object_const_def const PEWTERMUSEUMOFSCIENCE1F_SCIENTIST1 const PEWTERMUSEUMOFSCIENCE1F_POKEFANM const PEWTERMUSEUMOFSCIENCE1F_SCIENTIST2 const PEWTERMUSEUMOFSCIENCE1F_SCIENTIST3 PewterMuseumOfScience1F_MapScripts: def_scene_scripts scene_const SCENE_MUSEUM_TICKET def_callbacks MuseumTicket: opentext checkevent EVENT_GOT_TICKET iftrue .done special PlaceMoneyTopRight writetext Museum1FText_BuyTicket yesorno iffalse .done checkmoney YOUR_MONEY, 50 ifequal HAVE_LESS, .cantafford takemoney YOUR_MONEY, 50 waitsfx playsound SFX_TRANSACTION closetext applymovement PLAYER, MuseumComeInMovement sjump .superdone .cantafford opentext writetext Museum1FText_NoMoney waitbutton closetext .done opentext writetext Museum1FText_ComeAgain waitbutton closetext clearevent EVENT_GOT_TICKET ; This means you have to pay if you go back but that's just kinda funny. applymovement PLAYER, MuseumComeAgainMovement .superdone end ; This scientist will use the HGSS Fossil Scientist's script, albeit slightly altered. MuseumFossilScientist: faceplayer opentext checkevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_1 ; remove the next two lines to immediately receive the fossil iftrue .GaveScientistFossil checkevent EVENT_GAVE_SCIENTIST_OLD_AMBER iftrue .GiveDecilla checkevent EVENT_GAVE_SCIENTIST_DOME_FOSSIL iftrue .GiveKabuto checkevent EVENT_GAVE_SCIENTIST_HELIX_FOSSIL iftrue .GiveOmanyte checkevent EVENT_GAVE_SCIENTIST_CLUB_FOSSIL iftrue .GiveXylodon checkevent EVENT_GAVE_SCIENTIST_WING_FOSSIL iftrue .GiveFeradactyl writetext MuseumFossilScientistIntroText waitbutton loadmenu .MoveMenuHeader verticalmenu closewindow ifequal REVIVE_OLD_AMBER, .OldAmber ifequal REVIVE_DOME_FOSSIL, .DomeFossil ifequal REVIVE_HELIX_FOSSIL, .HelixFossil ifequal REVIVE_CLUB_FOSSIL, .ClubFossil ifequal REVIVE_WING_FOSSIL, .WingFossil sjump .No .OldAmber checkitem OLD_AMBER iffalse .No getmonname STRING_BUFFER_3, DECILLA writetext MuseumFossilScientistMonText promptbutton setevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_1 ; remove this to immediately receive the fossil setevent EVENT_GAVE_SCIENTIST_OLD_AMBER takeitem OLD_AMBER writetext MuseumFossilScientistGiveText waitbutton sjump .GaveScientistFossil .DomeFossil: checkitem DOME_FOSSIL iffalse .No getmonname STRING_BUFFER_3, KABUTO writetext MuseumFossilScientistMonText promptbutton setevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_1 ; remove this to immediately receive the fossil setevent EVENT_GAVE_SCIENTIST_DOME_FOSSIL takeitem DOME_FOSSIL opentext writetext MuseumFossilScientistGiveText waitbutton sjump .GaveScientistFossil .HelixFossil: checkitem HELIX_FOSSIL iffalse .No getmonname STRING_BUFFER_3, OMANYTE writetext MuseumFossilScientistMonText promptbutton setevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_1 ; remove this to immediately receive the fossil setevent EVENT_GAVE_SCIENTIST_HELIX_FOSSIL takeitem HELIX_FOSSIL writetext MuseumFossilScientistGiveText waitbutton sjump .GaveScientistFossil .ClubFossil: checkitem HELIX_FOSSIL iffalse .No getmonname STRING_BUFFER_3, XYLODON writetext MuseumFossilScientistMonText promptbutton setevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_1 ; remove this to immediately receive the fossil setevent EVENT_GAVE_SCIENTIST_CLUB_FOSSIL takeitem HELIX_FOSSIL writetext MuseumFossilScientistGiveText waitbutton sjump .GaveScientistFossil .WingFossil: checkitem HELIX_FOSSIL iffalse .No getmonname STRING_BUFFER_3, FERADACTYL writetext MuseumFossilScientistMonText promptbutton setevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_1 ; remove this to immediately receive the fossil setevent EVENT_GAVE_SCIENTIST_WING_FOSSIL takeitem HELIX_FOSSIL writetext MuseumFossilScientistGiveText waitbutton sjump .GaveScientistFossil .No writetext MuseumFossilScientistNoText waitbutton closetext end .GaveScientistFossil: writetext MuseumFossilScientistTimeText