object_const_def const ROUTE25_MISTY const ROUTE25_COOLTRAINER_M1 const ROUTE25_YOUNGSTER1 const ROUTE25_LASS1 const ROUTE25_YOUNGSTER2 const ROUTE25_LASS2 const ROUTE25_YOUNGSTER3 const ROUTE25_LASS3 const ROUTE25_SUPER_NERD const ROUTE25_COOLTRAINER_M2 const ROUTE25_POKE_BALL const ROUTE25_EUSINE const ROUTE25_SUICUNE Route25_MapScripts: def_scene_scripts scene_script Route25Noop1Scene, SCENE_ROUTE25_NOOP scene_script Route25Noop2Scene, SCENE_ROUTE25_MISTYS_DATE scene_script Route25Noop2Scene, SCENE_ROUTE25_FINAL_SUICUNE def_callbacks callback MAPCALLBACK_OBJECTS, Route25SuicuneCallback Route25Noop1Scene: end Route25Noop2Scene: end ; BUG: Movement is fucky, eusine is a little weird. I'm just incompetent. ; also it messes with the misty script ; the way things are, the game expects you to have beaten misty. ; set to change with a new location and hilly area, set up in a way where you cannot mess things up Route25SuicuneCallback: checkevent EVENT_BEAT_MISTY iffalse .NoAppear checkevent EVENT_SAW_SUICUNE_ON_ROUTE_14 iffalse .NoAppear checkevent EVENT_FOUGHT_SUICUNE iffalse .Appear sjump .NoAppear .Appear: appear ROUTE25_SUICUNE endcallback .NoAppear: disappear ROUTE25_SUICUNE disappear ROUTE25_EUSINE ; just making sure, also skips using any events for this matter endcallback Route25SuicuneEventScript: showemote EMOTE_SHOCK, PLAYER, 15 pause 15 ;applymovement PLAYER, Route25PlayerMovement appear ROUTE25_EUSINE playmusic MUSIC_MYSTICALMAN_ENCOUNTER applymovement ROUTE25_EUSINE, Route25EusineMovement1 opentext writetext Route25EusineText1 waitbutton closetext applymovement ROUTE25_EUSINE, Route25EusineMovement2 opentext writetext Route25EusineText2 waitbutton closetext special RestartMapMusic end Route25EusineText1: text "EUSINE: Huff…puff…" line "I am…no match for" cont "you." para "…" para "Go ahead." para "Ever since I met" line "you in the BURN-" cont "ED TOWER, I knew" cont "SUICUNE would" cont "choose you." done Route25EusineText2: text "EUSINE: Look!" para "SUICUNE is wait-" line "ing for you!" para "It's been waiting" line "for a TRAINER it" cont "can trust itself" cont "with!" done Route25EusineText3: text "EUSINE: …" line "You two are truly" cont "amazing." para "Never have I seen" line "a battle that in-" cont "tense…" para "I guess this is" line "goodbye." para "…" para "Farewell, !" para "…sob…" para "Farewell, SUICUNE!" done Route25EusineMovement1: big_step RIGHT big_step RIGHT step RIGHT step_end Route25EusineMovement2: step RIGHT step_end Route25EusineMovement3: big_step LEFT big_step LEFT big_step LEFT big_step LEFT big_step LEFT big_step LEFT step_end Route25Suicune: faceplayer opentext cry SUICUNE ; Traditionally, Suicune doesn't have text when fought pause 15 closetext setevent EVENT_FOUGHT_SUICUNE loadvar VAR_BATTLETYPE, BATTLETYPE_FORCEITEM loadwildmon SUICUNE, 55 startbattle disappear ROUTE25_SUICUNE reloadmapafterbattle opentext writetext Route25EusineText3 waitbutton closetext applymovement ROUTE25_EUSINE, Route25EusineMovement3 disappear ROUTE25_EUSINE end Route25MistyDate1Script: showemote EMOTE_HEART, ROUTE25_MISTY, 15 pause 30 showemote EMOTE_SHOCK, ROUTE25_COOLTRAINER_M1, 10 turnobject ROUTE25_MISTY, DOWN applymovement ROUTE25_COOLTRAINER_M1, Route25MistysDateLeavesMovement1 disappear ROUTE25_COOLTRAINER_M1 pause 15 playmusic MUSIC_BEAUTY_ENCOUNTER turnobject ROUTE25_MISTY, UP pause 10 applymovement ROUTE25_MISTY, Route25MistyApproachesPlayerMovement1 opentext writetext Route25MistyDateText waitbutton closetext turnobject PLAYER, DOWN applymovement ROUTE25_MISTY, Route25MistyLeavesPlayerMovement1 turnobject PLAYER, LEFT applymovement ROUTE25_MISTY, Route25MistyLeavesMovement disappear ROUTE25_MISTY clearevent EVENT_TRAINERS_IN_CERULEAN_GYM setscene SCENE_ROUTE25_NOOP special RestartMapMusic end Route25MistyDate2Script: showemote EMOTE_HEART, ROUTE25_MISTY, 15 pause 30 showemote EMOTE_SHOCK, ROUTE25_COOLTRAINER_M1, 10 turnobject ROUTE25_MISTY, DOWN applymovement ROUTE25_COOLTRAINER_M1, Route25MistysDateLeavesMovement2 disappear ROUTE25_COOLTRAINER_M1 pause 15 playmusic MUSIC_BEAUTY_ENCOUNTER turnobject ROUTE25_MISTY, UP