object_const_def OldCityGym_MapScripts: def_scene_scripts def_callbacks OldGymWalkerScript: faceplayer opentext checkevent EVENT_BEAT_LEADER_WALKER iftrue .FightDone writetext WalkerText_Start waitbutton closetext winlosstext WalkerText_Lose, 0 loadtrainer WALKER, WALKER1 startbattle reloadmapafterbattle setevent EVENT_BEAT_LEADER_WALKER opentext writetext Text_ReceivedWalkerBadge playsound SFX_GET_BADGE waitsfx setflag ENGINE_BADGE1 .FightDone: checkevent EVENT_GOT_TM47_STEEL_WING2 iftrue .GotSteelWing setevent EVENT_BEAT_BIRD_KEEPER_MATT setevent EVENT_BEAT_BIRD_KEEPER_SHAW setevent EVENT_BEAT_BIRD_KEEPER_FREDERICK setevent EVENT_BEAT_BIRD_KEEPER_NORIKAGE writetext WalkerText_AfterBattle promptbutton verbosegiveitem TM_STEEL_WING iffalse .NoRoomForSteelWing setevent EVENT_GOT_TM47_STEEL_WING2 writetext WalkerText_SteelWingGaffe waitbutton closetext end .GotSteelWing: writetext WalkerText_RegularText waitbutton .NoRoomForSteelWing: closetext end WalkerText_Start: text "I'm WALKER!" para "Chaw haw haw!" line "So you beat my" cont "son, eh?" para "I caught that" line "PIDGEOTTO for" cont "him in VIRIDIAN" cont "FOREST! It's a" cont "strange one," cont "right?" para "Enough chopsin'!" line "You're here for" cont "my badge, right?" para "I'll blow you" line "back to JOHTO!" done WalkerText_Lose: text "Hoo-ah! You're" line "a toughie!" para "Yep, ya got me." line "Here's your BADGE." done Text_ReceivedWalkerBadge: text " received" line "XBADGE." done WalkerText_AfterBattle: text "Hm, you conquered" line "JOHTO and KANTO," cont "huh?" para "Well, I doubt" line "you'll get much" cont "out of my BADGE." para "Did you know they" line "boost the power" cont "of your moves," cont "though?" para "My son has been" line "helping your bird" cont "#MON all along!" cont "What a MURKROW," cont "eh?" para "Take this and be" line "on your way." done WalkerText_SteelWingGaffe: text "TM47 contains" line "STEEL WING." para "Huh? It's a STEEL" line "move? Sure it is!" para "Didn't you see ol'" line "SKARMORY here so-" cont "aring with it?" para "Lemme have this," line "pal! C'mon!" done WalkerText_RegularText: text "There's a tonna" line "bird #MON out" cont "there, ." para "To get ahead, you" line "can't just use" cont "those, though." para "They're not too" line "different to FLY-" cont "ING #MON, see?" para "That's how LANCE" line "beat me outta the" cont "ELITE FOUR! That" cont "larrikin!" ; Ancient slang word meaning "troublemaker", essentially. Came from Cornish/Black Country dialect, persists in Australian English. done TrainerBirdkeeperMatt: trainer BIRD_KEEPER, MATT, EVENT_BEAT_BIRD_KEEPER_MATT, BirdkeeperMattSeenText, BirdkeeperMattBeatenText, 0, .AfterScript .AfterScript: endifjustbattled opentext writetext BirdkeeperMattAfterBattleText waitbutton closetext end BirdkeeperMattSeenText: text "Oh! A JOHTO kid!" para "Let's give you" line "a welcome you'll" cont "never forget!" done BirdkeeperMattBeatenText: text "Kyaaargh!" done BirdkeeperMattAfterBattleText: text "Bird #MON make" line "great partners," cont "huh?" para "They grow with" line "you." done TrainerBirdkeeperShaw: trainer BIRD_KEEPER, SHAW, EVENT_BEAT_BIRD_KEEPER_SHAW, BirdkeeperShawSeenText, BirdkeeperShawBeatenText, 0, .AfterScript .AfterScript: endifjustbattled opentext writetext BirdkeeperShawAfterBattleText waitbutton closetext end BirdkeeperShawSeenText: text "It's time for the" line "TREBIR