object_const_def const OLDCITYPOKECENTER1F_NURSE const OLDCITYPOKECENTER1F_FISHER const OLDCITYPOKECENTER1F_COOLTRAINER_F const OLDCITYPOKECENTER1F_ROCKET OldCityPokecenter1F_MapScripts: def_scene_scripts def_callbacks OldCityPokecenter1FNurseScript: jumpstd PokecenterNurseScript ; Seen in the SW97 demo. Purpose? No clue. ; Possibly like the RBY one. OldCityPokecenter1FRocketGruntScript: jumptextfaceplayer OldCityPokecenter1FRocketGruntText OldCityPokecenter1FRocketGruntText: text "Kekeke! BOSS, this" line "is so great!" para "Hm? I'm on the" line "phone, here! Shoo!" done OldCityPokecenter1FCoolTrainerFScript: jumptextfaceplayer OldCityPokecenter1FCoolTrainerFText OldCityPokecenter1FCoolTrainerFText: text "WALKER is always" line "riding on his" cont "SKARMORY!" para "The problem is, he" line "doesn't leave time" cont "for challengers…" done OldCityPokecenter1FFisherScript: jumptextfaceplayer OldCityPokecenter1FFisherText OldCityPokecenter1FFisherText: text "I caught a strange" line "fish #MON with" cont "wings!" done OldCityPokecenter1F_MapEvents: db 0, 0 ; filler def_warp_events warp_event 3, 7, OLD_CITY, 12 warp_event 4, 7, OLD_CITY, 12 warp_event 0, 7, NIHON_POKECENTER_2F, 1 def_coord_events def_bg_events def_object_events object_event 5, 1, SPRITE_NURSE, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, OldCityPokecenter1FNurseScript, -1 object_event 13, 3, SPRITE_FISHER, SPRITEMOVEDATA_WALK_LEFT_RIGHT, 0, 1, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, OldCityPokecenter1FFisherScript, -1 object_event 1, 4, SPRITE_COOLTRAINER_F, SPRITEMOVEDATA_WANDER, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, OldCityPokecenter1FCoolTrainerFScript, -1 object_event 7, 5, SPRITE_ROCKET, SPRITEMOVEDATA_STANDING_DOWN, 1, 2, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, OldCityPokecenter1FRocketGruntScript, -1