAL, 100, 30, 0 ;QUICK_ATTACK move EFFECT_RAGE, 20, NORMAL, 100, 20, 0 ;RAGE move EFFECT_TELEPORT, 0, PSYCHIC_TYPE, 100, 20, 0 ;TELEPORT move EFFECT_LEVEL_DAMAGE, 1, GHOST, 100, 15, 0 ;NIGHT_SHADE move EFFECT_MIMIC, 0, NORMAL, 100, 10, 0 ;MIMIC move EFFECT_DEFENSE_DOWN_2, 0, NORMAL, 85, 40, 0 ;SCREECH move EFFECT_EVASION_UP, 0, NORMAL, 100, 15, 0 ;DOUBLE_TEAM move EFFECT_HEAL, 0, NORMAL, 100, 20, 0 ;RECOVER move EFFECT_DEFENSE_UP, 0, NORMAL, 100, 30, 0 ;HARDEN move EFFECT_EVASION_UP, 0, NORMAL, 100, 20, 0 ;MINIMIZE move EFFECT_ACCURACY_DOWN, 0, NORMAL, 100, 20, 0 ;SMOKESCREEN move EFFECT_CONFUSE, 0, GHOST, 100, 10, 0 ;CONFUSE_RAY move EFFECT_DEFENSE_UP, 0, WATER, 100, 40, 0 ;WITHDRAW move EFFECT_DEFENSE_CURL, 0, NORMAL, 100, 40, 0 ;DEFENSE_CURL move EFFECT_DEFENSE_UP_2, 0, PSYCHIC_TYPE, 100, 30, 0 ;BARRIER move EFFECT_LIGHT_SCREEN, 0, PSYCHIC_TYPE, 100, 30, 0 ;LIGHT_SCREEN move EFFECT_RESET_STATS, 0, ICE, 100, 30, 0 ;HAZE move EFFECT_REFLECT, 0, PSYCHIC_TYPE, 100, 20, 0 ;REFLECT move EFFECT_FOCUS_ENERGY, 0, NORMAL, 100, 30, 0 ;FOCUS_ENERGY move EFFECT_BIDE, 0, NORMAL, 100, 10, 0 ;BIDE move EFFECT_METRONOME, 0, NORMAL, 100, 10, 0 ;METRONOME move EFFECT_MIRROR_MOVE, 0, FLYING, 100, 20, 0 ;MIRROR_MOVE move EFFECT_SELFDESTRUCT, 200, NORMAL, 100, 5, 0 ;SELFDESTRUCT move EFFECT_NORMAL_HIT, 100, NORMAL, 75, 10, 0 ;EGG_BOMB move EFFECT_PARALYZE_HIT, 20, GHOST, 100, 30, 30 ;LICK move EFFECT_POISON_HIT, 20, POISON, 70, 20, 40 ;SMOG move EFFECT_POISON_HIT, 65, POISON, 100, 20, 30 ;SLUDGE move EFFECT_FLINCH_HIT, 65, GROUND, 85, 20, 10 ;BONE_CLUB move EFFECT_BURN_HIT, 120, FIRE, 85, 5, 10 ;FIRE_BLAST move EFFECT_NORMAL_HIT, 80, WATER, 100, 15, 0 ;WATERFALL move EFFECT_TRAP_TARGET, 35, WATER, 75, 10, 0 ;CLAMP move EFFECT_ALWAYS_HIT, 60, NORMAL, 100, 20, 0 ;SWIFT move EFFECT_SKULL_BASH, 100, NORMAL, 100, 15, 0 ;SKULL_BASH move EFFECT_MULTI_HIT, 20, NORMAL, 100, 15, 0 ;SPIKE_CANNON move EFFECT_SPEED_DOWN_HIT, 10, NORMAL, 100, 35, 10 ;CONSTRICT move EFFECT_SP_DEF_UP_2, 0, PSYCHIC_TYPE, 100, 20, 0 ;AMNESIA move