object_const_def LavenderCrypt_MapScripts: def_scene_scripts def_callbacks TrainerChannelerReimu: trainer CHANNELER, REIMU, EVENT_BEAT_CHANNELER_REIMU, ChannelerReimuSeenText, ChannelerReimuBeatenText, 0, .AfterScript .AfterScript: endifjustbattled opentext writetext ChannelerReimuAfterBattleText waitbutton closetext end ChannelerReimuSeenText: text "Halt! This place" line "is full of GHOSTs!" done ChannelerReimuBeatenText: text "What the--" done ChannelerReimuAfterBattleText: text "To be honest, I" line "didn't want to" cont "work today!" para "Thank you!" done TrainerChannelerSanae: trainer CHANNELER, SANAE, EVENT_BEAT_CHANNELER_SANAE, ChannelerSanaeSeenText, ChannelerSanaeBeatenText, 0, .AfterScript .AfterScript: endifjustbattled opentext writetext ChannelerSanaeAfterBattleText waitbutton closetext end ChannelerSanaeSeenText: text "Hey! That monster" line "is mine!" done ChannelerSanaeBeatenText: text "Weh!" done ChannelerSanaeAfterBattleText: text "Aww! I wanted" line "to seal that" cont "beast myself!" done LavenderCrypt_MapEvents: db 0, 0 ; filler def_warp_events warp_event 2, 17, SOUL_HOUSE, 3 ; Entrance warp_event 15, 3, LAVENDER_CRYPT_SET_1, 1 ; Right Room warp_event 9, 1, LAVENDER_CRYPT_SET_2, 1 ; Middle Room warp_event 3, 3, LAVENDER_CRYPT_SET_3, 1 ; Left Room warp_event 9, 6, LAVENDER_CRYPT_DOKUROARS_ROOM, 3 ; Exit point for the room; goes through the pit. warp_event 8, 3, LAVENDER_CRYPT_SET_2, 14; OWNED def_coord_events def_bg_events def_object_events object_event 13, 11, SPRITE_CHANNELER, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_EMOTE, OBJECTTYPE_TRAINER, 4, TrainerChannelerReimu, -1 object_event 4, 11, SPRITE_CHANNELER, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_EMOTE, OBJECTTYPE_TRAINER, 4, TrainerChannelerSanae, -1