; This is based on the unused Haunted House landmark from GSC's source code. ; Nothing is known about it except for the dummied-out name. ; Given the time frame, my idea is it may have been derived from the PC-98 Corpse Party game, which is time-appropriate and was very popular with game junkies. ; Given Game Freak ran game magazines and was basically run by nerds, I imagine they'd have heard of and/or played it. The Game Boy can easily replicate much of the graphics. ; It's not just Heavenly Host, though! It's very different! But expect some cool features a la it. Like, say...the loose boards! ; A lot of inspiration is also taken from the Old Chateau, given GSC has a deep connection with DP. object_const_def HauntedHouseFoyer_MapScripts: def_scene_scripts def_callbacks HauntedHouseFoyerTornPosterScript: jumptext HauntedHouseFoyerTornPosterText HauntedHouseFoyerTornPosterText: text "Comment to be" line "written." done HauntedHouseFoyerIntactPosterScript: jumptext HauntedHouseFoyerIntactPosterText HauntedHouseFoyerIntactPosterText: text "Comment to be" line "written." done HauntedHouseFoyerOldBooks: jumpstd OldBooksScript HauntedHouseFoyerOldMagazines: jumpstd OldMagazinesScript HauntedHouseFoyer_MapEvents: db 0, 0 ; filler def_warp_events warp_event 5, 9, ROUTE_45, 1 warp_event 6, 9, ROUTE_45, 2 warp_event 5, 4, HAUNTED_HOUSE_1F, 13 warp_event 6, 4, HAUNTED_HOUSE_1F, 14 warp_event 3, 1, HAUNTED_HOUSE_2F, 2 warp_event 8, 1, HAUNTED_HOUSE_2F, 4 def_coord_events def_bg_events bg_event 4, 1, BGEVENT_READ, HauntedHouseFoyerTornPosterScript bg_event 7, 1, BGEVENT_READ, HauntedHouseFoyerIntactPosterScript bg_event 11, 4, BGEVENT_READ, HauntedHouseFoyerOldBooks bg_event 0, 4, BGEVENT_READ, HauntedHouseFoyerOldBooks bg_event 1, 4, BGEVENT_READ, HauntedHouseFoyerOldMagazines def_object_events