; Johto Pokémon in grass ; General philosophies: ; - Johto encounter bias at every opportunity. ; - However, Kanto Pokemon should still be present. ; - If there is an equivalent, it should switch (eg. Sentret vs Rattata, Gastly vs Misdreavus) ; - Making some Kanto Pokemon exclusive to Kanto is acceptable given the region's changes. ; - Johto can't always stand on its own, so it's ok to have Kanto plurality. ; - In general: Increase Johto *frequency*. Don't make an ethnostate (see: BW and its consequences). ; FAQ ; "Isn't Misdreavus too strong?" ; It's worse than Gastly. It starts with Psywave and is stuck with it until L26, and gets less TMs. Thus, it "nerfs" Gastly more than anything - which has better moves, higher offensive stats, and a Poison resistance for the early-game - improved Johto accessibility is always a priority. JohtoGrassWildMons: def_grass_wildmons SPROUT_TOWER_2F db 2 percent, 2 percent, 2 percent ; encounter rates: morn/day/nite ; morn dbw 5, RATTATA dbw 5, BELLSPROUT dbw 6, RATTATA dbw 7, RATTATA dbw 6, BELLSPROUT dbw 6, COINPUR dbw 7, COINPUR ; day dbw 5, RATTATA dbw 5, BELLSPROUT dbw 6, RATTATA dbw 7, RATTATA dbw 6, BELLSPROUT dbw 6, COINPUR dbw 7, COINPUR ; nite dbw 6, GASTLY dbw 5, MOIBELLE dbw 5, BIPULLA dbw 7, GASTLY dbw 6, BIPULLA dbw 6, MOIBELLE dbw 7, BIPULLA end_grass_wildmons def_grass_wildmons SPROUT_TOWER_3F db 2 percent, 2 percent, 2 percent ; encounter rates: morn/day/nite ; morn dbw 5, RATTATA dbw 5, BELLSPROUT dbw 6, RATTATA dbw 7, RATTATA dbw 6, BELLSPROUT dbw 6, COINPUR dbw 7, COINPUR ; day dbw 5, RATTATA dbw 5, BELLSPROUT dbw 6, RATTATA dbw 7, RATTATA dbw 6, BELLSPROUT dbw 6, COINPUR dbw 7, COINPUR ; nite dbw 6, GASTLY dbw 5, MOIBELLE dbw 5, BIPULLA dbw 7, GASTLY dbw 6, BIPULLA dbw 6, MOIBELLE dbw 7, BIPULLA end_grass_wildmons def_grass_wildmons TIN_TOWER_2F db 2 percent, 2 percent, 2 percent ; encounter rates: morn/day/nite ; morn dbw 40, GROWLITHE dbw 41, QATU dbw 42, GROWLITHE dbw 42, QATU dbw 43, SNEASEL dbw 44, PERSIAN dbw 44, ARCANINE ; day dbw 40, GROWLITHE dbw 41, QATU dbw 42, GROWLITHE dbw 42, QATU dbw 43, SNEASEL dbw 44, PERSIAN dbw 44, ARCANINE ; nite dbw 40, GROWLITHE dbw 41, HAUNTER dbw 42, GROWLITHE dbw 42, HAUNTER dbw 43, PHANDARIN dbw 44, BELLEDAM dbw 44, ARCANINE end_grass_wildmons def_grass_wildmons TIN_TOWER_3F db 2 percent, 2 percent, 2 percent ; encounter rates: morn/day/nite ; morn dbw 40, GROWLITHE dbw 41, QATU dbw 42, GROWLITHE dbw 42, QATU dbw 43, SNEASEL dbw 44, PERSIAN dbw 44, ARCANINE ; day dbw 40, GROWLITHE dbw 41, QATU dbw 42, GROWLITHE dbw 42, QATU dbw 43, SNEASEL dbw 44, PERSIAN dbw 44, ARCANINE ; nite dbw 40, GROWLITHE dbw 41, HAUNTER dbw 42, GROWLITHE dbw 42, HAUNTER dbw 43, PHANDARIN dbw 44, BELLEDAM dbw 44, ARCANINE end_grass_wildmons def_grass_wildmons TIN_TOWER_4F db 2 percent, 2 percent, 2 percent ; encounter rates: morn/day/nite ; morn dbw 40, GROWLITHE dbw 41, QATU dbw 42, GROWLITHE dbw 42, QATU dbw 43, SNEASEL dbw 44, PERSIAN dbw 44, ARCANINE ; day dbw 40, GROWLITHE dbw 41, QATU dbw 42, GROWLITHE dbw 42, QATU dbw 43, SNEASEL dbw 44, PERSIAN dbw 44, ARCANINE ; nite dbw 40, GROWLITHE dbw 41, HAUNTER dbw 42, GROWLITHE dbw 42, HAUNTER dbw 43, PHANDARIN dbw 44, BELLEDAM dbw 44, ARCANINE end_grass_wildmons