EFFECT_ACCURACY_DOWN, 0, PSYCHIC_TYPE, 80, 15, 0 ;KINESIS move EFFECT_HEAL, 0, NORMAL, 100, 10, 0 ;SOFTBOILED move EFFECT_JUMP_KICK, 85, FIGHTING, 90, 20, 0 ;HI_JUMP_KICK move EFFECT_PARALYZE, 0, NORMAL, 75, 30, 0 ;GLARE move EFFECT_DREAM_EATER, 100, PSYCHIC_TYPE, 100, 15, 0 ;DREAM_EATER move EFFECT_POISON, 0, POISON, 55, 40, 0 ;POISON_GAS move EFFECT_MULTI_HIT, 15, NORMAL, 85, 20, 0 ;BARRAGE move EFFECT_LEECH_HIT, 20, BUG, 100, 15, 0 ;LEECH_LIFE move EFFECT_SLEEP, 0, NORMAL, 75, 10, 0 ;LOVELY_KISS move EFFECT_SKY_ATTACK, 140, FLYING, 90, 5, 0 ;SKY_ATTACK move EFFECT_TRANSFORM, 0, NORMAL, 100, 10, 0 ;TRANSFORM move EFFECT_SPEED_DOWN_HIT, 20, WATER, 100, 30, 10 ;BUBBLE move EFFECT_CONFUSE_HIT, 70, NORMAL, 100, 10, 20 ;DIZZY_PUNCH move EFFECT_SLEEP, 0, GRASS, 100, 15, 0 ;SPORE move EFFECT_ACCURACY_DOWN, 0, NORMAL, 70, 20, 0 ;FLASH move EFFECT_PSYWAVE, 1, PSYCHIC_TYPE, 80, 15, 0 ;PSYWAVE move EFFECT_SPLASH, 0, NORMAL, 100, 40, 0 ;SPLASH move EFFECT_DEFENSE_UP_2, 0, POISON, 100, 40, 0 ;ACID_ARMOR move EFFECT_NORMAL_HIT, 90, WATER, 85, 10, 0 ;CRABHAMMER move EFFECT_SELFDESTRUCT, 250, NORMAL, 100, 5, 0 ;EXPLOSION move EFFECT_MULTI_HIT, 18, NORMAL, 80, 15, 0 ;FURY_SWIPES move EFFECT_DOUBLE_HIT, 50, GROUND, 90, 10, 0 ;BONEMERANG move EFFECT_HEAL, 0, PSYCHIC_TYPE, 100, 10, 0 ;REST move EFFECT_FLINCH_HIT, 75, ROCK, 90, 10, 30 ;ROCK_SLIDE move EFFECT_FLINCH_HIT, 80, NORMAL, 90, 15, 10 ;HYPER_FANG move EFFECT_ATTACK_UP, 0, NORMAL, 100, 30, 0 ;SHARPEN move EFFECT_CONVERSION, 0, NORMAL, 100, 30, 0 ;CONVERSION move EFFECT_TRI_ATTACK, 80, NORMAL, 100, 10, 20 ;TRI_ATTACK move EFFECT_SUPER_FANG, 1, NORMAL, 90, 10, 0 ;SUPER_FANG move EFFECT_NORMAL_HIT, 70, NORMAL, 100, 20, 0 ;SLASH move EFFECT_SUBSTITUTE, 0, NORMAL, 100, 10, 0 ;SUBSTITUTE move EFFECT_RECOIL_HIT, 50, NORMAL, 100, 1, 0 ;STRUGGLE move EFFECT_SKETCH, 0, NORMAL, 100, 1, 0 ;SKETCH move EFFECT_TRIPLE_KICK, 10, FIGHTING, 90, 10, 0 ;TRIPLE_KICK move EFFECT_THIEF, 40, DARK, 100, 10, 100 ;THIEF move EFFECT_MEAN_LOOK, 0, BUG, 100, 10, 0 ;SPIDER_WEB move EFFECT_LOCK_ON, 