object_const_def const KANTOPOKECENTER2F_TRADE_RECEPTIONIST const KANTOPOKECENTER2F_BATTLE_RECEPTIONIST const KANTOPOKECENTER2F_TIME_CAPSULE_RECEPTIONIST const KANTOPOKECENTER2F_OFFICER KantoPokecenter2F_MapScripts: def_scene_scripts scene_script KantoPokecenter2FCheckMysteryGiftScene, SCENE_KANTOPOKECENTER2F_CHECK_MYSTERY_GIFT scene_script KantoPokecenter2FLeaveTradeCenterScene, SCENE_KANTOPOKECENTER2F_LEAVE_TRADE_CENTER scene_script KantoPokecenter2FLeaveColosseumScene, SCENE_KANTOPOKECENTER2F_LEAVE_COLOSSEUM scene_script KantoPokecenter2FLeaveTimeCapsuleScene, SCENE_KANTOPOKECENTER2F_LEAVE_TIME_CAPSULE scene_script KantoPokecenter2FLeaveMobileTradeRoomScene, SCENE_KANTOPOKECENTER2F_LEAVE_MOBILE_TRADE_ROOM scene_script KantoPokecenter2FLeaveMobileBattleRoomScene, SCENE_KANTOPOKECENTER2F_LEAVE_MOBILE_BATTLE_ROOM def_callbacks KantoPokecenter2FCheckMysteryGiftScene: special CheckMysteryGift ifequal $0, .done clearevent EVENT_MYSTERY_GIFT_DELIVERY_GUY checkevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_2 iftrue .done sdefer KantoPokecenter2F_AppearMysteryGiftDeliveryGuy .done end KantoPokecenter2FLeaveTradeCenterScene: sdefer KantoScript_LeftCableTradeCenter end KantoPokecenter2FLeaveColosseumScene: sdefer KantoScript_LeftCableColosseum end KantoPokecenter2FLeaveTimeCapsuleScene: sdefer KantoScript_LeftTimeCapsule end KantoPokecenter2FLeaveMobileTradeRoomScene: sdefer KantoScript_LeftMobileTradeRoom end KantoPokecenter2FLeaveMobileBattleRoomScene: sdefer KantoScript_LeftMobileBattleRoom end KantoPokecenter2F_AppearMysteryGiftDeliveryGuy: appear KANTOPOKECENTER2F_OFFICER setevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_2 end KantoScript_TradeCenterClosed: faceplayer opentext writetext KantoText_TradeRoomClosed waitbutton closetext end KantoScript_BattleRoomClosed: faceplayer opentext writetext KantoText_BattleRoomClosed waitbutton closetext end LinkReceptionistKantoScript_Trade: checkevent EVENT_GAVE_MYSTERY_EGG_TO_ELM iffalse KantoScript_TradeCenterClosed opentext writetext KantoText_TradeReceptionistIntro yesorno iffalse .Cancel special Mobile_DummyReturnFalse ; always returns false iffalse .NoMobile writetext KantoText_TradeReceptionistMobile special AskMobileOrCable iffalse .Cancel ifequal $1, .Mobile .NoMobile: special SetBitsForLinkTradeRequest writetext KantoText_PleaseWait special WaitForLinkedFriend iffalse .FriendNotReady writetext KantoText_MustSaveGame yesorno iffalse .DidNotSave special TryQuickSave iffalse .DidNotSave writetext KantoText_PleaseWait special CheckLinkTimeout_Receptionist iffalse .LinkTimedOut readmem wOtherPlayerLinkMode iffalse .LinkedToFirstGen special CheckBothSelectedSameRoom iffalse .IncompatibleRooms writetext KantoText_PleaseComeIn waitbutton closetext scall KantoPokecenter2F_CheckGender warpcheck end .FriendNotReady: special WaitForOtherPlayerToExit writetext KantoYourFriendIsNotReadyText closetext end .LinkedToFirstGen: special FailedLinkToPast writetext KantoText_CantLinkToThePast special CloseLink closetext end .IncompatibleRooms: writetext KantoText_IncompatibleRooms special CloseLink closetext