; This seems to have been Mr. Pokemon's house in SW97. The egg is on the far right. ; Here, we've changed it to an art museum, a la RSE's. Only here, the sculptor will construct statues of legendary Pokemon. ; Technically, we could make it the player's, but the problem is, it implies we'd have icons for all 466+ Pokemon in our dex, which is very unfeasible. ; So let's make him do statues of the Legendary Beasts! ; He should have connections with Mr. Pokemon. ; Include an item maniac? object_const_def OldCityMuseum_MapScripts: def_scene_scripts def_callbacks ; Will eventually be complete. OldCityInteriorMuseumSign: jumptext OldCityMuseumInteriorSignText OldCityMuseumInteriorSignText: text "NOW LOOKING FOR" line "DONATIONS" cont " - CURATOR" done ; These exhibits will only appear when he's inspired. OldCityMuseumExhibit1: jumptext OldCityMuseumExhibit1Text OldCityMuseumExhibit2: jumptext OldCityMuseumExhibit2Text OldCityMuseumExhibit3: jumptext OldCityMuseumExhibit3Text OldCityMuseumExhibit1Text: text "SUICUNE" line "Comment to be" cont "written." done OldCityMuseumExhibit2Text: text "ENTEI" line "Comment to be" cont "written." done OldCityMuseumExhibit3Text: text "RAIKOU" line "Comment to be" cont "written." done OldCityMuseumCuratorScript: opentext writetext OldCityMuseumCuratorText waitbutton closetext end OldCityMuseumCuratorText: text "Hello! I am a" line "local sculptor!" para "I wish to fill" line "this museum with" cont "statues of legen-" cont "dary #MON!" para "If you have a" line "subject, please" cont "allow me a look!" done OldCityMuseum_MapEvents: db 0, 0 ; filler def_warp_events warp_event 3, 5, OLD_CITY, 7 warp_event 2, 5, OLD_CITY, 8 def_coord_events def_bg_events bg_event 2, 2, BGEVENT_READ, OldCityInteriorMuseumSign bg_event 5, 3, BGEVENT_READ, OldCityMuseumExhibit1 bg_event 9, 3, BGEVENT_READ, OldCityMuseumExhibit2 bg_event 13, 3, BGEVENT_READ, OldCityMuseumExhibit3 def_object_events object_event 6, 4, SPRITE_FISHER, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, PAL_NPC_PURPLE, OBJECTTYPE_SCRIPT, 0, OldCityMuseumCuratorScript, -1 object_event 5, 3, SPRITE_SUICUNE, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_SCRIPT, 0, OldCityMuseumExhibit1, -1 object_event 9, 3, SPRITE_ENTEI, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_SCRIPT, 0, OldCityMuseumExhibit2, -1 object_event 13, 3, SPRITE_RAIKOU, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_SCRIPT, 0, OldCityMuseumExhibit3Text, -1