0, NORMAL, 100, 5, 0 ;MIND_READER move EFFECT_NIGHTMARE, 0, GHOST, 100, 15, 0 ;NIGHTMARE move EFFECT_FLAME_WHEEL, 60, FIRE, 100, 25, 10 ;FLAME_WHEEL move EFFECT_SNORE, 40, NORMAL, 100, 15, 30 ;SNORE move EFFECT_CURSE, 0, CURSE_TYPE, 100, 10, 0 ;CURSE move EFFECT_REVERSAL, 1, NORMAL, 100, 15, 0 ;FLAIL move EFFECT_CONVERSION2, 0, NORMAL, 100, 30, 0 ;CONVERSION2 move EFFECT_NORMAL_HIT, 100, FLYING, 95, 5, 0 ;AEROBLAST move EFFECT_SPEED_DOWN_2, 0, GRASS, 85, 40, 0 ;COTTON_SPORE move EFFECT_REVERSAL, 1, FIGHTING, 100, 15, 0 ;REVERSAL move EFFECT_SPITE, 0, GHOST, 100, 10, 0 ;SPITE move EFFECT_FREEZE_HIT, 40, ICE, 100, 25, 10 ;POWDER_SNOW move EFFECT_PROTECT, 0, NORMAL, 100, 10, 0 ;PROTECT move EFFECT_PRIORITY_HIT, 40, FIGHTING, 100, 30, 0 ;MACH_PUNCH move EFFECT_SPEED_DOWN_2, 0, NORMAL, 90, 10, 0 ;SCARY_FACE move EFFECT_ALWAYS_HIT, 60, DARK, 100, 20, 0 ;FAINT_ATTACK move EFFECT_CONFUSE, 0, NORMAL, 75, 10, 0 ;SWEET_KISS move EFFECT_BELLY_DRUM, 0, NORMAL, 100, 10, 0 ;BELLY_DRUM move EFFECT_POISON_HIT, 90, POISON, 100, 10, 30 ;SLUDGE_BOMB move EFFECT_ACCURACY_DOWN_HIT, 20, GROUND, 100, 10, 100 ;MUD_SLAP move EFFECT_ACCURACY_DOWN_HIT, 65, WATER, 85, 10, 50 ;OCTAZOOKA move EFFECT_SPIKES, 0, GROUND, 100, 20, 0 ;SPIKES move EFFECT_PARALYZE_HIT, 100, ELECTRIC, 50, 5, 100 ;ZAP_CANNON move EFFECT_FORESIGHT, 0, NORMAL, 100, 40, 0 ;FORESIGHT move EFFECT_DESTINY_BOND, 0, GHOST, 100, 5, 0 ;DESTINY_BOND move EFFECT_PERISH_SONG, 0, NORMAL, 100, 5, 0 ;PERISH_SONG move EFFECT_SPEED_DOWN_HIT, 55, ICE, 95, 15, 100 ;ICY_WIND move EFFECT_PROTECT, 0, FIGHTING, 100, 5, 0 ;DETECT move EFFECT_MULTI_HIT, 25, GROUND, 80, 10, 0 ;BONE_RUSH move EFFECT_LOCK_ON, 0, NORMAL, 100, 5, 0 ;LOCK_ON move EFFECT_RAMPAGE, 90, DRAGON, 100, 15, 0 ;OUTRAGE move EFFECT_SANDSTORM, 0, ROCK, 100, 10, 0 ;SANDSTORM move EFFECT_LEECH_HIT, 60, GRASS, 100, 5, 0 ;GIGA_DRAIN move EFFECT_ENDURE, 0, NORMAL, 100, 10, 0 ;ENDURE move EFFECT_ATTACK_DOWN_2, 0, NORMAL, 100, 20, 0 ;CHARM move EFFECT_ROLLOUT, 30, ROCK, 90, 20, 0 ;ROLLOUT move EFFECT_FALSE_SWIPE, 40, NORMAL, 