end .LinkTimedOut: writetext KantoText_LinkTimedOut sjump .AbortLink .DidNotSave: writetext KantoText_PleaseComeAgain .AbortLink: special WaitForOtherPlayerToExit .Cancel: closetext end .Mobile: scall .Mobile_TrySave iftrue .Mobile_Abort scall KantoBattleTradeMobile_WalkIn warpcheck end .Mobile_Abort: end .Mobile_TrySave: writetext KantoText_MustSaveGame yesorno iffalse .Mobile_DidNotSave special TryQuickSave iffalse .Mobile_DidNotSave special Function1011f1 writetext KantoText_PleaseComeIn waitbutton closetext setval FALSE end .Mobile_DidNotSave: writetext KantoText_PleaseComeAgain closetext setval TRUE end KantoBattleTradeMobile_WalkIn: applymovementlasttalked KantoPokecenter2FMobileMobileMovementData_ReceptionistWalksUpAndLeft_LookDown applymovement PLAYER, KantoPokecenter2FMobileMovementData_PlayerWalksIntoMobileBattleRoom end LinkReceptionistKantoScript_Battle: checkevent EVENT_GAVE_MYSTERY_EGG_TO_ELM iffalse KantoScript_BattleRoomClosed opentext writetext KantoText_BattleReceptionistIntro yesorno iffalse .Cancel special Mobile_DummyReturnFalse ; always returns false iffalse .NoMobile writetext KantoText_BattleReceptionistMobile special AskMobileOrCable iffalse .Cancel ifequal $1, .Mobile .NoMobile: special SetBitsForBattleRequest writetext KantoText_PleaseWait special WaitForLinkedFriend iffalse .FriendNotReady writetext KantoText_MustSaveGame yesorno iffalse .DidNotSave special TryQuickSave iffalse .DidNotSave writetext KantoText_PleaseWait special CheckLinkTimeout_Receptionist iffalse .LinkTimedOut readmem wOtherPlayerLinkMode iffalse .LinkedToFirstGen special CheckBothSelectedSameRoom iffalse .IncompatibleRooms writetext KantoText_PleaseComeIn waitbutton closetext scall KantoPokecenter2F_CheckGender warpcheck end .FriendNotReady: special WaitForOtherPlayerToExit writetext KantoYourFriendIsNotReadyText closetext end .LinkedToFirstGen: special FailedLinkToPast writetext KantoText_CantLinkToThePast special CloseLink closetext end .IncompatibleRooms: writetext KantoText_IncompatibleRooms special CloseLink closetext end .LinkTimedOut: writetext KantoText_LinkTimedOut sjump .AbortLink .DidNotSave: writetext KantoText_PleaseComeAgain .AbortLink: special WaitForOtherPlayerToExit .Cancel: closetext end .Mobile: scall .SelectThreeMons iffalse .Mobile_Abort scall .Mobile_TrySave iftrue .Mobile_Abort scall KantoBattleTradeMobile_WalkIn warpcheck end .Mobile_Abort: end .Mobile_TrySave: writetext KantoText_MustSaveGame yesorno iffalse .Mobile_DidNotSave special Function103780 iffalse .Mobile_DidNotSave special Function1011f1 writetext KantoText_PleaseComeIn waitbutton closetext setval FALSE end .Mobile_DidNotSave: writetext KantoText_PleaseComeAgain closetext setval TRUE end .SelectThreeMons: special Mobile_SelectThreeMons iffalse .Mobile_DidNotSelect ifequal $1, .Mobile_OK ifequal $2, .Mobile_OK ifequal $3, .Mobile_InvalidParty sjump .Mobile_DidNotSelect .Mobile_InvalidParty: writetext KantoText_BrokeStadiumRules waitbutton .Mobile_DidNotSelect: closetext setval FALSE end .Mobile_OK: setval TRUE end KantoScript_TimeCapsuleClosed: faceplayer opentext