object_const_def PokemonPagoda4F_MapScripts: def_scene_scripts def_callbacks PokemonPagoda4FStatue: jumptext PokemonPagoda4FStatueText PokemonPagoda4FSign: jumptext PokemonPagoda4FSignText PokemonPagoda4FStatueText: text "It's a statue of" line "FEAROW." done PokemonPagoda4FSignText: text "Do not swallow a" ; 囫囵吞枣 line "date with one" cont "gulp." para "Engage with your" line "surroundings." para "Digest its con-" line "tents." para "You need not fear" ; 杞人忧天 line "whether the sky" cont "will fall." done ; Street Fighter Alpha 3 had just come out at this time, so let's reference Gen. TrainerSageGen: trainer SAGE, GEN, EVENT_BEAT_SAGE_GEN, SageGenSeenText, SageGenBeatenText, 0, .AfterScript .AfterScript: endifjustbattled opentext writetext SageGenAfterBattleText waitbutton closetext end SageGenSeenText: text "Death may come" line "when one is at" cont "their best." done SageGenBeatenText: text "Your style is" line "pure." done SageGenAfterBattleText: text "You can't win" line "just by battling." ; I mean, in Pokemon? You...really can. para "Much has to be" line "done. Do you pull" cont "seedlings from" cont "the ground to" cont "help them grow?" ; 拔苗助长 - Haste makes waste is the effectual meaning. done TrainerSageRaoh: trainer SAGE, RAOH, EVENT_BEAT_SAGE_RAOH, SageRaohSeenText, SageRaohBeatenText, 0, .AfterScript .AfterScript: endifjustbattled opentext writetext SageRaohAfterBattleText waitbutton closetext end SageRaohSeenText: text "The heavens wish" line "for my victory!" done SageRaohBeatenText: text "My #MON no" line "longer have the" cont "strength." done SageRaohAfterBattleText: text "I understand." para "You have lived" line "all this time by" cont "seeing through" cont "death." done TrainerSageShuu: trainer SAGE, SHUU, EVENT_BEAT_SAGE_SHUU, SageShuuSeenText, SageShuuBeatenText, 0, .AfterScript .AfterScript: endifjustbattled opentext writetext SageShuuAfterBattleText waitbutton closetext end SageShuuSeenText: text "Benevolence is" line "a virtue." done SageShuuBeatenText: text "My eyes…" done SageShuuAfterBattleText: text "This loss…" para "It bears on me" line "with the weight" cont "of MT.SILVER." ; 安如泰山 - To bear down with the weight of Mt. Tai, a mountain in Shandong. This is also the Chinese name for Body Slam! done TrainerSageSheng: trainer SAGE, SHENG, EVENT_BEAT_SAGE_SHENG, SageShengSeenText, SageShengBeatenText, 0, .AfterScript .AfterScript: endifjustbattled opentext writetext SageShengAfterBattleText waitbutton closetext end SageShengSeenText: text "Even in one's" line "darkest hours," cont "defeat only comes" cont "if they don't" cont "fight!" done SageShengBeatenText: text "I…" done SageShengAfterBattleText: text "It seems my" line "studies were" cont "insufficient." para "I must redouble" line "my efforts!" para "But some worry" line "about my sleep" cont "and eating! Ha!" ; 废寝忘食 while it basically says neglecting sleep and food to continue working diligently, it is a positive Chengyu... done PokemonPagoda4F_MapEvents: db 0, 0 ; filler def_warp_events warp_event 9, 9, POKEMON_PAGODA_5F, 1 warp_event 0, 1, POKEMON_PAGODA_3F, 1 def_coord_events def_bg_events bg_event 5, 1, BGEVENT_READ, PokemonPagoda4FSign bg_event 4, 0, BGEVENT_READ, PokemonPagoda4FStatue def_object_events object_event 4, 2, SPRITE_SAGE, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_TRAINER, 4, TrainerSageGen, -1 object_event 6, 9, SPRITE_SAGE, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_TRAINER, 4, TrainerSageRaoh, -1 object_event 8, 9, SPRITE_SAGE, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_TRAINER, 4, TrainerSageShuu, -1 object_event 9, 1, SPRITE_SAGE, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_TRAINER, 4, TrainerSageSheng, -1