100, 40, 0 ;FALSE_SWIPE move EFFECT_SWAGGER, 0, NORMAL, 90, 15, 100 ;SWAGGER move EFFECT_HEAL, 0, NORMAL, 100, 10, 0 ;MILK_DRINK move EFFECT_PARALYZE_HIT, 65, ELECTRIC, 100, 20, 30 ;SPARK move EFFECT_FURY_CUTTER, 10, BUG, 95, 20, 0 ;FURY_CUTTER move EFFECT_DEFENSE_UP_HIT, 70, STEEL, 90, 25, 10 ;STEEL_WING move EFFECT_MEAN_LOOK, 0, NORMAL, 100, 5, 0 ;MEAN_LOOK move EFFECT_ATTRACT, 0, NORMAL, 100, 15, 0 ;ATTRACT move EFFECT_SLEEP_TALK, 0, NORMAL, 100, 10, 0 ;SLEEP_TALK move EFFECT_HEAL_BELL, 0, NORMAL, 100, 5, 0 ;HEAL_BELL move EFFECT_RETURN, 1, NORMAL, 100, 20, 0 ;RETURN move EFFECT_PRESENT, 1, NORMAL, 90, 15, 0 ;PRESENT move EFFECT_FRUSTRATION, 1, NORMAL, 100, 20, 0 ;FRUSTRATION move EFFECT_SAFEGUARD, 0, NORMAL, 100, 25, 0 ;SAFEGUARD move EFFECT_PAIN_SPLIT, 0, NORMAL, 100, 20, 0 ;PAIN_SPLIT move EFFECT_SACRED_FIRE, 100, FIRE, 95, 5, 50 ;SACRED_FIRE move EFFECT_MAGNITUDE, 1, GROUND, 100, 30, 0 ;MAGNITUDE move EFFECT_CONFUSE_HIT, 100, FIGHTING, 50, 5, 100 ;DYNAMICPUNCH move EFFECT_NORMAL_HIT, 120, BUG, 85, 10, 0 ;MEGAHORN move EFFECT_PARALYZE_HIT, 60, DRAGON, 100, 20, 30 ;DRAGONBREATH move EFFECT_BATON_PASS, 0, NORMAL, 100, 40, 0 ;BATON_PASS move EFFECT_ENCORE, 0, NORMAL, 100, 5, 0 ;ENCORE move EFFECT_PURSUIT, 40, DARK, 100, 20, 0 ;PURSUIT move EFFECT_RAPID_SPIN, 20, NORMAL, 100, 40, 0 ;RAPID_SPIN move EFFECT_EVASION_DOWN, 0, NORMAL, 100, 20, 0 ;SWEET_SCENT move EFFECT_DEFENSE_DOWN_HIT, 100, STEEL, 75, 15, 30 ;IRON_TAIL move EFFECT_ATTACK_UP_HIT, 50, STEEL, 95, 35, 10 ;METAL_CLAW move EFFECT_ALWAYS_HIT, 70, FIGHTING, 100, 10, 0 ;VITAL_THROW move EFFECT_MORNING_SUN, 0, NORMAL, 100, 5, 0 ;MORNING_SUN move EFFECT_SYNTHESIS, 0, GRASS, 100, 5, 0 ;SYNTHESIS move EFFECT_MOONLIGHT, 0, NORMAL, 100, 5, 0 ;MOONLIGHT move EFFECT_HIDDEN_POWER, 1, NORMAL, 100, 15, 0 ;HIDDEN_POWER move EFFECT_NORMAL_HIT, 100, FIGHTING, 80, 5, 0 ;CROSS_CHOP move EFFECT_TWISTER, 40, DRAGON, 100, 20, 20 ;TWISTER move EFFECT_RAIN_DANCE, 0, WATER, 90, 5, 0 ;RAIN_DANCE move EFFECT_SUNNY_DAY, 0, FIRE, 90, 5, 0 ;SUNNY_DAY move