def_grass_wildmons TIN_TOWER_5F db 2 percent, 2 percent, 2 percent ; encounter rates: morn/day/nite ; morn dbw 40, GROWLITHE dbw 41, QATU dbw 42, GROWLITHE dbw 42, QATU dbw 43, SNEASEL dbw 44, PERSIAN dbw 44, ARCANINE ; day dbw 40, GROWLITHE dbw 41, QATU dbw 42, GROWLITHE dbw 42, QATU dbw 43, SNEASEL dbw 44, PERSIAN dbw 44, ARCANINE ; nite dbw 40, GROWLITHE dbw 41, HAUNTER dbw 42, GROWLITHE dbw 42, HAUNTER dbw 43, PHANDARIN dbw 44, BELLEDAM dbw 44, ARCANINE end_grass_wildmons def_grass_wildmons TIN_TOWER_6F db 2 percent, 2 percent, 2 percent ; encounter rates: morn/day/nite ; morn dbw 40, GROWLITHE dbw 41, QATU dbw 42, GROWLITHE dbw 42, QATU dbw 43, SNEASEL dbw 44, PERSIAN dbw 44, ARCANINE ; day dbw 40, GROWLITHE dbw 41, QATU dbw 42, GROWLITHE dbw 42, QATU dbw 43, SNEASEL dbw 44, PERSIAN dbw 44, ARCANINE ; nite dbw 40, GROWLITHE dbw 41, HAUNTER dbw 42, GROWLITHE dbw 42, HAUNTER dbw 43, PHANDARIN dbw 44, BELLEDAM dbw 44, ARCANINE end_grass_wildmons def_grass_wildmons TIN_TOWER_7F db 2 percent, 2 percent, 2 percent ; encounter rates: morn/day/nite ; morn dbw 40, GROWLITHE dbw 41, QATU dbw 42, GROWLITHE dbw 42, QATU dbw 43, SNEASEL dbw 44, PERSIAN dbw 44, ARCANINE ; day dbw 40, GROWLITHE dbw 41, QATU dbw 42, GROWLITHE dbw 42, QATU dbw 43, SNEASEL dbw 44, PERSIAN dbw 44, ARCANINE ; nite dbw 40, GROWLITHE dbw 41, HAUNTER dbw 42, GROWLITHE dbw 42, HAUNTER dbw 43, PHANDARIN dbw 44, BELLEDAM dbw 44, ARCANINE end_grass_wildmons def_grass_wildmons TIN_TOWER_8F db 2 percent, 2 percent, 2 percent ; encounter rates: morn/day/nite ; morn dbw 40, GROWLITHE dbw 41, QATU dbw 42, GROWLITHE dbw 42, QATU dbw 43, SNEASEL dbw 44, PERSIAN dbw 44, ARCANINE ; day dbw 40, GROWLITHE dbw 41, QATU dbw 42, GROWLITHE dbw 42, QATU dbw 43, SNEASEL dbw 44, PERSIAN dbw 44, ARCANINE ; nite dbw 40, GROWLITHE dbw 41, HAUNTER dbw 42, GROWLITHE dbw 42, HAUNTER dbw 43, PHANDARIN dbw 44, BELLEDAM dbw 44, ARCANINE end_grass_wildmons def_grass_wildmons TIN_TOWER_9F db 2 percent, 2 percent, 2 percent ; encounter rates: morn/day/nite ; morn dbw 40, GROWLITHE dbw 41, QATU dbw 42, GROWLITHE dbw 42, QATU dbw 43, SNEASEL dbw 44, PERSIAN dbw 44, ARCANINE ; day dbw 40, GROWLITHE dbw 41, QATU dbw 42, GROWLITHE dbw 42, QATU dbw 43, SNEASEL dbw 44, PERSIAN dbw 44, ARCANINE ; nite dbw 40, GROWLITHE dbw 41, HAUNTER dbw 42, GROWLITHE dbw 42, HAUNTER dbw 43, PHANDARIN dbw 44, BELLEDAM dbw 44, ARCANINE end_grass_wildmons ; Reworked to be way more Fire-type themed. ; The Burned Tower isn't very useful because stuff like Rattata can be found anywhere. ; They're good for worldbuilding but little else. ; Did you know they removed Magmar in B1F in Crystal? For Weezing?? ; The Rattata have been replaced with Vulpiii in 1F, and Pupperon in B1F. def_grass_wildmons BURNED_TOWER_1F db 4 percent, 4 percent, 4 percent ; encounter rates: morn/day/nite ; morn dbw 16, VULPIII dbw 17, KOFFING dbw 17, VULPIII dbw 16, ZUBAT dbw 18, STROMEN dbw 18, KOLTA dbw 16, KOLTA ; day dbw 16, VULPIII dbw 17, KOFFING dbw 17, VULPIII dbw 16, ZUBAT dbw 18, STROMEN dbw 18, KOLTA dbw 16, KOLTA ; nite dbw 15, VULPIII dbw 17, KOFFING dbw 16, VULPIII dbw 16, ZUBAT dbw 18, STROMEN dbw 17, HOUNDOUR dbw 18, HOUNDOUR end_grass_wildmons def_grass_wildmons BURNED_TOWER_B1F db 6 percent, 6 percent, 6 