opera!" done BirdkeeperShawBeatenText: text "Oh, dear!" done BirdkeeperShawAfterBattleText: text "Aren't TREBIR's" line "songs marvelous?" para "Huh? What's with" line "that look on your" cont "face?" ; It knows Perish song. Shaw is going to die. done TrainerBirdkeeperFrederick: trainer BIRD_KEEPER, FREDERICK, EVENT_BEAT_BIRD_KEEPER_FREDERICK, BirdkeeperFrederickSeenText, BirdkeeperFrederickBeatenText, 0, .AfterScript .AfterScript: endifjustbattled opentext writetext BirdkeeperFrederickAfterBattleText waitbutton closetext end BirdkeeperFrederickSeenText: text "Careful, there!" para "You almost fell!" done BirdkeeperFrederickBeatenText: text "Wh-whoa!" done BirdkeeperFrederickAfterBattleText: text "Seems I'm the" line "one who needs to" cont "be careful!" para "CARETORKER alm-" line "ost knocked me" cont "off!" done TrainerBirdkeeperNorikage: trainer BIRD_KEEPER, NORIKAGE, EVENT_BEAT_BIRD_KEEPER_NORIKAGE, BirdkeeperNorikageSeenText, BirdkeeperNorikageBeatenText, 0, .AfterScript .AfterScript: endifjustbattled opentext writetext BirdkeeperNorikageAfterBattleText waitbutton closetext end BirdkeeperNorikageSeenText: text "Falconry is an" line "art form few can" cont "appreciate." para "Let me show you!" done BirdkeeperNorikageBeatenText: text "It seems you're" line "aware!" done BirdkeeperNorikageAfterBattleText: text "My ancestors" line "brought falconry" cont "to NIHON." para "I shall conti-" line "nue their legacy!" done OldGymStatue: checkflag ENGINE_BADGE1 iftrue .Beaten jumpstd GymStatue1Script .Beaten: gettrainername STRING_BUFFER_4, WALKER, WALKER1 jumpstd GymStatue2Script OldGymGuideScript: faceplayer checkevent EVENT_BEAT_LEADER_WALKER iftrue .OldGymGuideWinScript opentext writetext OldGymGuideText waitbutton closetext end .OldGymGuideWinScript: opentext writetext OldGymGuideWinText waitbutton closetext end OldGymGuideText: text "Yo, champ! Fancy" line "seeing you here!" para "WALKER is one to-" line "ugh cookie. Even" cont "in the NIHON LEA-" cont "GUE, he's feared!" para "Remember FALKNER?" line "This guy raised" cont "him!" para "Huh? Advice? You" line "still want it," cont "after all this" cont "time?" para "Then I'll say this!" para "The apple doesn't" line "fall far from the" cont "tree!" done OldGymGuideWinText: text "Woweee, you got" line "'em!" para "Just another re-" line "gion for you to" cont "conquer, huh?" done OldCityGym_MapEvents: db 0, 0 ; filler def_warp_events warp_event 5, 19, OLD_CITY, 5 warp_event 6, 19, OLD_CITY, 6 def_coord_events def_bg_events bg_event 4, 17, BGEVENT_READ, OldGymStatue bg_event 7, 17, BGEVENT_READ, OldGymStatue def_object_events object_event 5, 2, SPRITE_WALKER, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, OldGymWalkerScript, -1 object_event 10, 13, SPRITE_ROCKER, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, 0, OBJECTTYPE_TRAINER, 2, TrainerBirdkeeperMatt, -1 object_event 1, 13, SPRITE_ROCKER, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, 0, OBJECTTYPE_TRAINER, 2, TrainerBirdkeeperShaw, -1 object_event 2, 8, SPRITE_ROCKER, SPRITEMOVEDATA_SPINRANDOM_FAST, 0, 0, -1, -1, 0, OBJECTTYPE_TRAINER, 2, TrainerBirdkeeperFrederick, -1 object_event 9, 8, SPRITE_ROCKER, SPRITEMOVEDATA_SPINRANDOM_FAST, 0, 0, -1, -1, 0, OBJECTTYPE_TRAINER, 2, TrainerBirdkeeperNorikage, -1 object_event 7, 18, SPRITE_GYM_GUIDE, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, OldGymGuideScript, -1