waitbutton closetext ; older versions will use FadeBlackQuickly below instead ; special FadeOutToBlack ; uncomment the next five lines to immediately receive the fossil ; special ReloadSpritesNoPalettes ; playsound SFX_WARP_TO ; waitsfx ; pause 35 end ; replace this with "sjump FossilScientist" to immediately receive the fossil .GiveDecilla: readvar VAR_PARTYCOUNT ifequal PARTY_LENGTH, .NoRoom clearevent EVENT_GAVE_SCIENTIST_OLD_AMBER writetext MuseumFossilScientistDoneText promptbutton getmonname STRING_BUFFER_3, DECILLA writetext MuseumFossilScientistReceiveText playsound SFX_CAUGHT_MON waitsfx waitbutton writetext MuseumFossilScientistMonText givepoke DECILLA, 30 closetext end .GiveKabuto: readvar VAR_PARTYCOUNT ifequal PARTY_LENGTH, .NoRoom clearevent EVENT_GAVE_SCIENTIST_DOME_FOSSIL writetext MuseumFossilScientistDoneText promptbutton getmonname STRING_BUFFER_3, KABUTO writetext MuseumFossilScientistReceiveText playsound SFX_CAUGHT_MON waitsfx waitbutton writetext MuseumFossilScientistMonText givepoke KABUTO, 30 closetext end .GiveOmanyte: readvar VAR_PARTYCOUNT ifequal PARTY_LENGTH, .NoRoom clearevent EVENT_GAVE_SCIENTIST_HELIX_FOSSIL writetext MuseumFossilScientistDoneText promptbutton getmonname STRING_BUFFER_3, OMANYTE writetext MuseumFossilScientistReceiveText playsound SFX_CAUGHT_MON waitsfx waitbutton writetext MuseumFossilScientistMonText givepoke OMANYTE, 30 closetext end .GiveXylodon: readvar VAR_PARTYCOUNT ifequal PARTY_LENGTH, .NoRoom clearevent EVENT_GAVE_SCIENTIST_CLUB_FOSSIL writetext MuseumFossilScientistDoneText promptbutton getmonname STRING_BUFFER_3, XYLODON writetext MuseumFossilScientistReceiveText playsound SFX_CAUGHT_MON waitsfx waitbutton writetext MuseumFossilScientistMonText givepoke XYLODON, 30 closetext end .GiveFeradactyl: readvar VAR_PARTYCOUNT ifequal PARTY_LENGTH, .NoRoom clearevent EVENT_GAVE_SCIENTIST_WING_FOSSIL writetext MuseumFossilScientistDoneText promptbutton getmonname STRING_BUFFER_3, FERADACTYL writetext MuseumFossilScientistReceiveText playsound SFX_CAUGHT_MON waitsfx waitbutton writetext MuseumFossilScientistMonText givepoke FERADACTYL, 30 closetext end .NoRoom: writetext MuseumFossilScientistPartyFullText waitbutton closetext end .MoveMenuHeader: db MENU_BACKUP_TILES ; flags menu_coords 0, 0, 15, TEXTBOX_Y + 1 dw .MenuData db 1 ; default option .MenuData: db STATICMENU_CURSOR ; flags db 6 ; items db "OLD AMBER@" db "DOME FOSSIL@" db "HELIX FOSSIL@" db "CLUB FOSSIL@" db "WING FOSSIL@" db "CANCEL@" MuseumFossilScientistIntroText: text "Did you know you" line "can revive #MON" cont "from fossils?" para "If you need to," line "let me take care" cont "of it for you!" done MuseumFossilScientistNoText: text "Ah, alright." para "Come again though," line "you hear?" done MuseumFossilScientistPartyFullText: text "Oops!" para "Your party is" line "full!" done MuseumFossilScientistTimeText: text "It'll take a bit" line "to revive the" cont "fossil." para "PEWTER CITY is" line "great. Why not" cont "go on a little" cont "walkabout?" done MuseumFossilScientistDoneText: text "There you are!" para "Here's your" line "#MON!" done MuseumFossilScientistMonText: text "Ah, yes!" para "That's a fossil" line "@" text_ram wStringBuffer3 text "!" para "Want me to revive" line "it?" done MuseumFossilScientistGiveText: text "Alright! Careful," line "now..." para " handed" line "over the fossil." done MuseumFossilScientistReceiveText: text " received" line "@" text_ram wStringBuffer3 text "!" done MuseumOldManScript: faceplayer opentext writetext MuseumOldManText waitbutton closetext end MuseumOldManText: text "That is one" line "magnificent" cont "fossil!" done MuseumSadaScript: faceplayer opentext writetext MuseumSadaText waitbutton closetext end MuseumSadaText: text "These books are" line "so cool!" para "I want to find" line "these #MON" cont "when I grow up!" done