percent ; encounter rates: morn/day/nite ; morn dbw 16, PUPPERON dbw 17, SLUGMA dbw 18, STROMEN dbw 15, PUPPERON dbw 18, ZUBAT dbw 18, MAGBY dbw 19, MAGBY ; day dbw 16, PUPPERON dbw 17, SLUGMA dbw 18, STROMEN dbw 15, PUPPERON dbw 18, ZUBAT dbw 18, MAGBY dbw 19, MAGBY ; nite dbw 17, HOUNDOUR dbw 16, SLUGMA dbw 17, STROMEN dbw 18, HOUNDOUR dbw 16, ZUBAT dbw 18, MAGMAR dbw 19, MAGMAR end_grass_wildmons def_grass_wildmons NATIONAL_PARK db 10 percent, 10 percent, 10 percent ; encounter rates: morn/day/nite ; morn dbw 15, NIDORAN_M dbw 15, NIDORAN_F dbw 14, LEDYBA dbw 14, PIDGEY dbw 16, CATERPIE dbw 16, WEEDLE dbw 16, BALUMBA ; day dbw 15, NIDORAN_F dbw 15, NIDORAN_M dbw 14, SUNKERN dbw 14, PIDGEY dbw 16, CATERPIE dbw 16, WEEDLE dbw 16, BALUMBA ; nite dbw 15, NIDORAN_M dbw 15, NIDORAN_F dbw 14, SPINARAK dbw 14, HOOTHOOT dbw 15, PSYDUCK dbw 16, VENONAT dbw 16, VENONAT end_grass_wildmons def_grass_wildmons RUINS_OF_ALPH_OUTSIDE db 4 percent, 4 percent, 4 percent ; encounter rates: morn/day/nite ; morn dbw 24, SMEARGLE dbw 26, QATU dbw 24, QATU dbw 27, QATU dbw 25, SMEARGLE dbw 25, GIRAFARIG dbw 26, GIRAFARIG ; day dbw 24, SMEARGLE dbw 26, QATU dbw 24, QATU dbw 27, QATU dbw 25, SMEARGLE dbw 25, GIRAFARIG dbw 26, GIRAFARIG ; nite dbw 24, QUAGSIRE dbw 26, QATU dbw 24, WOOPER dbw 27, QATU dbw 25, QUAGSIRE dbw 25, MISDREAVUS dbw 26, MISDREAVUS end_grass_wildmons def_grass_wildmons RUINS_OF_ALPH_INNER_CHAMBER db 6 percent, 6 percent, 6 percent ; encounter rates: morn/day/nite ; morn dbw 10, UNOWN dbw 10, UNOWN dbw 10, UNOWN dbw 10, UNOWN dbw 10, UNOWN dbw 10, UNOWN dbw 10, UNOWN ; day dbw 10, UNOWN dbw 10, UNOWN dbw 10, UNOWN dbw 10, UNOWN dbw 10, UNOWN dbw 10, UNOWN dbw 10, UNOWN ; nite dbw 10, UNOWN dbw 10, UNOWN dbw 10, UNOWN dbw 10, UNOWN dbw 10, UNOWN dbw 10, UNOWN dbw 10, UNOWN end_grass_wildmons def_grass_wildmons UNION_CAVE_1F db 6 percent, 6 percent, 6 percent ; encounter rates: morn/day/nite ; morn dbw 6, GEODUDE dbw 6, SANDSHREW dbw 6, BITTYBAT dbw 7, AZURILL dbw 8, AZURILL dbw 8, ONIX dbw 9, ONIX ; day dbw 6, GEODUDE dbw 6, SANDSHREW dbw 6, BITTYBAT dbw 7, AZURILL dbw 8, AZURILL dbw 8, ONIX dbw 9, ONIX ; nite dbw 6, GEODUDE dbw 6, AZURILL dbw 6, WOOPER dbw 7, AZURILL dbw 8, BITTYBAT dbw 8, ONIX dbw 9, ONIX end_grass_wildmons def_grass_wildmons UNION_CAVE_B1F db 6 percent, 6 percent, 6 percent ; encounter rates: morn/day/nite ; morn dbw 8, GEODUDE dbw 7, BITTYBAT dbw 8, BITTYBAT dbw 10, ONIX dbw 7, WOOPER dbw 8, WOOPER dbw 9, AZURILL ; day dbw 8, GEODUDE dbw 7, BITTYBAT dbw 8, BITTYBAT dbw 10, ONIX dbw 7, WOOPER dbw 8, WOOPER dbw 9, AZURILL ; nite dbw 8, GEODUDE dbw 7, BITTYBAT dbw 8, WOOPER dbw 10, ONIX dbw 7, WOOPER dbw 8, WOOPER dbw 9, AZURILL end_grass_wildmons def_grass_wildmons UNION_CAVE_B2F db 4 percent, 4 percent, 4 percent ; encounter rates: morn/day/nite ; morn dbw 26, GRAVELER dbw 25, GOLBAT dbw 24, RIBBITO dbw 26, AZUMARILL dbw 25, GRAVELER dbw 26, GRENMAR dbw 27, GRENMAR ; day dbw 26, GRAVELER dbw 25, GOLBAT dbw 24, RIBBITO dbw 26, AZUMARILL dbw 25, GRAVELER dbw 26, GRENMAR dbw 27, GRENMAR ; nite dbw 26, GRAVELER dbw 25, GOLBAT dbw 24, QUAGSIRE dbw 26, AZUMARILL dbw 25, GRAVELER dbw 26, GRENMAR dbw 27, GRENMAR end_grass_wildmons def_grass_wildmons SLOWPOKE_WELL_B1F db 2 percent, 