; Text in this area uses translations from Minamitoku. ; https://www.youtube.com/watch?v=Pe1vsKRl7_M&ab_channel=Minamitoku ; Because there's no player here, we're taking the opportunity to expand on Cal. ; While usually a Trainer House stand-in in Viridian, he is characterised in some ways. ; For example, he says he's a traveling trainer in GSC. ; In Stadium 2, he is further characterised and even given a unique design. ; Everything just kind of falls into place, no? object_const_def const CALSHOUSE_KEN CalsHouse2F_MapScripts: def_scene_scripts def_callbacks CalsHouseKen: jumptextfaceplayer CalsHouseKenText CalsHouseKenText: text "CAL? He's my" line "brother!" para "He'd always go" line "out to places" cont "where strong" cont "TRAINERs are." para "WHITE CITY..." line "VIRIDIAN CITY..." para "Places like that!" line "He's so cool!" done ; Usually, there's a thing about Skarmory here, but Silver's House details it, so let's use this unused quote instead. CalsHousePCText: jumpstd SilphPokegearScript CalsHouse2FAnimeTV: jumpstd AnimeTVScript3 CalsHouseBookshelf1: jumpstd PictureBookshelfScript CalsHouseBookshelf2: jumpstd MagazineBookshelfScript CalsHouseN64: jumpstd Nintendo64Script CalsHouseRadio: jumptext CalsHouseRadioText ; Using this translation ; https://tcrf.net/Proto:Pok%C3%A9mon_Gold_and_Silver/Spaceworld_1997_Demo/Text ; Could be a jumpstd but I don't see it being used in many places... CalsHouseRadioText: text "You're listening" line "to JOPM, NIHON's" cont "best-rated radio" cont "station!" para "Now presenting the" line "#MON News." para "...world-renowned" line "PROFESSOR reported" cont "missing in KANTO!" para "It's suspected" line "that PROF. OAK" cont "could have left" cont "for a new LAB, but" cont "we cannot disprove" cont "that foul play" cont "could be afoot." para "Even AIDEs are" line "concerned." para "...that concludes" line "today's news." para "Coming up, music" line "with MARY!" done CalsHouse2F_MapEvents: db 0, 0 ; filler def_warp_events warp_event 9, 0, CALS_HOUSE_1F, 3 def_coord_events def_bg_events bg_event 7, 1, BGEVENT_READ, CalsHouse2FAnimeTV bg_event 5, 1, BGEVENT_READ, CalsHouseBookshelf1 bg_event 1, 1, BGEVENT_READ, CalsHouseBookshelf1 bg_event 3, 1, BGEVENT_READ, CalsHousePCText bg_event 7, 2, BGEVENT_READ, CalsHouseN64 bg_event 2, 1, BGEVENT_READ, CalsHouseRadio def_object_events object_event 8, 1, SPRITE_ROCKER, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, CalsHouseKen, -1