writetext KantoText_TimeCapsuleClosed waitbutton closetext end LinkReceptionistKantoScript_TimeCapsule: checkevent EVENT_MET_BILL iftrue KantoScript_TimeCapsuleClosed checkflag ENGINE_TIME_CAPSULE iftrue KantoScript_TimeCapsuleClosed special SetBitsForTimeCapsuleRequest faceplayer opentext writetext KantoText_TimeCapsuleReceptionistIntro yesorno iffalse .Cancel special CheckTimeCapsuleCompatibility ifequal $1, .MonTooNew ifequal $2, .MonMoveTooNew ifequal $3, .MonHasMail writetext KantoText_PleaseWait special WaitForLinkedFriend iffalse .FriendNotReady writetext KantoText_MustSaveGame yesorno iffalse .DidNotSave special TryQuickSave iffalse .DidNotSave writetext KantoText_PleaseWait special CheckLinkTimeout_Receptionist iffalse .LinkTimedOut readmem wOtherPlayerLinkMode iffalse .OK special CheckBothSelectedSameRoom writetext KantoText_IncompatibleRooms special CloseLink closetext end .OK: special EnterTimeCapsule writetext KantoText_PleaseComeIn waitbutton closetext scall TimeCapsuleKantoScript_CheckPlayerGender warpcheck end .FriendNotReady: special WaitForOtherPlayerToExit writetext KantoYourFriendIsNotReadyText closetext end .LinkTimedOut: writetext KantoText_LinkTimedOut sjump .Cancel .DidNotSave: writetext KantoText_PleaseComeAgain .Cancel: special WaitForOtherPlayerToExit closetext end .MonTooNew: writetext KantoText_RejectNewMon closetext end .MonMoveTooNew: writetext KantoText_RejectMonWithNewMove closetext end .MonHasMail: writetext KantoText_RejectMonWithMail closetext end KantoScript_LeftCableTradeCenter: special WaitForOtherPlayerToExit scall KantoScript_WalkOutOfLinkTradeRoom setscene SCENE_KANTOPOKECENTER2F_CHECK_MYSTERY_GIFT setmapscene TRADE_CENTER, SCENE_TRADECENTER_INITIALIZE end KantoScript_LeftMobileTradeRoom: special Function101220 scall KantoScript_WalkOutOfMobileTradeRoom setscene SCENE_KANTOPOKECENTER2F_CHECK_MYSTERY_GIFT setmapscene MOBILE_TRADE_ROOM, SCENE_MOBILETRADEROOM_INITIALIZE end KantoScript_WalkOutOfMobileTradeRoom: applymovement KANTOPOKECENTER2F_TRADE_RECEPTIONIST, KantoPokecenter2FMobileMovementData_ReceptionistWalksUpAndLeft applymovement PLAYER, KantoPokecenter2FMovementData_PlayerWalksOutOfMobileRoom applymovement KANTOPOKECENTER2F_TRADE_RECEPTIONIST, KantoPokecenter2FMobileMovementData_ReceptionistWalksRightAndDown end KantoScript_LeftCableColosseum: special WaitForOtherPlayerToExit scall KantoScript_WalkOutOfLinkBattleRoom setscene SCENE_KANTOPOKECENTER2F_CHECK_MYSTERY_GIFT setmapscene COLOSSEUM, SCENE_COLOSSEUM_INITIALIZE end KantoScript_LeftMobileBattleRoom: special Function101220 scall KantoScript_WalkOutOfMobileBattleRoom setscene SCENE_KANTOPOKECENTER2F_CHECK_MYSTERY_GIFT setmapscene MOBILE_BATTLE_ROOM, SCENE_MOBILEBATTLEROOM_INITIALIZE end KantoScript_WalkOutOfMobileBattleRoom: applymovement KANTOPOKECENTER2F_BATTLE_RECEPTIONIST, KantoPokecenter2FMobileMovementData_ReceptionistWalksUpAndLeft applymovement PLAYER, KantoPokecenter2FMovementData_PlayerWalksOutOfMobileRoom applymovement KANTOPOKECENTER2F_BATTLE_RECEPTIONIST, KantoPokecenter2FMobileMovementData_ReceptionistWalksRightAndDown end