; Evolutions and attacks are grouped together since they're both checked at level-up. SECTION "Evolutions and Attacks Pointers", ROMX ; Evos+attacks data structure: ; - Evolution methods: ; * dbbw EVOLVE_LEVEL, level, species ; * dbbw EVOLVE_ITEM, used item, species ; * dbbw EVOLVE_TRADE, held item (or -1 for none), species ; * dbbw EVOLVE_HAPPINESS, TR_* constant (ANYTIME, MORNDAY, NITE), species ; * dbbbw EVOLVE_STAT, level, ATK_*_DEF constant (LT, GT, EQ), species ; - db 0 ; no more evolutions ; - Learnset (in increasing level order): ; * dbw level, move ; - db 0 ; no more level-up moves EvosAttacksPointers:: indirect_table 2, 1 indirect_entries JOHTO_POKEMON - 1, EvosAttacksPointers1 indirect_entries NUM_POKEMON, EvosAttacksPointers2 indirect_table_end INCLUDE "data/pokemon/evolution_moves.asm" INCLUDE "data/pokemon/evos_attacks_kanto.asm" INCLUDE "data/pokemon/evos_attacks_johto.asm"