BellchimeTrail_MapScripts: def_scene_scripts def_callbacks BellchimeTrailPanUpTrigger: playsound SFX_EXIT_BUILDING applymovement PLAYER, hide_object waitsfx applymovement PLAYER, .PanUpMovement disappear PLAYER pause 10 special FadeOutMusic special FadeOutPalettes pause 15 setscene $0 warpfacing UP, TIN_TOWER_1F, 7, 15 end .PanUpMovement: step_up step_up step_up step_up step_up step_end TinTowerSignText: text "Bell Tower" para "A legendary #-" line "mon is said to" cont "roost here." done BellchimeTrail_MapEvents: def_warp_events warp_event 4, 4, WISE_TRIOS_ROOM, 1 warp_event 4, 5, WISE_TRIOS_ROOM, 2 warp_event 21, 9, TIN_TOWER_1F, 1 ; hole def_coord_events coord_event 21, 9, 1, BellchimeTrailPanUpTrigger def_bg_events bg_event 22, 12, BGEVENT_READ, TinTowerSignText