KantoPokecenter2F_CheckGender: readvar VAR_PLAYERGENDER ifnotequal MALE, .Female applymovementlasttalked KantoPokecenter2FMovementData_ReceptionistWalksUpAndLeft_LookRight applymovement PLAYER, KantoPokecenter2FMovementData_PlayerTakesThreeStepsUp end .Female: applymovementlasttalked KantoPokecenter2FMovementData_ReceptionistWalksUpAndLeft_LookRight_2 applymovement PLAYER, KantoPokecenter2FMovementData_PlayerTakesTwoStepsUp opentext writetext KantoText_OhPleaseWait waitbutton closetext applymovementlasttalked KantoPokecenter2FMovementData_ReceptionistLooksRight turnobject PLAYER, LEFT opentext writetext KantoText_ChangeTheLook waitbutton closetext playsound SFX_TINGLE applymovement PLAYER, KantoPokecenter2FMovementData_PlayerSpinsClockwiseEndsFacingRight setval (PAL_NPC_RED << 4) special SetPlayerPalette applymovement PLAYER, KantoPokecenter2FMovementData_PlayerSpinsClockwiseEndsFacingLeft setflag ENGINE_KRIS_IN_CABLE_CLUB special UpdatePlayerSprite opentext writetext KantoText_LikeTheLook waitbutton closetext showemote EMOTE_SHOCK, PLAYER, 15 applymovement PLAYER, KantoPokecenter2FMovementData_PlayerTakesOneStepUp end KantoScript_WalkOutOfLinkTradeRoom: checkflag ENGINE_KRIS_IN_CABLE_CLUB iftrue .Female applymovement KANTOPOKECENTER2F_TRADE_RECEPTIONIST, KantoPokecenter2FMovementData_ReceptionistStepsRightLooksDown_3 applymovement PLAYER, KantoPokecenter2FMovementData_PlayerTakesThreeStepsDown applymovement KANTOPOKECENTER2F_TRADE_RECEPTIONIST, KantoPokecenter2FMovementData_ReceptionistStepsRightAndDown end .Female: applymovement KANTOPOKECENTER2F_TRADE_RECEPTIONIST, KantoPokecenter2FMovementData_ReceptionistStepsRightLooksDown_3 applymovement PLAYER, KantoPokecenter2FMovementData_PlayerTakesOneStepDown_2 clearflag ENGINE_KRIS_IN_CABLE_CLUB playsound SFX_TINGLE applymovement PLAYER, KantoPokecenter2FMovementData_PlayerSpinsClockwiseEndsFacingRight scall KantoScript_RestorePlayerColor applymovement PLAYER, KantoPokecenter2FMovementData_PlayerSpinsClockwiseEndsFacingLeft special UpdatePlayerSprite applymovement PLAYER, KantoPokecenter2FMovementData_PlayerTakesTwoStepsDown_2 applymovement KANTOPOKECENTER2F_TRADE_RECEPTIONIST, KantoPokecenter2FMovementData_ReceptionistStepsRightAndDown end KantoScript_WalkOutOfLinkBattleRoom: checkflag ENGINE_KRIS_IN_CABLE_CLUB iftrue .Female applymovement KANTOPOKECENTER2F_BATTLE_RECEPTIONIST, KantoPokecenter2FMovementData_ReceptionistStepsRightLooksDown_3 applymovement PLAYER, KantoPokecenter2FMovementData_PlayerTakesThreeStepsDown applymovement KANTOPOKECENTER2F_BATTLE_RECEPTIONIST, KantoPokecenter2FMovementData_ReceptionistStepsRightAndDown end .Female: applymovement KANTOPOKECENTER2F_BATTLE_RECEPTIONIST, KantoPokecenter2FMovementData_ReceptionistStepsRightLooksDown_3 applymovement PLAYER, KantoPokecenter2FMovementData_PlayerTakesOneStepDown_2 clearflag ENGINE_KRIS_IN_CABLE_CLUB playsound SFX_TINGLE applymovement PLAYER, KantoPokecenter2FMovementData_PlayerSpinsClockwiseEndsFacingRight scall KantoScript_RestorePlayerColor applymovement PLAYER, KantoPokecenter2FMovementData_PlayerSpinsClockwiseEndsFacingLeft special UpdatePlayerSprite