2 percent, 2 percent ; encounter rates: morn/day/nite ; morn dbw 8, BITTYBAT dbw 8, SLOWPOKE dbw 8, SLOWPOKE dbw 9, SHELLDER dbw 8, BITTYBAT dbw 10, SLOWPOKE dbw 10, SHELLDER ; day dbw 8, BITTYBAT dbw 8, SLOWPOKE dbw 8, SLOWPOKE dbw 9, SHELLDER dbw 8, BITTYBAT dbw 10, SLOWPOKE dbw 10, SHELLDER ; nite dbw 8, BITTYBAT dbw 8, SLOWPOKE dbw 8, SLOWPOKE dbw 9, SHELLDER dbw 8, BITTYBAT dbw 10, SLOWPOKE dbw 10, SHELLDER end_grass_wildmons def_grass_wildmons SLOWPOKE_WELL_B2F db 2 percent, 2 percent, 2 percent ; encounter rates: morn/day/nite ; morn dbw 25, GOLBAT dbw 23, SHELLDER dbw 23, GOLBAT dbw 24, SLOWPOKE dbw 23, GOLBAT dbw 26, DISTURBAN dbw 26, SLOWKING ; day dbw 25, GOLBAT dbw 23, SHELLDER dbw 23, GOLBAT dbw 24, SLOWPOKE dbw 23, GOLBAT dbw 26, DISTURBAN dbw 26, SLOWKING ; nite dbw 25, GOLBAT dbw 23, SHELLDER dbw 23, GOLBAT dbw 24, SLOWPOKE dbw 23, GOLBAT dbw 26, DISTURBAN dbw 26, SLOWKING end_grass_wildmons ; With Viridian Forest existing, much of this wild data no longer made sense. ; Changed to feature Yanma, Ledyba, etc. ; Yanma gives easier Yanmega access, Ledyba and Spinarak are nice flavour. ; Paras becomes Paraspor, we want babies to exist and the TM/HM usage is desirable. ; Headbutt makes Heracross, Folage, and Pineco accessible. ; Gentlarva appears less than the other bugs, as usual, replacing Pidgey. Yanma is the new predator. def_grass_wildmons ILEX_FOREST db 4 percent, 4 percent, 4 percent ; encounter rates: morn/day/nite ; morn dbw 10, CATERPIE dbw 10, WEEDLE dbw 11, LEDYBA dbw 12, LEDYBA dbw 10, GENTLARVA dbw 11, YANMA dbw 12, YANMA ; day dbw 10, CATERPIE dbw 10, WEEDLE dbw 11, LEDYBA dbw 12, LEDYBA dbw 10, GENTLARVA dbw 11, YANMA dbw 12, YANMA ; nite dbw 10, PARASPOR dbw 10, PSYDUCK dbw 11, SPINARAK dbw 12, SPINARAK dbw 10, HOOTHOOT dbw 11, PARASPOR dbw 12, KOTORA ; a la Pikachu, but night-locked. Just a lot we want in this place. end_grass_wildmons ; Mt. Mortar now has consistent Marill access like GS. ; Zubats and Golbats are no longer outside during the day as their Pokedex data often says they hate light. Also, Kotora. def_grass_wildmons MOUNT_MORTAR_1F_OUTSIDE db 6 percent, 6 percent, 6 percent ; encounter rates: morn/day/nite ; morn dbw 19, RATTATA dbw 22, KOTORA dbw 18, MACHOP dbw 21, KOTORA dbw 19, GEODUDE dbw 20, RATICATE dbw 20, GRENMAR ; day dbw 19, RATTATA dbw 22, KOTORA dbw 18, MACHOP dbw 21, KOTORA dbw 19, GEODUDE dbw 20, RATICATE dbw 20, GRENMAR ; nite dbw 18, RATTATA dbw 22, ZUBAT dbw 21, MARILL dbw 22, GOLBAT dbw 19, GEODUDE dbw 20, RATICATE dbw 20, GRENMAR end_grass_wildmons ; Also, Larvitar is available in the morning and daytime, unless it's B2F, wherein it's all-day. ; It's known to eat mountain soil, so it makes sense to me. def_grass_wildmons MOUNT_MORTAR_1F_INSIDE db 6 percent, 6 percent, 6 percent ; encounter rates: morn/day/nite ; morn dbw 18, GEODUDE dbw 19, RATTATA dbw 20, MACHOP dbw 20, GRENMAR dbw 22, MARILL dbw 22, LARVITAR dbw 23, LARVITAR ; day dbw 18, GEODUDE dbw 19, RATTATA dbw 20, MACHOP dbw 20, GRENMAR dbw 22, MARILL dbw 22, LARVITAR dbw 23, LARVITAR ; nite dbw 18, GEODUDE dbw 19, RATTATA dbw 20, GRENMAR dbw 22, ZUBAT dbw 21, MARILL dbw 22, GOLBAT dbw 23, GOLBAT end_grass_wildmons def_grass_wildmons MOUNT_MORTAR_2F_INSIDE db 6 percent, 6 