; Text in this area uses translations from Minamitoku. ; https://www.youtube.com/watch?v=Pe1vsKRl7_M&ab_channel=Minamitoku ; Because there's no player here, we're taking the opportunity to expand on Cal. ; While usually a Trainer House stand-in in Viridian, he is characterised in some ways. ; For example, he says he's a traveling trainer in GSC. ; In Stadium 2, he is further characterised and even given a unique design. ; Everything just kind of falls into place, no? object_const_def const CALSHOUSE_MOM CalsHouse1F_MapScripts: def_scene_scripts def_callbacks CalsMom: jumptextfaceplayer CalsMomText CalsMomText: text "CAL? Oh, he's" line "always traveling." para "I said I had" line "nothing against" cont "#MON, but..." para "Sometimes, I" line "miss him." done CalsHouseAnimeTV: jumpstd AnimeTVScript2 CalsHouseStove: jumpstd GenericStoveScript CalsHouseSink: jumpstd GenericSinkScript CalsHouseFridge: jumpstd GenericFridgeScript CalsHouse1F_MapEvents: db 0, 0 ; filler def_warp_events warp_event 6, 7, SILENT_HILLS, 2 warp_event 7, 7, SILENT_HILLS, 2 warp_event 9, 0, CALS_HOUSE_2F, 1 def_coord_events def_bg_events bg_event 4, 1, BGEVENT_READ, CalsHouseAnimeTV bg_event 1, 1, BGEVENT_READ, CalsHouseStove bg_event 0, 1, BGEVENT_READ, CalsHouseSink bg_event 2, 1, BGEVENT_READ, CalsHouseFridge def_object_events object_event 7, 4, SPRITE_POKEFAN_F, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, CalsMom, -1