; By TempoQuill, From https://github.com/TempoQuill/PokeGoldG1/blob/main/audio/music/azalea.asm Music_FourIsland: channel_count 4 channel 1, Music_FourIsland_Ch1 channel 2, Music_FourIsland_Ch2 channel 3, Music_FourIsland_Ch3 channel 4, Music_FourIsland_Ch4 Music_FourIsland_Ch1: tempo 149 volume 7, 7 pitch_offset 1 duty_cycle 3 .mainloop: note_type 12, 11, 3 sound_call .sub1 note A_, 8 note B_, 8 sound_call .sub1 note F#, 8 note D#, 8 octave 2 note B_, 4 octave 3 note D#, 4 note F#, 4 note B_, 4 note A_, 2 note B_, 2 note A_, 2 note G#, 10 octave 2 note B_, 4 octave 3 note C#, 4 note D#, 4 note F#, 4 note F#, 2 note G#, 2 note F#, 2 note E_, 10 volume_envelope 10, 6 note A_, 8 note G#, 8 note F#, 8 note E_, 8 volume_envelope 10, 3 note D#, 6 note C#, 6 note F#, 4 note B_, 6 octave 4 note C#, 6 note D#, 4 sound_jump .mainloop .sub1: rest 4 octave 3 note E_, 4 note G#, 12 note C#, 4 note E_, 4 note C#, 4 note A_, 8 note G#, 8 note A_, 8 octave 4 note C#, 8 octave 3 note E_, 8 note G#, 4 note E_, 2 note D#, 2 note C#, 8 note B_, 4 note A_, 2 note G#, 2 note A_, 8 note G#, 8 sound_ret Music_FourIsland_Ch2: duty_cycle 3 .mainloop: sound_call .sub1 note E_, 2 rest 2 note F#, 10 sound_call .sub1 octave 2 note B_, 2 rest 2 octave 3 note B_, 10 duty_cycle 2 vibrato 0, 0, 0 volume_envelope 10, 5 note F#, 2 note E_, 2 note D#, 2 note B_, 4 note A_, 4 note G#, 2 note F#, 2 note G#, 2 note F#, 2 note E_, 10 note F#, 2 note E_, 2 note D#, 2 note F#, 4 note B_, 4 octave 4 note D#, 2 note D#, 2 note E_, 2 note D#, 2 octave 3 note G#, 10 note G#, 2 note F#, 2 note E_, 2 note G#, 4 note F#, 4 note E_, 2 note G#, 2 note F#, 2 note E_, 2 note G#, 4 octave 4 note C#, 4 note D#, 2 octave 3 note B_, 16 duty_cycle 3 volume_envelope 10, 3 note D#, 6 note E_, 6 note F#, 4 sound_jump .mainloop .sub1: vibrato 7, 2, 2 note_type 12, 12, 5 octave 4 note E_, 2 octave 3 note B_, 2 octave 4 note D#, 2 note E_, 4 note F#, 4 note G#, 2 note B_, 6 note G#, 4 note F#, 4 note G#, 2 note E_, 12 vibrato 0, 0, 0 volume_envelope 11, 4 octave 3 note E_, 4 note C#, 8 note E_, 8 vibrato 7, 2, 2 volume_envelope 12, 5 octave 4 note A_, 8 vibrato 0, 0, 0 volume_envelope 11, 4 octave 3 note C#, 4 vibrato 7, 2, 2 volume_envelope 12, 5 octave 4 note G#, 2 note F#, 2 note E_, 8 vibrato 0, 0, 0 volume_envelope 11, 4 octave 3 note E_, 4 vibrato 7, 2, 2 volume_envelope 12, 5 octave 4 note D#, 2 note E_, 2 note F#, 16 volume_envelope 11, 4 octave 3 note D#, 2 sound_ret Music_FourIsland_Ch3: note_type 12, 1, 0 .mainloop: sound_call .sub1 sound_call .sub1 sound_call .sub3 .loop1: note G#, 1 rest 1 note B_, 1 rest 1 sound_loop 4, .loop1 sound_call .sub3 .loop2: octave 4 note G#, 1 rest 1 octave 5 note C#, 1 rest 1 sound_loop 4, .loop2 .loop3: octave 4 note A_, 1 rest 1 octave 5 note C#, 1 rest 1 sound_loop 7, .loop3 octave 4 note A#, 1 rest 1 octave 5 note C#, 1 rest 1 sound_call .sub2 sound_jump .mainloop .sub1: octave 4 note G#, 1 rest 1 octave 5 note E_, 1 rest 1 sound_loop 4, .sub1 octave 4 .sub1loop1: note G#, 1 rest 1 note B_, 1 rest 1 sound_loop 3, .sub1loop1 note E_, 1 rest 1 note B_, 1 rest 1 .sub1loop2: note A_, 1 rest 1 octave 5 note C#, 1 rest 1 octave 4 note A_, 1 rest 1 octave 5 note C#, 1 rest 1 octave 4 note A_, 1 rest 1 octave 5 note C#, 1 rest 1 octave 4 note B_, 1 rest 1 octave 5 note C#, 1 rest 1 octave 4 note F#, 1 rest 1 note A_, 1 rest 1 note F#, 1 rest 1 note A_, 1 rest 1 note F#, 1 rest 1 note A_, 1 rest 1 octave 5 note C#, 1 rest 1 octave 4 note A_, 1 rest 1 sound_loop 2, .sub1loop2 .sub2: octave 4 note B_, 1 rest 1 octave 5 note D#, 1 rest 1 sound_loop 5, .sub2 note F#, 1 rest 1 note D#, 1 rest 1 note A_, 1 rest 1 note D#, 1 rest 1 octave 4 note B_, 1 rest 1 octave 5 note D#, 1 rest 1 sound_ret .sub3: octave 4 note A_, 1 rest 1 octave 5 note D#, 1 rest 1 sound_loop 4, .sub3 octave 4 sound_ret Music_FourIsland_Ch4: toggle_noise 0 drum_speed 12 .mainloop: drum_note 6, 6 drum_note 6, 6 drum_note 7, 4 drum_note 6, 6 drum_note 6, 4 drum_note 6, 2 drum_note 7, 2 drum_note 6, 2 sound_jump .mainloop