ViridianForest_MapScriptHeader: def_scene_scripts def_callbacks def_warp_events warp_event 3, 5, VIRIDIAN_FOREST_PEWTER_GATE, 1 warp_event 18, 47, VIRIDIAN_FOREST_VIRIDIAN_GATE, 1 warp_event 19, 47, VIRIDIAN_FOREST_VIRIDIAN_GATE, 2 def_coord_events def_bg_events bg_event 4, 7, BGEVENT_JUMPTEXT, ViridianForestSignText1 bg_event 6, 26, BGEVENT_JUMPTEXT, ViridianForestSignText2 bg_event 28, 19, BGEVENT_JUMPTEXT, ViridianForestSignText3 bg_event 18, 34, BGEVENT_JUMPTEXT, ViridianForestSignText4 bg_event 26, 42, BGEVENT_JUMPTEXT, ViridianForestSignText5 bg_event 20, 44, BGEVENT_JUMPTEXT, ViridianForestSignText6 bg_event 32, 44, BGEVENT_ITEM + MAX_ETHER, EVENT_VIRIDIAN_FOREST_HIDDEN_MAX_ETHER bg_event 18, 43, BGEVENT_ITEM + FULL_HEAL, EVENT_VIRIDIAN_FOREST_HIDDEN_FULL_HEAL bg_event 4, 43, BGEVENT_ITEM + MULCH, EVENT_VIRIDIAN_FOREST_HIDDEN_MULCH bg_event 30, 9, BGEVENT_ITEM + BIG_MUSHROOM, EVENT_VIRIDIAN_FOREST_HIDDEN_BIG_MUSHROOM bg_event 3, 14, BGEVENT_ITEM + LEAF_STONE, EVENT_VIRIDIAN_FOREST_HIDDEN_LEAF_STONE def_object_events object_event 29, 42, SPRITE_BUG_MANIAC, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, 0, OBJECTTYPE_GENERICTRAINER, 2, GenericTrainerBug_maniacDane, -1 object_event 33, 35, SPRITE_BUG_MANIAC, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, 0, OBJECTTYPE_GENERICTRAINER, 5, GenericTrainerBug_maniacDion, -1 object_event 32, 21, SPRITE_BUG_MANIAC, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, 0, OBJECTTYPE_GENERICTRAINER, 4, GenericTrainerBug_maniacStacey, -1 object_event 31, 4, SPRITE_BUG_MANIAC, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, 0, OBJECTTYPE_GENERICTRAINER, 3, GenericTrainerBug_maniacEllis, -1 object_event 5, 24, SPRITE_BUG_MANIAC, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, 0, OBJECTTYPE_GENERICTRAINER, 4, GenericTrainerBug_maniacAbner, -1 itemball_event 14, 31, DIRE_HIT, 1, EVENT_ROUTE_2_DIRE_HIT itemball_event 3, 33, MAX_POTION, 1, EVENT_ROUTE_2_MAX_POTION GenericTrainerBug_maniacDane: generictrainer BUG_MANIAC, DANE, EVENT_BEAT_BUG_MANIAC_DANE, BugManiacDaneSeenText, BugManiacDaneBeatenText text "Pretty impressive!" para "I'm sure you can" line "go anywhere with" cont "that skill!" done GenericTrainerBug_maniacDion: generictrainer BUG_MANIAC, DION, EVENT_BEAT_BUG_MANIAC_DION, BugManiacDionSeenText, BugManiacDionBeatenText text "Bug-type #mon" line "make all kinds of" cont "sounds." para "For bug #mon" line "fans, knowing how" cont "to distinguish" cont "them is key!" done GenericTrainerBug_maniacStacey: generictrainer BUG_MANIAC, STACEY, EVENT_BEAT_BUG_MANIAC_STACEY, BugManiacStaceySeenText, BugManiacStaceyBeatenText text "Has anyone ever" line "told you that from" cont "behind you look" cont "like a Venonat?" done GenericTrainerBug_maniacEllis: generictrainer BUG_MANIAC, ELLIS, EVENT_BEAT_BUG_MANIAC_ELLIS, BugManiacEllisSeenText, BugManiacEllisBeatenText text "If this is it," line "then I don't mind" cont "losing!" done GenericTrainerBug_maniacAbner: generictrainer BUG_MANIAC, ABNER, EVENT_BEAT_BUG_MANIAC_ABNER, BugManiacAbnerSeenText, BugManiacAbnerBeatenText text "Doesn't matter what" line "kind of #mon--" para "as long as you" line "like them, they" cont "all look cute." done BugManiacDaneSeenText: text "Welcome to" line "Viridian Forest." cont "Enjoy my Bug-type" cont "#mon." done BugManiacDaneBeatenText: text "That's wonderful…" done BugManiacDionSeenText: text "Shh! Be quiet! The" line "bug #mon will" cont "run away!" done BugManiacDionBeatenText: text "Phew…" done BugManiacStaceySeenText: text "Wow, that's a HUGE" line "#mon!" para "…" line "…What kind of" cont "trainer?!" done BugManiacStaceyBeatenText: text "I couldn't catch" line "it!" done BugManiacEllisSeenText: text "There's nothing" line "more efficient and" cont "beautiful than a" cont "Bug-type #mon." done BugManiacEllisBeatenText: text "I lost" line "beautifully!" done BugManiacAbnerSeenText: text "Many people prefer" line "solid bug #mon" cont "over squishy bug" cont "#mon." done BugManiacAbnerBeatenText: text "Thanks for your" line "hard work, my" cont "lovely #mon…" done ViridianForestSignText1: text "Leaving" line "Viridian Forest" cont "Pewter City Ahead" done ViridianForestSignText2: text "Trainer Tips" para "Hold on to that" line "Big Mushroom!" para "Some maniacs will" line "pay lots of money" cont "for useless items!" done ViridianForestSignText3: text "Trainer Tips" para "Grass-type #mon" line "are unaffected by" para "powder and spore" line "moves!" done ViridianForestSignText4: text "For poison, use" line "Antidote! Get it" cont "at #mon Marts!" done ViridianForestSignText5: text "Trainer Tips" para "Poison-type #-" line "mon can't be poi-" cont "soned themselves!" done ViridianForestSignText6: text "Trainer Tips" para "Weaken #mon" line "before attempting" cont "capture!" para "When healthy," line "they may escape!" done