pause 10 applymovement ROUTE25_MISTY, Route25MistyApproachesPlayerMovement2 opentext writetext Route25MistyDateText waitbutton closetext turnobject PLAYER, UP applymovement ROUTE25_MISTY, Route25MistyLeavesPlayerMovement2 turnobject PLAYER, LEFT applymovement ROUTE25_MISTY, Route25MistyLeavesMovement disappear ROUTE25_MISTY clearevent EVENT_TRAINERS_IN_CERULEAN_GYM setscene SCENE_ROUTE25_NOOP special RestartMapMusic end TrainerSchoolboyDudley: trainer SCHOOLBOY, DUDLEY, EVENT_BEAT_SCHOOLBOY_DUDLEY, SchoolboyDudleySeenText, SchoolboyDudleyBeatenText, 0, .Script .Script: endifjustbattled opentext writetext SchoolboyDudleyAfterBattleText waitbutton closetext end TrainerLassEllen: trainer LASS, ELLEN, EVENT_BEAT_LASS_ELLEN, LassEllenSeenText, LassEllenBeatenText, 0, .Script .Script: endifjustbattled opentext writetext LassEllenAfterBattleText waitbutton closetext end TrainerSchoolboyJoe: trainer SCHOOLBOY, JOE, EVENT_BEAT_SCHOOLBOY_JOE, SchoolboyJoeSeenText, SchoolboyJoeBeatenText, 0, .Script .Script: endifjustbattled opentext writetext SchoolboyJoeAfterBattleText waitbutton closetext end TrainerLassLaura: trainer LASS, LAURA, EVENT_BEAT_LASS_LAURA, LassLauraSeenText, LassLauraBeatenText, 0, .Script .Script: endifjustbattled opentext writetext LassLauraAfterBattleText waitbutton closetext end TrainerCamperLloyd: trainer CAMPER, LLOYD, EVENT_BEAT_CAMPER_LLOYD, CamperLloydSeenText, CamperLloydBeatenText, 0, .Script .Script: endifjustbattled opentext writetext CamperLloydAfterBattleText waitbutton closetext end TrainerLassShannon: trainer LASS, SHANNON, EVENT_BEAT_LASS_SHANNON, LassShannonSeenText, LassShannonBeatenText, 0, .Script .Script: endifjustbattled opentext writetext LassShannonAfterBattleText waitbutton closetext end TrainerSupernerdPat: trainer SUPER_NERD, PAT, EVENT_BEAT_SUPER_NERD_PAT, SupernerdPatSeenText, SupernerdPatBeatenText, 0, .Script .Script: endifjustbattled opentext writetext SupernerdPatAfterBattleText waitbutton closetext end TrainerCooltrainermKevin: faceplayer opentext checkevent EVENT_BEAT_COOLTRAINERM_KEVIN iftrue .AfterBattle checkevent EVENT_CLEARED_NUGGET_BRIDGE iftrue .AfterNuggetBridge writetext CooltrainermKevinNuggetText promptbutton verbosegiveitem NUGGET iffalse .NoRoomForNugget setevent EVENT_CLEARED_NUGGET_BRIDGE .AfterNuggetBridge: writetext CooltrainermKevinSeenText waitbutton closetext winlosstext CooltrainermKevinBeatenText, 0 loadtrainer COOLTRAINERM, KEVIN startbattle reloadmapafterbattle setevent EVENT_BEAT_COOLTRAINERM_KEVIN opentext .AfterBattle: writetext CooltrainermKevinAfterBattleText waitbutton .NoRoomForNugget: closetext end BillsHouseSign: jumptext BillsHouseSignText Route25Protein: itemball PROTEIN Route25HiddenPotion: hiddenitem POTION, EVENT_ROUTE_25_HIDDEN_POTION Route25MistysDateLeavesMovement1: big_step DOWN step_end Route25MistysDateLeavesMovement2: big_step DOWN big_step DOWN step_end Route25MistyApproachesPlayerMovement1: step UP step UP step UP step LEFT step LEFT step LEFT step_end Route25MistyApproachesPlayerMovement2: step UP step UP step LEFT step LEFT step LEFT step_end Route25MistyLeavesPlayerMovement1: step DOWN step LEFT step_end Route25MistyLeavesPlayerMovement2: step UP step LEFT step_end Route25MistyLeavesMovement: step LEFT step LEFT step LEFT step LEFT step LEFT step_end Route25MistyDateText: text "MISTY: Aww! Why" line "did you have to" para "show up and bug us" line "now?" para "Do you know what" line "they call people" cont "like you?" para "Pests! You heard" line "me right, pest!" para "…" para "…Oh? Those BADGES" line "you have… Are they" cont "JOHTO GYM BADGES?" para "If you have eight," line "you must be good." para "OK, then. Come to" line "CERULEAN GYM." para "I'll be happy to" line "take you on." para "I'm MISTY, the" line "GYM LEADER in" cont "CERULEAN." done SchoolboyDudleySeenText: text "Beat the six of us" line "trainers to win a" cont "fabulous prize!" para "Think you've got" line "what it takes?" done SchoolboyDudleyBeatenText: text "Whoo! Good stuff." done SchoolboyDudleyAfterBattleText: text "I did my best." line "I have no regrets." done LassEllenSeenText: text "I'm second." line "Now it's serious!" done LassEllenBeatenText: text "How could I lose?" done LassEllenAfterBattleText: text "I did my best." line "I have no regrets." done SchoolboyJoeSeenText: text "Here's No. 3!" line "I won't be easy." done SchoolboyJoeBeatenText: text "Ow! Stomped flat!" done SchoolboyJoeAfterBattleText: text "I did my best." line "I have no regrets." done LassLauraSeenText: text "I'm No. 4!" line "Getting tired?" done LassLauraBeatenText: text "I lost too…" done LassLauraAfterBattleText: text "I did my best." line "I have no regrets." done CamperLloydSeenText: text "OK! I'm No. 5." line "I'll stomp you!" done CamperLloydBeatenText: text "Whoa! Too much." done CamperLloydAfterBattleText: text "I did my best." line "I have no regrets." done LassShannonSeenText: text "I'm the last in" line "line, but I tell" cont "you, I'm tough!" done LassShannonBeatenText: text "You're kidding." done LassShannonAfterBattleText: text "I did my best." line "I have no regrets." done SupernerdPatSeenText: text "Mufufufu…" para "I have nothing to" line "do with the six-" cont "pack trainers." para "I waited here to" line "beat you when you" para "were tired out by" line "all the battles." done SupernerdPatBeatenText: text "Aren't you tired" line "at all?" done SupernerdPatAfterBattleText: text "I'm sorry… I won't" line "cheat anymore…" done CooltrainermKevinNuggetText: text "You took on one" line "more battle than" para "you expected, but" line "you won anyway." para "As promised, you" line "win a prize." done CooltrainermKevinSeenText: text "But after seeing" line "how you battle, I" para "want to see how" line "I'll fare." para "How about it? Let" line "me take you on." done CooltrainermKevinBeatenText: text "I've never had a" line "battle this good!" done CooltrainermKevinAfterBattleText: text "That was a great" line "battle!" para "You and your #-" line "MON are truly out-" cont "standing!" done BillsHouseSignText: text "SEA COTTAGE" line "BILL'S HOUSE" done Route25_MapEvents: db 0, 0 ; filler def_warp_events warp_event 47, 5, BILLS_HOUSE, 1 def_coord_events coord_event 42, 6, SCENE_ROUTE25_MISTYS_DATE, Route25MistyDate1Script coord_event 42, 7, SCENE_ROUTE25_MISTYS_DATE, Route25MistyDate2Script coord_event 42, 6, SCENE_ROUTE25_FINAL_SUICUNE, Route25SuicuneEventScript coord_event 42, 7, SCENE_ROUTE25_FINAL_SUICUNE, Route25SuicuneEventScript def_bg_events bg_event 45, 5, BGEVENT_READ, BillsHouseSign bg_event 4, 5, BGEVENT_ITEM, Route25HiddenPotion def_object_events object_event 46, 9, SPRITE_MISTY, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, ObjectEvent, EVENT_ROUTE_25_MISTY_BOYFRIEND object_event 46, 10, SPRITE_COOLTRAINER_M, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, ObjectEvent, EVENT_ROUTE_25_MISTY_BOYFRIEND object_event 12, 8, SPRITE_YOUNGSTER, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 3, TrainerSchoolboyDudley, -1 object_event 16, 11, SPRITE_LASS, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 3, TrainerLassEllen, -1 object_event 21, 8, SPRITE_YOUNGSTER, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 1, TrainerSchoolboyJoe, -1 object_event 22, 6, SPRITE_LASS, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 3, TrainerLassLaura, -1 object_event 25, 4, SPRITE_YOUNGSTER, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_TRAINER, 2, TrainerCamperLloyd, -1 object_event 28, 11, SPRITE_LASS, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 1, TrainerLassShannon, -1 object_event 31, 7, SPRITE_SUPER_NERD, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_TRAINER, 1, TrainerSupernerdPat, -1 object_event 37, 8, SPRITE_COOLTRAINER_M, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, TrainerCooltrainermKevin, -1 object_event 32, 4, SPRITE_POKE_BALL, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, Route25Protein, EVENT_ROUTE_25_PROTEIN object_event 40, 7, SPRITE_SUPER_NERD, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, ObjectEvent, EVENT_FOUGHT_SUICUNE object_event 50, 6, SPRITE_SUICUNE, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, Route25Suicune, EVENT_FOUGHT_SUICUNE