applymovement PLAYER, KantoPokecenter2FMovementData_PlayerTakesTwoStepsDown_2 applymovement KANTOPOKECENTER2F_BATTLE_RECEPTIONIST, KantoPokecenter2FMovementData_ReceptionistStepsRightAndDown end TimeCapsuleKantoScript_CheckPlayerGender: readvar VAR_PLAYERGENDER ifnotequal MALE, .Female readvar VAR_FACING ifequal LEFT, .MaleFacingLeft ifequal RIGHT, .MaleFacingRight applymovementlasttalked KantoPokecenter2FMovementData_ReceptionistStepsLeftLooksDown applymovement PLAYER, KantoPokecenter2FMovementData_PlayerTakesTwoStepsUp_2 end .MaleFacingLeft: applymovementlasttalked KantoPokecenter2FMovementData_ReceptionistStepsLeftLooksDown applymovement PLAYER, KantoPokecenter2FMovementData_PlayerWalksLeftAndUp end .MaleFacingRight: applymovementlasttalked KantoPokecenter2FMovementData_ReceptionistStepsRightLooksDown applymovement PLAYER, KantoPokecenter2FMovementData_PlayerWalksRightAndUp end .Female: readvar VAR_FACING ifequal RIGHT, .FemaleFacingRight ifequal LEFT, .FemaleFacingLeft applymovementlasttalked KantoPokecenter2FMovementData_ReceptionistStepsLeftLooksRight_2 applymovement PLAYER, KantoPokecenter2FMovementData_PlayerTakesOneStepUp_2 sjump .FemaleContinue .FemaleFacingRight: applymovementlasttalked KantoPokecenter2FMovementData_ReceptionistStepsRightLooksLeft_2 applymovement PLAYER, KantoPokecenter2FMovementData_PlayerTakesOneStepRight sjump .FemaleContinue .FemaleFacingLeft: applymovementlasttalked KantoPokecenter2FMovementData_ReceptionistStepsLeftLooksRight_2 applymovement PLAYER, KantoPokecenter2FMovementData_PlayerTakesOneStepLeft .FemaleContinue: opentext writetext KantoText_OhPleaseWait waitbutton closetext readvar VAR_FACING ifnotequal UP, .FemaleChangeApperance turnobject PLAYER, LEFT .FemaleChangeApperance: opentext writetext KantoText_ChangeTheLook waitbutton closetext playsound SFX_TINGLE applymovement PLAYER, KantoPokecenter2FMovementData_PlayerSpinsClockwiseEndsFacingRight setval (PAL_NPC_RED << 4) special SetPlayerPalette applymovement PLAYER, KantoPokecenter2FMovementData_PlayerSpinsClockwiseEndsFacingDown faceobject PLAYER, KANTOPOKECENTER2F_TIME_CAPSULE_RECEPTIONIST setflag ENGINE_KRIS_IN_CABLE_CLUB special UpdatePlayerSprite opentext writetext KantoText_LikeTheLook waitbutton closetext showemote EMOTE_SHOCK, PLAYER, 15 applymovement PLAYER, KantoPokecenter2FMovementData_PlayerTakesOneStepUp_2 end KantoScript_LeftTimeCapsule: special WaitForOtherPlayerToExit checkflag ENGINE_KRIS_IN_CABLE_CLUB iftrue .Female applymovement KANTOPOKECENTER2F_TIME_CAPSULE_RECEPTIONIST, KantoPokecenter2FMovementData_ReceptionistStepsLeftLooksRight applymovement PLAYER, KantoPokecenter2FMovementData_PlayerTakesTwoStepsDown applymovement KANTOPOKECENTER2F_TIME_CAPSULE_RECEPTIONIST, KantoPokecenter2FMovementData_ReceptionistStepsRightLooksDown_2 sjump .Done .Female: applymovement KANTOPOKECENTER2F_TIME_CAPSULE_RECEPTIONIST, KantoPokecenter2FMovementData_ReceptionistStepsLeftLooksRight applymovement PLAYER, KantoPokecenter2FMovementData_PlayerTakesOneStepDown clearflag ENGINE_KRIS_IN_CABLE_CLUB playsound SFX_TINGLE applymovement