; Text on this route uses translations from Minamitoku. ; https://www.youtube.com/watch?v=Pe1vsKRl7_M&ab_channel=Minamitoku object_const_def const ROUTE_49_2_BEAUTY Route49_2_MapScripts: def_scene_scripts def_callbacks Route49Sign1_2: jumptext Route49Sign1_2Text Route49Sign1_2Text: text "ROUTE 49" ; Originally Route 1, but since Johto exists now, we use Route 49. line "OLD CITY -" ; Localisation TBD cont "SILENT HILLS" done ; Reusing previously unused Beauty here. TrainerBeautyTheresa: trainer BEAUTY, THERESA, EVENT_BEAT_BEAUTY_THERESA, BeautyTheresaSeenText, BeautyTheresaBeatenText, 0, .Script .Script: endifjustbattled opentext writetext BeautyTheresaAfterText waitbutton closetext end ; Minamitoku didn't translate the text outside of the spotted text here too. BeautyTheresaSeenText: text "Oh! Such a cute" line "TRAINER!" para "Would you battle" line "me?" done BeautyTheresaBeatenText: text "Awhhh..." done BeautyTheresaAfterText: text "Hm? The cave?" para "I try to avoid" line "it. The boys in" cont "there are too" cont "immature!" done Route49_2_MapEvents: db 0, 0 ; filler def_warp_events warp_event 8, 27, QUIET_CAVE, 3 warp_event 9, 27, QUIET_CAVE, 4 warp_event 9, 5, ROUTE_49_OLD_CITY_GATE_1F, 2 warp_event 8, 5, ROUTE_49_OLD_CITY_GATE_1F, 1 def_coord_events def_bg_events bg_event 10, 20, BGEVENT_READ, Route49Sign1_2 def_object_events object_event 7, 15, SPRITE_BEAUTY, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 3, TrainerBeautyTheresa, -1