percent, 6 percent ; encounter rates: morn/day/nite ; morn dbw 41, GRAVELER dbw 42, MACHOKE dbw 41, GEODUDE dbw 40, GRENMAR dbw 48, MARILL dbw 40, PUPITAR dbw 40, PUPITAR ; day dbw 41, GRAVELER dbw 42, MACHOKE dbw 41, GEODUDE dbw 40, GRENMAR dbw 48, MARILL dbw 40, PUPITAR dbw 40, PUPITAR ; nite dbw 41, GRAVELER dbw 41, GEODUDE dbw 40, GRENMAR dbw 40, GOLBAT dbw 48, AZUMARILL dbw 42, GOLBAT dbw 42, GOLBAT end_grass_wildmons def_grass_wildmons MOUNT_MORTAR_B1F db 6 percent, 6 percent, 6 percent ; encounter rates: morn/day/nite ; morn dbw 19, ZUBAT dbw 20, ZUBAT dbw 23, GOLBAT dbw 21, MARILL dbw 20, GRENMAR dbw 24, LARVITAR dbw 24, LARVITAR ; day dbw 19, ZUBAT dbw 20, ZUBAT dbw 23, GOLBAT dbw 21, MARILL dbw 20, GRENMAR dbw 24, LARVITAR dbw 24, LARVITAR ; nite dbw 19, ZUBAT dbw 20, ZUBAT dbw 23, GOLBAT dbw 21, MARILL dbw 20, GRENMAR dbw 24, LARVITAR dbw 24, LARVITAR end_grass_wildmons ; Ice Path is very close to working. It just doesn't have good frequency in Johto encounters. ; Also, jesus, so much Golbat?? ; Changed so Sneasel exists all day in the Ice Path with higher frequency. ; Down the line, consider Buu, Bunice/Bundra, etc. def_grass_wildmons ICE_PATH_1F db 2 percent, 2 percent, 2 percent ; encounter rates: morn/day/nite ; morn dbw 31, SWINUB dbw 32, SNEASEL dbw 32, GOLBAT dbw 33, SWINUB dbw 34, SNEASEL dbw 32, GOLBAT dbw 32, GOLBAT ; day dbw 31, SWINUB dbw 32, SNEASEL dbw 32, GOLBAT dbw 33, SWINUB dbw 34, SNEASEL dbw 32, GOLBAT dbw 32, GOLBAT ; nite dbw 31, DELIBIRD dbw 32, SNEASEL dbw 32, GOLBAT dbw 33, DELIBIRD dbw 34, SNEASEL dbw 32, GOLBAT dbw 32, GOLBAT end_grass_wildmons def_grass_wildmons ICE_PATH_B1F db 2 percent, 2 percent, 2 percent ; encounter rates: morn/day/nite ; morn dbw 32, SWINUB dbw 33, SNEASEL dbw 33, GOLBAT dbw 34, SWINUB dbw 35, SNEASEL dbw 33, GOLBAT dbw 32, JYNX ; day dbw 32, SWINUB dbw 33, SNEASEL dbw 33, GOLBAT dbw 34, SWINUB dbw 35, SNEASEL dbw 33, GOLBAT dbw 32, JYNX ; nite dbw 32, DELIBIRD dbw 33, SNEASEL dbw 33, GOLBAT dbw 34, DELIBIRD dbw 35, SNEASEL dbw 33, GOLBAT dbw 32, JYNX ; BUU end_grass_wildmons def_grass_wildmons ICE_PATH_B2F_MAHOGANY_SIDE db 2 percent, 2 percent, 2 percent ; encounter rates: morn/day/nite ; morn dbw 33, SWINUB dbw 34, SNEASEL dbw 34, GOLBAT dbw 35, SWINUB dbw 36, SNEASEL dbw 32, JYNX dbw 34, JYNX ; day dbw 33, SWINUB dbw 34, SNEASEL dbw 34, GOLBAT dbw 35, SWINUB dbw 36, SNEASEL dbw 32, JYNX dbw 34, JYNX ; nite dbw 33, DELIBIRD dbw 34, SNEASEL dbw 34, GOLBAT dbw 35, DELIBIRD dbw 36, SNEASEL dbw 32, JYNX ; BUU dbw 34, JYNX ; BUU end_grass_wildmons def_grass_wildmons ICE_PATH_B2F_BLACKTHORN_SIDE db 2 percent, 2 percent, 2 percent ; encounter rates: morn/day/nite ; morn dbw 33, SWINUB dbw 34, SNEASEL dbw 34, GOLBAT dbw 35, SWINUB dbw 36, SNEASEL dbw 32, JYNX dbw 34, JYNX ; day dbw 33, SWINUB dbw 34, SNEASEL dbw 34, GOLBAT dbw 35, SWINUB dbw 36, SNEASEL dbw 32, JYNX dbw 34, JYNX ; nite dbw 33, DELIBIRD dbw 34, SNEASEL dbw 34, GOLBAT dbw 35, DELIBIRD dbw 36, GOLBAT dbw 32, JYNX ; BUU dbw 34, JYNX ; BUU end_grass_wildmons def_grass_wildmons ICE_PATH_B3F db 2 percent, 2 percent, 2 percent ; encounter rates: morn/day/nite ; morn dbw 34, SWINUB dbw 35, SNEASEL dbw 35, GOLBAT dbw 36, SWINUB dbw 32, SNEASEL dbw 34, JYNX dbw 36, JYNX ; day dbw 