PLAYER, KantoPokecenter2FMovementData_PlayerSpinsClockwiseEndsFacingRight scall KantoScript_RestorePlayerColor applymovement PLAYER, KantoPokecenter2FMovementData_PlayerSpinsClockwiseEndsFacingLeft special UpdatePlayerSprite applymovement PLAYER, KantoPokecenter2FMovementData_PlayerTakesOneStepDown applymovement KANTOPOKECENTER2F_TIME_CAPSULE_RECEPTIONIST, KantoPokecenter2FMovementData_ReceptionistStepsRightLooksDown_2 .Done: setscene SCENE_KANTOPOKECENTER2F_CHECK_MYSTERY_GIFT setmapscene TIME_CAPSULE, SCENE_TIMECAPSULE_INITIALIZE end KantoScript_RestorePlayerColor: readvar VAR_PLAYERGENDER ifequal FEMALE, .Blue setval (PAL_NPC_PURPLE << 4) special SetPlayerPalette end .Blue setval (PAL_NPC_BLUE << 4) special SetPlayerPalette end KantoPokecenter2FLinkRecordSign: refreshscreen special DisplayLinkRecord closetext end KantoPokecenter2FOfficerScript: faceplayer opentext checkevent EVENT_MYSTERY_GIFT_DELIVERY_GUY iftrue .AlreadyGotGift writetext KantoText_MysteryGiftDeliveryGuy_Intro yesorno iffalse .RefusedGift writetext KantoText_MysteryGiftDeliveryGuy_HereYouGo promptbutton waitsfx special GetMysteryGiftItem iffalse .BagIsFull itemnotify setevent EVENT_MYSTERY_GIFT_DELIVERY_GUY .AlreadyGotGift: writetext KantoText_MysteryGiftDeliveryGuy_Outro waitbutton closetext end .BagIsFull: writetext KantoText_MysteryGiftDeliveryGuy_NoRoom waitbutton closetext end .RefusedGift: writetext KantoText_MysteryGiftDeliveryGuy_SaidNo waitbutton closetext end KantoPokecenter2FMovementData_ReceptionistWalksUpAndLeft_LookRight: slow_step UP slow_step LEFT turn_head RIGHT step_end KantoPokecenter2FMobileMobileMovementData_ReceptionistWalksUpAndLeft_LookDown: slow_step UP slow_step LEFT turn_head DOWN step_end KantoPokecenter2FMovementData_ReceptionistStepsLeftLooksDown: slow_step LEFT turn_head DOWN step_end KantoPokecenter2FMovementData_ReceptionistStepsRightLooksDown: slow_step RIGHT turn_head DOWN step_end KantoPokecenter2FMovementData_ReceptionistWalksUpAndLeft_LookRight_2: slow_step UP slow_step LEFT turn_head RIGHT step_end KantoPokecenter2FMovementData_ReceptionistLooksRight: turn_head RIGHT step_end KantoPokecenter2FMovementData_PlayerTakesThreeStepsUp: step UP step UP step UP step_end KantoPokecenter2FMovementData_PlayerTakesTwoStepsUp: step UP step UP step_end KantoPokecenter2FMovementData_PlayerTakesOneStepUp: step UP step_end KantoPokecenter2FMobileMovementData_PlayerWalksIntoMobileBattleRoom: step UP step UP step RIGHT step UP step_end KantoPokecenter2FMovementData_PlayerTakesTwoStepsUp_2: step UP step UP step_end KantoPokecenter2FMovementData_PlayerWalksLeftAndUp: step LEFT step UP step_end KantoPokecenter2FMovementData_PlayerWalksRightAndUp: step RIGHT step UP step_end KantoPokecenter2FMovementData_PlayerTakesThreeStepsDown: step DOWN step DOWN step DOWN step_end KantoPokecenter2FMovementData_PlayerTakesTwoStepsDown: step DOWN step DOWN step_end KantoPokecenter2FMovementData_PlayerTakesOneStepDown: step DOWN step_end KantoPokecenter2FMovementData_ReceptionistStepsRightAndDown: slow_step RIGHT slow_step DOWN step_end KantoPokecenter2FMovementData_ReceptionistStepsRightLooksDown_2: