; In general, this place is almost certainly a reference to the story Gojunoto (The Five-Storied Pagoda), written in 1891. ; https://en.wikipedia.org/wiki/The_Five-Storied_Pagoda ; It's a good read! I strongly recommend it! ; The story seems to have impacted GSC's writing in a big way, with two conflicting carpenters and the pagoda weathering a deadly storm. It seems Lugia could represent Genta, while Ho-Oh represents Jubei. However, in the final game, the towers are extremely different, and most references seem to have been removed. ; Given this is a direct reference to the story, we'll focus squarely on it. object_const_def PokemonPagoda1F_MapScripts: def_scene_scripts def_callbacks PokemonPagoda1FSign: jumptext PokemonPagoda1FSignText PokemonPagoda1FSignText: text "#MON PAGODA" line "C… by JU…I…" para "The text is too" line "faded to read…" done PokemonPagodaSage1: jumptextfaceplayer PokemonPagodaSage1Text PokemonPagodaSage2: jumptextfaceplayer PokemonPagodaSage2Text PokemonPagodaSage3: jumptextfaceplayer PokemonPagodaSage3Text PokemonPagodaSage4: jumptextfaceplayer PokemonPagodaSage4Text PokemonPagodaSage1Text: text "This PAGODA is one" line "among many." para "If you travel" line "west, you can see" cont "many more." ; Refers to pagodas seen in Bhutan, Myanmar, Korea, China, etc... done PokemonPagodaSage2Text: text "My master told me" line "these designs come" cont "from 'the land" cont "of TRAMPEL'…" ; Pagoda designs can be traced back to ancient India! para "I don't underst-" line "and." done PokemonPagodaSage3Text: text "You can get a" line "great view of" para "SEPIA CITY from" line "the top of this" cont "place." done PokemonPagodaSage4Text: text "You wouldn't be-" line "lieve this, but" cont "this PAGODA was" cont "built by a man of" cont "no skill at all." para "It even survived" line "a terrible storm!" done PokemonPagoda1F_MapEvents: db 0, 0 ; filler def_warp_events warp_event 5, 9, OLD_CITY, 9 warp_event 4, 9, OLD_CITY, 10 warp_event 0, 1, POKEMON_PAGODA_2F, 2 def_coord_events def_bg_events bg_event 5, 1, BGEVENT_READ, PokemonPagoda1FSign def_object_events object_event 0, 2, SPRITE_SAGE, SPRITEMOVEDATA_WANDER, 0, 0, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_SCRIPT, 5, PokemonPagodaSage1, -1 object_event 2, 7, SPRITE_SAGE, SPRITEMOVEDATA_WALK_UP_DOWN, 0, 0, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_SCRIPT, 5, PokemonPagodaSage2, -1 object_event 7, 6, SPRITE_SAGE, SPRITEMOVEDATA_WALK_LEFT_RIGHT, 0, 0, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_SCRIPT, 5, PokemonPagodaSage3, -1 object_event 6, 1, SPRITE_SAGE, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_SCRIPT, 5, PokemonPagodaSage4, -1 ; By sign