EFFECT_SP_DEF_DOWN_HIT, 80, DARK, 100, 15, 20 ;CRUNCH move EFFECT_MIRROR_COAT, 1, PSYCHIC_TYPE, 100, 20, 0 ;MIRROR_COAT move EFFECT_PSYCH_UP, 0, NORMAL, 100, 10, 0 ;PSYCH_UP move EFFECT_PRIORITY_HIT, 80, NORMAL, 100, 5, 0 ;EXTREMESPEED move EFFECT_ALL_UP_HIT, 60, ROCK, 100, 5, 10 ;ANCIENTPOWER move EFFECT_SP_DEF_DOWN_HIT, 80, GHOST, 100, 15, 20 ;SHADOW_BALL move EFFECT_FUTURE_SIGHT, 80, PSYCHIC_TYPE, 90, 15, 0 ;FUTURE_SIGHT move EFFECT_DEFENSE_DOWN_HIT, 20, FIGHTING, 100, 15, 50 ;ROCK_SMASH move EFFECT_TRAP_TARGET, 15, WATER, 70, 15, 0 ;WHIRLPOOL move EFFECT_BEAT_UP, 10, DARK, 100, 10, 0 ;BEAT_UP move EFFECT_FLINCH_HIT, 80, ROCK, 100, 15, 30 ;ROCK_HEAD move EFFECT_NORMAL_HIT, 140, ROCK, 70, 5, 0 ;ROCK_SLASH move EFFECT_NORMAL_HIT, 50, BUG, 100, 15, 0 ;CROSS_CUTTER move EFFECT_SP_ATK_DOWN, 0, NORMAL, 100, 40, 0 ;MEGAPHONE move EFFECT_FREEZE_HIT, 100, ICE, 95, 5, 30 ;MYSTIC_ICE move EFFECT_FLY, 85, WATER, 85, 5, 0 ; BOUNCE - went back and forth on type (making it modern or keeping it spaceworldy), chose spaceworld to diversify the "fly" move category move EFFECT_ACCURACY_UP, 85, GRASS, 0, 20, 0 ; BRIGHT_MOSS move EFFECT_COIN_HURL, 1, NORMAL, 100, 20, 0 ; COIN_HURL move EFFECT_NORMAL_HIT, 85, GROUND, 100, 10, 0 ; UPROOT move EFFECT_MIRROR_COAT, 1, PSYCHIC_TYPE, 100, 10, 0 ; SYNCHRONIZE - effect not implemented move EFFECT_ATTACK_UP_HIT, 70, STEEL, 90, 10, 10 ; STRONG_ARM move EFFECT_FLINCH_HIT, 55, FIGHTING, 80, 15, 30 ; UPPERCUT move EFFECT_NORMAL_HIT, 1, WATER, 1, 15, 0 ; WATER_SPORT - effect not implemented move EFFECT_NORMAL_HIT, 55, FLYING, 95, 10, 0 ; WIND_RIDE move EFFECT_NORMAL_HIT, 80, FAIRY, 100, 10, 0 ; DAZZLING_GLEAM move EFFECT_ALWAYS_HIT, 40, FAIRY, 100, 15, 0 ; DISARMING_VOICE move EFFECT_LEECH_HIT, 50, FAIRY, 100, 10, 0 ; DRAINING_KISS move EFFECT_NORMAL_HIT, 40, FAIRY, 100, 30, 0 ; FAIRY_WIND move EFFECT_SP_ATK_DOWN_HIT, 95, FAIRY, 100, 15, 30 ; MOONBLAST move EFFECT_ATTACK_DOWN_HIT, 90, FAIRY, 90, 10, 10 ; PLAY_ROUGH move EFFECT_CONFUSE_HIT, 90, FAIRY, 95, 10, 20 ; STRANGE_STEAM .IndirectEnd::