; Impostor Oak's house in Coral City. The player has to find him~ object_const_def const CORALCITYOAKHOUSE_WOMAN const CORALCITYOAKHOUSE_OAK CoralCityOakHouse_MapScripts: def_scene_scripts def_callbacks ; There's a woman that Impostor Oak shacks up with for some reason. ; To me, this must be either his wife, or someone he womanises to score a hideout. ; I chose the funniest option possible. CoralCityOakHouseWomanScript: jumptextfaceplayer CoralCityOakHouseWomanText CoralCityOakHouseWomanText: text "OAK? Oh, he's a" line "wonderful man, is" cont "he not?" para "We met not too" line "long ago, it was" cont "love at first" cont "sight!" done ; Obviously not finished. CoralCityOakHouseOakScript: jumptextfaceplayer CoralCityOakHouseOakText CoralCityOakHouseOakText: text "Comment to be" line "written." done CoralCityOakHouse_MapEvents: db 0, 0 ; filler def_warp_events warp_event 4, 7, CORAL_CITY, 5 warp_event 5, 7, CORAL_CITY, 5 def_coord_events def_bg_events def_object_events object_event 0, 2, SPRITE_TEACHER, SPRITEMOVEDATA_WALK_LEFT_RIGHT, 0, 2, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, CoralCityOakHouseWomanScript, -1 object_event 6, 4, SPRITE_OAK, SPRITEMOVEDATA_STANDING_DOWN, 0, 2, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, CoralCityOakHouseOakScript, -1