34, SWINUB dbw 35, SNEASEL dbw 35, GOLBAT dbw 36, SWINUB dbw 32, SNEASEL dbw 34, JYNX dbw 36, JYNX ; nite dbw 34, DELIBIRD dbw 35, SNEASEL dbw 35, GOLBAT dbw 36, DELIBIRD dbw 32, SNEASEL dbw 34, JYNX ; BUU dbw 36, JYNX ; BUU end_grass_wildmons def_grass_wildmons WHIRL_ISLAND_NW db 6 percent, 6 percent, 6 percent ; encounter rates: morn/day/nite ; morn dbw 42, CORSOLA dbw 42, GOLBAT dbw 43, CORSOLA dbw 43, QUAGSIRE dbw 45, GOLDUCK dbw 45, GOLDUCK dbw 45, SLOWBRO ; day dbw 42, CORSOLA dbw 42, GOLBAT dbw 43, CORSOLA dbw 43, QUAGSIRE dbw 45, GOLDUCK dbw 45, GOLDUCK dbw 45, SLOWBRO ; nite dbw 42, CORSOLA dbw 42, GOLBAT dbw 43, CORSOLA dbw 44, QUAGSIRE dbw 45, SHELLDER ; DISTURBAN dbw 44, SHELLDER ; DISTURBAN dbw 44, SLOWKING end_grass_wildmons def_grass_wildmons WHIRL_ISLAND_NE db 6 percent, 6 percent, 6 percent ; encounter rates: morn/day/nite ; morn dbw 42, CORSOLA dbw 42, GOLBAT dbw 43, CORSOLA dbw 43, QUAGSIRE dbw 45, GOLDUCK dbw 45, GOLDUCK dbw 45, SLOWBRO ; day dbw 42, CORSOLA dbw 42, GOLBAT dbw 43, CORSOLA dbw 43, QUAGSIRE dbw 45, GOLDUCK dbw 45, GOLDUCK dbw 45, SLOWBRO ; nite dbw 42, CORSOLA dbw 42, GOLBAT dbw 43, CORSOLA dbw 44, QUAGSIRE dbw 45, SHELLDER ; DISTURBAN dbw 44, SHELLDER ; DISTURBAN dbw 44, SLOWKING end_grass_wildmons def_grass_wildmons WHIRL_ISLAND_SW db 6 percent, 6 percent, 6 percent ; encounter rates: morn/day/nite ; morn dbw 42, CORSOLA dbw 42, GOLBAT dbw 43, CORSOLA dbw 43, QUAGSIRE dbw 45, GOLDUCK dbw 45, GOLDUCK dbw 45, SLOWBRO ; day dbw 42, CORSOLA dbw 42, GOLBAT dbw 43, CORSOLA dbw 43, QUAGSIRE dbw 45, GOLDUCK dbw 45, GOLDUCK dbw 45, SLOWBRO ; nite dbw 42, CORSOLA dbw 42, GOLBAT dbw 43, CORSOLA dbw 44, QUAGSIRE dbw 45, SHELLDER ; DISTURBAN dbw 44, SHELLDER ; DISTURBAN dbw 44, SLOWKING end_grass_wildmons def_grass_wildmons WHIRL_ISLAND_CAVE db 6 percent, 6 percent, 6 percent ; encounter rates: morn/day/nite ; morn dbw 42, CORSOLA dbw 42, GOLBAT dbw 43, CORSOLA dbw 43, QUAGSIRE dbw 45, GOLDUCK dbw 45, GOLDUCK dbw 45, SLOWBRO ; day dbw 42, CORSOLA dbw 42, GOLBAT dbw 43, CORSOLA dbw 43, QUAGSIRE dbw 45, GOLDUCK dbw 45, GOLDUCK dbw 45, SLOWBRO ; nite dbw 42, CORSOLA dbw 42, GOLBAT dbw 43, CORSOLA dbw 44, QUAGSIRE dbw 45, SHELLDER ; DISTURBAN dbw 44, SHELLDER ; DISTURBAN dbw 44, SLOWKING end_grass_wildmons def_grass_wildmons WHIRL_ISLAND_SE db 6 percent, 6 percent, 6 percent ; encounter rates: morn/day/nite ; morn dbw 42, CORSOLA dbw 42, GOLBAT dbw 43, CORSOLA dbw 43, QUAGSIRE dbw 45, GOLDUCK dbw 45, GOLDUCK dbw 45, SLOWBRO ; day dbw 42, CORSOLA dbw 42, GOLBAT dbw 43, CORSOLA dbw 43, QUAGSIRE dbw 45, GOLDUCK dbw 45, GOLDUCK dbw 45, SLOWBRO ; nite dbw 42, CORSOLA dbw 42, GOLBAT dbw 43, CORSOLA dbw 44, QUAGSIRE dbw 45, SHELLDER ; DISTURBAN dbw 44, SHELLDER ; DISTURBAN dbw 44, SLOWKING end_grass_wildmons def_grass_wildmons WHIRL_ISLAND_B1F db 6 percent, 6 percent, 6 percent ; encounter rates: morn/day/nite ; morn dbw 44, CORSOLA dbw 43, GOLBAT dbw 44, CORSOLA dbw 44, QUAGSIRE dbw 46, GOLDUCK dbw 46, GOLDUCK dbw 47, SLOWBRO ; day dbw 44, CORSOLA dbw 43, GOLBAT dbw 44, CORSOLA dbw 44, QUAGSIRE dbw 46, GOLDUCK dbw 46, GOLDUCK dbw 47, SLOWBRO ; nite dbw 42, CORSOLA dbw 42, GOLBAT dbw 43, CORSOLA dbw 44, QUAGSIRE dbw 45, SHELLDER ; DISTURBAN dbw 44, SHELLDER ; DISTURBAN dbw 