; Text on this route uses translations from Minamitoku. ; https://www.youtube.com/watch?v=Pe1vsKRl7_M&ab_channel=Minamitoku object_const_def const ROUTE_49_BOY1 const ROUTE_49_BOY2 Route49_MapScripts: def_scene_scripts def_callbacks Route49Sign1: jumptext Route49Sign1Text Route49Sign1Text: text "ROUTE 49" ; Originally Route 1, but since Johto exists now, we use Route 49. line "SILENT HILLS -" cont "OLD CITY" ; Localisation TBD done Route49Sign2: jumptext Route49Sign2Text Route49Sign2Text: text "QUIET CAVE" para "Please be aware" line "of wild #MON!" done Route49Boy1: jumptextfaceplayer Route49Boy1Text ; Minamitoku stated that the school the boy went to here is used to prepare for exams and the like, so this seems to be the best localisation. Route49Boy1Text: text "I saw a strange" line "#MON when I was" cont "coming back from" cont "prep school!" done Route49Boy2: jumptextfaceplayer Route49Boy2Text Route49Boy2Text: text "Hey, pal!" ; "Hey, boy!" originally, localised with gender-neutral pronouns to account for Crystal. para "You should use" line "# BALLs after" cont "you've weakened" cont "the #MON!" done Route49_MapEvents: db 0, 0 ; filler def_warp_events warp_event 8, 9, QUIET_CAVE, 1 warp_event 8, 8, QUIET_CAVE, 2 def_coord_events def_bg_events bg_event 20, 8, BGEVENT_READ, Route49Sign1 bg_event 12, 7, BGEVENT_READ, Route49Sign2 def_object_events object_event 20, 5, SPRITE_COOLTRAINER_M, SPRITEMOVEDATA_WALK_LEFT_RIGHT, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, Route49Boy2, -1 object_event 19, 12, SPRITE_YOUNGSTER, SPRITEMOVEDATA_WALK_UP_DOWN, 0, 1, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, Route49Boy1, -1