MuseumAmberManScript: faceplayer opentext writetext MuseumAmberManText waitbutton closetext end MuseumAmberManText: text "Huh? This stand?" para "I used to study" line "a piece of OLD" cont "AMBER, and had" cont "a kid take it" cont "to a SCIENTIST" cont "in CINNABAR." para "It turned out" line "to contain DNA" cont "of a DECILLA!" para "Crazy, huh?" done Museum1FText_ComeAgain: text "Come again!" done Museum1FText_BuyTicket: text "It's ¥50 for a" line "child's ticket." para "Would you like to" line "come in?" done Museum1FText_BoughtTicket: text "Right, ¥50!" line "Thank you!" done Museum1FText_NoMoney: text "You don't have" line "enough money." prompt MuseumComeAgainMovement: step DOWN turn_head DOWN step_end MuseumComeInMovement: step UP turn_head UP step_end ; We need this guy to check your facing or coords but idk how to do it rn and cba to search through code. sue me. ~ PvK MuseumReceptionistScript: faceplayer opentext writetext MuseumReceptionistText waitbutton closetext end ; Temporary HelixFossilScript: opentext writetext HelixFossilText waitbutton closetext end HelixFossilText: text "OMANYTE FOSSIL" line "An ancient and" cont "primitive #-" cont "MON." done CuratorScript: opentext writetext CuratorText waitbutton closetext end CuratorText: text "It's a photo" line "of the museum's" cont "curator, PHINEAS" cont "FOGG." done VioletBookScript: opentext writetext VioletBookText waitbutton closetext end VioletBookText: text "Comment to be" line "written." done ScarletBookScript: opentext writetext ScarletBookText waitbutton closetext end ScarletBookText: text "Comment to be" line "written." done MuseumReceptionistText: text "Welcome to the" line "PEWTER MUSEUM OF" cont "SCIENCE! We have" cont "just re-opened!" prompt MuseumReceptionistLol: text "You can't sneak" line "in the back way!" para "Sigh…" para "A kid did this" line "once, you know." cont "Then he went on" cont "to become the" cont "CHAMPION." para "Huh?! You're the" line "JOHTO LEAGUE CHAMP?" para "Well, I'll be!" para "If you see our" line "champ, tell him" cont "we said hi!" done AerodactylFossilScript: refreshscreen trainerpic AEROFOSSIL waitbutton closepokepic opentext writetext AerodactylFossilText waitbutton closetext end AerodactylFossilText: text "AERODACTYL FOSSIL" line "The progenitor of" cont "birds that terror-" cont "ised our skies!" done KabutopsFossilScript: refreshscreen trainerpic KABUFOSSIL waitbutton closepokepic opentext writetext KabutopsFossilText waitbutton closetext end KabutopsFossilText: text "KABUTOPS FOSSIL" line "It attacked fish" cont "with its sickle-" cont "like arms!" done PewterMuseumOfScience1F_MapEvents: db 0, 0 ; filler def_warp_events warp_event 10, 7, PEWTER_CITY, 6 warp_event 11, 7, PEWTER_CITY, 6 warp_event 16, 7, PEWTER_CITY, 7 warp_event 17, 7, PEWTER_CITY, 7 warp_event 7, 7, PEWTER_MUSEUM_OF_SCIENCE_2F, 1 def_coord_events coord_event 9, 4, SCENE_MUSEUM_TICKET, MuseumTicket coord_event 10, 4, SCENE_MUSEUM_TICKET, MuseumTicket def_bg_events bg_event 6, 1, BGEVENT_UP, HelixFossilScript bg_event 2, 6, BGEVENT_UP, AerodactylFossilScript bg_event 2, 3, BGEVENT_UP, KabutopsFossilScript bg_event 7, 0, BGEVENT_UP, CuratorScript bg_event 9, 1, BGEVENT_UP, VioletBookScript bg_event 8, 1, BGEVENT_UP, ScarletBookScript def_object_events object_event 18, 5, SPRITE_SCIENTIST, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, MuseumFossilScientist, -1 object_event 1, 4, SPRITE_GRAMPS, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, MuseumOldManScript, -1 object_event 17, 2, SPRITE_SCIENTIST, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, MuseumAmberManScript, -1 object_event 12, 4, SPRITE_RECEPTIONIST, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, MuseumReceptionistScript, -1 object_event 7, 3, SPRITE_LASS, SPRITEMOVEDATA_WANDER, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, MuseumSadaScript, -1