47, SLOWKING end_grass_wildmons def_grass_wildmons WHIRL_ISLAND_B2F db 6 percent, 6 percent, 6 percent ; encounter rates: morn/day/nite ; morn dbw 42, CORSOLA dbw 42, GOLBAT dbw 43, CORSOLA dbw 43, QUAGSIRE dbw 45, GOLDUCK dbw 45, GOLDUCK dbw 45, SLOWBRO ; day dbw 42, CORSOLA dbw 42, GOLBAT dbw 43, CORSOLA dbw 43, QUAGSIRE dbw 45, GOLDUCK dbw 45, GOLDUCK dbw 45, SLOWBRO ; nite dbw 42, CORSOLA dbw 42, GOLBAT dbw 43, CORSOLA dbw 44, QUAGSIRE dbw 45, SHELLDER ; DISTURBAN dbw 44, SHELLDER ; DISTURBAN dbw 44, SLOWKING end_grass_wildmons def_grass_wildmons WHIRL_ISLAND_LUGIA_CHAMBER db 6 percent, 6 percent, 6 percent ; encounter rates: morn/day/nite ; morn dbw 52, CORSOLA dbw 52, GOLBAT dbw 53, CORSOLA dbw 53, QUAGSIRE dbw 55, GOLDUCK dbw 55, GOLDUCK dbw 55, SLOWBRO ; day dbw 52, CORSOLA dbw 52, GOLBAT dbw 53, CORSOLA dbw 53, QUAGSIRE dbw 55, GOLDUCK dbw 55, GOLDUCK dbw 55, SLOWBRO ; nite dbw 52, CORSOLA dbw 52, GOLBAT dbw 53, CORSOLA dbw 54, QUAGSIRE dbw 55, SHELLDER ; DISTURBAN dbw 54, SHELLDER ; DISTURBAN dbw 54, SLOWKING end_grass_wildmons def_grass_wildmons SILVER_CAVE_ROOM_1 db 6 percent, 6 percent, 6 percent ; encounter rates: morn/day/nite ; morn dbw 43, GRAVELER dbw 44, URSARING dbw 42, ONIX dbw 45, MAGMAR dbw 45, GOLBAT dbw 20, LARVITAR dbw 15, LARVITAR ; day dbw 43, GRAVELER dbw 44, URSARING dbw 42, ONIX dbw 45, MAGMAR dbw 45, GOLBAT dbw 20, LARVITAR dbw 15, LARVITAR ; nite dbw 43, GRAVELER dbw 44, GOLBAT dbw 42, ONIX dbw 42, GOLBAT dbw 45, GOLDUCK dbw 46, GOLBAT dbw 46, GOLBAT end_grass_wildmons def_grass_wildmons SILVER_CAVE_ROOM_2 db 6 percent, 6 percent, 6 percent ; encounter rates: morn/day/nite ; morn dbw 48, GOLBAT dbw 48, MACHOKE dbw 47, URSARING dbw 46, PARASECT dbw 48, PARASECT dbw 15, LARVITAR dbw 20, LARVITAR ; day dbw 48, GOLBAT dbw 48, MACHOKE dbw 47, URSARING dbw 46, PARASECT dbw 48, PARASECT dbw 15, LARVITAR dbw 20, LARVITAR ; nite dbw 48, GOLBAT dbw 48, GOLDUCK dbw 46, GOLBAT dbw 46, PARASECT dbw 48, PARASECT dbw 45, MISDREAVUS dbw 45, MISDREAVUS end_grass_wildmons def_grass_wildmons SILVER_CAVE_ROOM_3 db 6 percent, 6 percent, 6 percent ; encounter rates: morn/day/nite ; morn dbw 51, GOLBAT dbw 48, ONIX dbw 48, GRAVELER dbw 50, URSARING dbw 20, LARVITAR dbw 15, LARVITAR dbw 20, PUPITAR ; day dbw 51, GOLBAT dbw 48, ONIX dbw 48, GRAVELER dbw 50, URSARING dbw 20, LARVITAR dbw 15, LARVITAR dbw 20, PUPITAR ; nite dbw 51, GOLBAT dbw 48, ONIX dbw 48, GRAVELER dbw 49, GOLBAT dbw 45, GOLDUCK dbw 53, GOLBAT dbw 53, GOLBAT end_grass_wildmons def_grass_wildmons SILVER_CAVE_ITEM_ROOMS db 6 percent, 6 percent, 6 percent ; encounter rates: morn/day/nite ; morn dbw 48, GOLBAT dbw 46, GOLBAT dbw 50, GOLBAT dbw 46, PARASECT dbw 48, PARASECT dbw 50, PARASECT dbw 52, PARASECT ; day dbw 48, GOLBAT dbw 46, GOLBAT dbw 50, GOLBAT dbw 46, PARASECT dbw 48, PARASECT dbw 50, PARASECT dbw 52, PARASECT ; nite dbw 45, MISDREAVUS dbw 48, GOLBAT dbw 50, GOLBAT dbw 46, PARASECT dbw 48, PARASECT dbw 50, PARASECT dbw 52, PARASECT end_grass_wildmons def_grass_wildmons DARK_CAVE_VIOLET_ENTRANCE db 4 percent, 4 percent, 4 percent ; encounter rates: morn/day/nite ; morn dbw 5, PHANPY dbw 5, BITTYBAT dbw 6, PHANPY dbw 7, BIPULLA dbw 6, TEDDIURSA dbw 6, BITTYBAT dbw 7, DUNSPARCE ; day dbw 5, PHANPY dbw 5, BITTYBAT