object_const_def WinnersPath_MapScripts: def_scene_scripts def_callbacks WinnersPathSign1Script: jumptext WinnersPathSign1Text WinnersPathSign2Script: jumptext WinnersPathSign2Text WinnersPathSign1Text: text "WINNER'S PATH" line "You've faced the" cont "best! Now fight" cont "the winners!" ; There has to be a better way to do this, right? done WinnersPathSign2Text: text "WINNER'S PATH" line "NIHON ahead." para "Congratulations," line "champion!" done TrainerCoolTrainerErick: trainer COOLTRAINERM, ERICK, EVENT_BEAT_COOLTRAINERM_ERICK, CoolTrainerErickSeenText, CoolTrainerErickBeatenText, 0, .AfterScript .AfterScript: endifjustbattled opentext writetext CoolTrainerErickAfterBattleText waitbutton closetext end CoolTrainerErickSeenText: text "You must have" line "gone through a" cont "lot to get here!" para "Can you keep up?" done CoolTrainerErickBeatenText: text "Sure can!" prompt CoolTrainerErickAfterBattleText: text "This is your big" line "moment! Go on!" done TrainerCoolTrainerAndy: trainer COOLTRAINERM, ANDY, EVENT_BEAT_COOLTRAINERM_ANDY, CoolTrainerAndySeenText, CoolTrainerAndyBeatenText, 0, .AfterScript .AfterScript: endifjustbattled opentext writetext CoolTrainerAndyAfterBattleText waitbutton closetext end CoolTrainerAndySeenText: text "What the? You're" line "the newest JOHTO" cont "LEAGUE CHAMPION?" para "No way! Let me" line "take you back" cont "home, kid!" done CoolTrainerAndyBeatenText: text "Wh-whoa! Strong!" prompt CoolTrainerAndyAfterBattleText: text "I'm so, so sorry." para "It's exactly my" line "fault!" done TrainerCoolTrainerSteve: trainer COOLTRAINERM, STEVE, EVENT_BEAT_COOLTRAINERM_STEVE, CoolTrainerSteveSeenText, CoolTrainerSteveBeatenText, 0, .AfterScript .AfterScript: endifjustbattled opentext writetext CoolTrainerSteveAfterBattleText waitbutton closetext end CoolTrainerSteveSeenText: text "NIHON is a great" line "place! But do" cont "you have what it" cont "takes to get" cont "there?" done CoolTrainerSteveBeatenText: text "Haha! Whoa!" prompt CoolTrainerSteveAfterBattleText: text "WINNER'S PATH is" line "known for having" cont "some of the stro-" cont "-ngest #MON of" cont "all!" para "Obvious when" line "you think about" cont "it, right?" done WinnersPath_MapEvents: db 0, 0 ; filler def_warp_events warp_event 3, 49, DEBUG_ROOM, 1 ; Will be...Indigo Plateau? warp_event 17, 39, WINNERS_PATH, 3 warp_event 17, 29, WINNERS_PATH, 2 warp_event 3, 21, WINNERS_PATH, 5 warp_event 3, 11, WINNERS_PATH, 4 warp_event 17, 5, DEBUG_ROOM, 3 ; Some Route... def_coord_events def_bg_events bg_event 2, 48, BGEVENT_READ, WinnersPathSign1Text bg_event 16, 4, BGEVENT_READ, WinnersPathSign2Text def_object_events object_event 9, 43, SPRITE_COOLTRAINER_M, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, 0, OBJECTTYPE_TRAINER, 2, TrainerCoolTrainerErick, -1 object_event 5, 22, SPRITE_COOLTRAINER_M, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_TRAINER, 2, TrainerCoolTrainerAndy, -1 object_event 7, 8, SPRITE_COOLTRAINER_M, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, 0, OBJECTTYPE_TRAINER, 2, TrainerCoolTrainerSteve, -1