slow_step RIGHT turn_head DOWN step_end KantoPokecenter2FMovementData_ReceptionistStepsRightLooksDown_3: slow_step UP slow_step LEFT turn_head RIGHT step_end KantoPokecenter2FMovementData_ReceptionistStepsLeftLooksRight: slow_step LEFT turn_head RIGHT step_end KantoPokecenter2FMobileMovementData_ReceptionistWalksUpAndLeft: slow_step UP slow_step LEFT turn_head RIGHT step_end KantoPokecenter2FMovementData_PlayerWalksOutOfMobileRoom: step DOWN step LEFT step DOWN step DOWN step_end KantoPokecenter2FMobileMovementData_ReceptionistWalksRightAndDown: slow_step RIGHT slow_step DOWN step_end KantoPokecenter2FMovementData_PlayerSpinsClockwiseEndsFacingRight: turn_head DOWN turn_head LEFT turn_head UP turn_head RIGHT step_end KantoPokecenter2FMovementData_PlayerSpinsClockwiseEndsFacingLeft: turn_head DOWN turn_head LEFT turn_head UP turn_head RIGHT turn_head LEFT step_end KantoPokecenter2FMovementData_PlayerSpinsClockwiseEndsFacingDown: turn_head DOWN turn_head LEFT turn_head UP turn_head RIGHT turn_head DOWN step_end KantoPokecenter2FMovementData_PlayerTakesOneStepDown_2: step DOWN step_end KantoPokecenter2FMovementData_PlayerTakesTwoStepsDown_2: step DOWN step DOWN step_end KantoPokecenter2FMovementData_PlayerTakesOneStepUp_2: step UP step_end KantoPokecenter2FMovementData_PlayerTakesOneStepRight: step RIGHT step_end KantoPokecenter2FMovementData_PlayerTakesOneStepLeft: step LEFT step_end KantoPokecenter2FMovementData_ReceptionistStepsLeftLooksRight_2: slow_step LEFT turn_head RIGHT step_end KantoPokecenter2FMovementData_ReceptionistStepsRightLooksLeft_2: slow_step RIGHT turn_head LEFT step_end KantoText_BattleReceptionistMobile: text "Would you like to" line "battle over a GAME" para "LINK cable or by" line "mobile phone?" done KantoText_TradeReceptionistMobile: text "Would you like to" line "trade over a GAME" para "LINK cable or by" line "mobile phone?" done KantoText_ThisWayToMobileRoom: ; unreferenced text "This way to the" line "MOBILE ROOM." done KantoText_BattleReceptionistIntro: text "Welcome to CABLE" line "CLUB COLOSSEUM." para "You may battle a" line "friend here." para "Would you like to" line "battle?" done KantoText_TradeReceptionistIntro: text "Welcome to CABLE" line "TRADE CENTER." para "You may trade your" line "#MON here with" cont "a friend." para "Would you like to" line "trade?" done KantoText_TimeCapsuleReceptionistIntro: text "Welcome to CABLE" line "CLUB TIME CAPSULE." para "You can travel to" line "the past and trade" cont "your #MON." para "Would you like to" line "trade across time?" done KantoYourFriendIsNotReadyText: text "Your friend is not" line "ready." prompt KantoText_MustSaveGame: text "Before opening the" line "link, you must" cont "save your game." done KantoText_PleaseWait: text "Please wait." done KantoText_LinkTimedOut: text "The link has been" line "closed because of" cont "inactivity." para "Please contact" line "your friend and" cont "come again." prompt KantoText_PleaseComeAgain: text "Please come again." prompt KantoText_PleaseComeInDuplicate: ; unreferenced text "Please come in." prompt KantoText_TemporaryStagingInLinkRoom: ; unreferenced text "We'll put you in" line "the link room for" cont "the time being." done KantoText_CantLinkToThePast: text "You can't link to" line "the past here." prompt KantoText_IncompatibleRooms: text "Incompatible rooms" line "were chosen." prompt KantoText_PleaseComeIn: text "Please come in." done KantoText_PleaseEnter: ; unreferenced text "Please enter." prompt KantoText_RejectNewMon: text "Sorry--@" text_ram wStringBuffer1 text_start line "can't be taken." prompt KantoText_RejectMonWithNewMove: text "You can't take the" line "@" text_ram wStringBuffer1 text " with a" cont "@" text_ram wStringBuffer2 text "." prompt KantoText_RejectMonWithMail: text "You can't take the" line "@" text_ram wStringBuffer1 text " that" cont "has MAIL with you." prompt KantoText_TimeCapsuleClosed: text "I'm sorry--the" line "TIME CAPSULE is" cont "being adjusted." done KantoText_TradeRoomClosed: text "I'm sorry--the" line "TRADE MACHINE is" cont "being adjusted." done KantoText_BattleRoomClosed: text "I'm sorry--the" line "BATTLE MACHINE is" cont "being adjusted." done KantoText_MysteryGiftDeliveryGuy_Intro: text "Hello! You're" line ", right?" para "I have some-" line "thing for you." done KantoText_MysteryGiftDeliveryGuy_HereYouGo: text "Here you go!" done KantoText_MysteryGiftDeliveryGuy_Outro: text "We hope to serve" line "you again." done KantoText_MysteryGiftDeliveryGuy_NoRoom: text "Oh, you have no" line "space for this." para "Stop in at any" line "#MON CENTER" para "across the country" line "to pick it up." done KantoText_MysteryGiftDeliveryGuy_SaidNo: text "No? That's very" line "strange…" done KantoText_OhPleaseWait: text "Oh, please wait." done KantoText_ChangeTheLook: text "We need to change" line "the look here…" done KantoText_LikeTheLook: text "How does this" line "style look to you?" done KantoText_BrokeStadiumRules: text "Excuse me!" para "For STADIUM rules," line "please bring six" para "different #MON," line "excluding EGGS." para "The six #MON" line "must be different." para "Also, they must" line "not be holding" cont "identical items." para "Please come back" line "when you're ready." done KantoPokecenter2F_MapEvents: db 0, 0 ; filler def_warp_events warp_event 0, 7, POKECENTER_2F, -1 warp_event 5, 0, TRADE_CENTER, 1 warp_event 9, 0, COLOSSEUM, 1 warp_event 13, 2, TIME_CAPSULE, 1 warp_event 6, 0, MOBILE_TRADE_ROOM, 1 warp_event 10, 0, MOBILE_BATTLE_ROOM, 1 def_coord_events def_bg_events bg_event 7, 3, BGEVENT_READ, KantoPokecenter2FLinkRecordSign def_object_events object_event 5, 2, SPRITE_LINK_RECEPTIONIST, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, LinkReceptionistKantoScript_Trade, -1 object_event 9, 2, SPRITE_LINK_RECEPTIONIST, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, LinkReceptionistKantoScript_Battle, -1 object_event 13, 3, SPRITE_LINK_RECEPTIONIST, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, LinkReceptionistKantoScript_TimeCapsule, -1 object_event 1, 1, SPRITE_OFFICER, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, KantoPokecenter2FOfficerScript, EVENT_MYSTERY_GIFT_DELIVERY_GUY