object_const_def const RUDDYTOWNPOKECENTER1F_NURSE const RUDDYTOWNPOKECENTER1F_FISHER const RUDDYTOWNPOKECENTER1F_COOLTRAINER_F const RUDDYTOWNPOKECENTER1F_ROCKET RuddyTownPokecenter1F_MapScripts: def_scene_scripts def_callbacks RuddyTownPokecenter1FNurseScript: jumpstd PokecenterNurseScript ; I want this guy to give the player an item at some point. ; Moon Stone? RuddyTownPokecenter1FBaldingGuyScript: jumptextfaceplayer RuddyTownPokecenter1FBaldingGuyText RuddyTownPokecenter1FBaldingGuyText: text "Haaah! Another day" line "in the mines." done RuddyTownPokecenter1FFisherScript: jumptextfaceplayer RuddyTownPokecenter1FFisherText RuddyTownPokecenter1FFisherText: text "Sometimes, the" line "minecarts in the" cont "volcano don't" cont "move properly." para "Nothing a MACHAMP" line "can't solve!" done RuddyTownPokecenter1FGuruScript: jumptextfaceplayer RuddyTownPokecenter1FGuruText RuddyTownPokecenter1FGuruText: text "The hot water" line "attracts tons of" cont "rare water MON!" para "It's good drinking" line "too!" done RuddyTownPokecenter1F_MapEvents: db 0, 0 ; filler def_warp_events warp_event 3, 7, RUDDY_TOWN, 3 warp_event 4, 7, RUDDY_TOWN, 3 warp_event 0, 7, NIHON_POKECENTER_2F, 1 def_coord_events def_bg_events def_object_events object_event 5, 1, SPRITE_NURSE, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, RuddyTownPokecenter1FNurseScript, -1 object_event 13, 3, SPRITE_FISHER, SPRITEMOVEDATA_WALK_LEFT_RIGHT, 0, 1, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, RuddyTownPokecenter1FFisherScript, -1 object_event 1, 4, SPRITE_FISHING_GURU, SPRITEMOVEDATA_WANDER, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, RuddyTownPokecenter1FGuruScript, -1 object_event 7, 5, SPRITE_BALDING_GUY, SPRITEMOVEDATA_STANDING_DOWN, 1, 2, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, RuddyTownPokecenter1FBaldingGuyScript, -1