dbw 6, PHANPY dbw 7, BIPULLA dbw 6, BITTYBAT dbw 7, BITTYBAT dbw 7, DUNSPARCE ; nite dbw 5, GEODUDE dbw 5, BITTYBAT dbw 6, GEODUDE dbw 6, BIPULLA dbw 7, WYNAUT dbw 6, BITTYBAT dbw 7, DUNSPARCE end_grass_wildmons def_grass_wildmons DARK_CAVE_BLACKTHORN_ENTRANCE db 4 percent, 4 percent, 4 percent ; encounter rates: morn/day/nite ; morn dbw 23, GEODUDE dbw 23, ZUBAT dbw 25, GRAVELER dbw 25, URSARING dbw 20, TEDDIURSA dbw 23, GOLBAT dbw 23, GOLBAT ; day dbw 23, GEODUDE dbw 23, ZUBAT dbw 25, GRAVELER dbw 25, URSARING dbw 30, URSARING dbw 23, GOLBAT dbw 23, GOLBAT ; nite dbw 23, GEODUDE dbw 23, ZUBAT dbw 25, GRAVELER dbw 20, WOBBUFFET dbw 25, WOBBUFFET dbw 23, GOLBAT dbw 23, GAVILLAIN end_grass_wildmons def_grass_wildmons ROUTE_29 db 10 percent, 10 percent, 10 percent ; encounter rates: morn/day/nite ; morn dbw 2, PIDGEY dbw 2, SENTRET dbw 3, PIDGEY dbw 3, SENTRET dbw 3, RATTATA dbw 3, HOPPIP dbw 4, HOPPIP ; day dbw 2, PIDGEY dbw 2, SENTRET dbw 3, PIDGEY dbw 3, SENTRET dbw 3, RATTATA dbw 3, HOPPIP dbw 4, HOPPIP ; nite dbw 2, HOOTHOOT dbw 2, RATTATA dbw 3, HOOTHOOT dbw 3, RATTATA dbw 4, RATTATA dbw 3, COINPUR dbw 4, COINPUR end_grass_wildmons def_grass_wildmons ROUTE_30 db 10 percent, 10 percent, 10 percent ; encounter rates: morn/day/nite ; morn dbw 3, LEDYBA dbw 3, CATERPIE dbw 4, CATERPIE dbw 4, LEDYBA dbw 3, WEEDLE dbw 4, HOPPIP dbw 5, HOPPIP ; day dbw 3, LEDYBA dbw 3, CATERPIE dbw 4, CATERPIE dbw 4, LEDYBA dbw 3, WEEDLE dbw 4, HOPPIP dbw 5, HOPPIP ; nite dbw 3, SPINARAK dbw 3, HOOTHOOT dbw 4, POLIWAG dbw 4, HOOTHOOT dbw 3, BITTYBAT dbw 5, HOOTHOOT dbw 5, COINPUR end_grass_wildmons ; REVIEW: This is a lot of Pokemon in one place. How easy is it to find what you want? ; Replaced Gastly with Misdreavus for increased Johto frequency. ; Gastly will remain in Sprout Tower for choice purposes. ; This is technically a nerf: Gastly is wayyy stronger. def_grass_wildmons ROUTE_31 db 10 percent, 10 percent, 10 percent ; encounter rates: morn/day/nite ; morn dbw 5, LEDYBA dbw 4, CATERPIE dbw 6, LEDYBA dbw 4, LEDYBA dbw 4, WEEDLE dbw 5, BELLSPROUT dbw 5, HOPPIP ; day dbw 5, LEDYBA dbw 4, CATERPIE dbw 5, BELLSPROUT dbw 4, LEDYBA dbw 4, WEEDLE dbw 6, BELLSPROUT dbw 5, HOPPIP ; nite dbw 5, SPINARAK dbw 4, POLIWAG dbw 5, MOIBELLE dbw 5, HOOTHOOT dbw 4, BITTYBAT dbw 6, MOIBELLE dbw 5, MISDREAVUS end_grass_wildmons def_grass_wildmons ROUTE_32 db 10 percent, 10 percent, 10 percent ; encounter rates: morn/day/nite ; morn dbw 5, EKANS dbw 6, SENTRET dbw 7, MAREEP ; From Gold dbw 7, NATU dbw 8, MAREEP dbw 7, AZURILL dbw 8, AZURILL ; day dbw 5, EKANS dbw 6, SENTRET dbw 7, MAREEP ; From Gold dbw 7, NATU dbw 8, MAREEP dbw 7, AZURILL dbw 8, AZURILL ; nite dbw 5, WOOPER dbw 6, MOIBELLE dbw 8, WOOPER dbw 7, MAREEP ; From Gold dbw 8, HOOTHOOT dbw 7, MISDREAVUS dbw 8, MISDREAVUS end_grass_wildmons def_grass_wildmons ROUTE_33 db 10 percent, 10 percent, 10 percent ; encounter rates: morn/day/nite ; morn dbw 7, RATTATA dbw 8, SPEAROW dbw 7, GEODUDE dbw 9, SUNKERN dbw 8, EKANS dbw 8, AZURILL dbw 9, AZURILL ; day dbw 7, RATTATA dbw 8, SPEAROW dbw 7, GEODUDE dbw 9, SUNKERN dbw 8, EKANS dbw 8, AZURILL dbw 9, AZURILL ; nite dbw 7, MOIBELLE dbw 7, BITTYBAT dbw 7, GEODUDE dbw 8, BIPULLA dbw 8, MOIBELLE dbw 9, HIPPUNK dbw 10, HIPPUNK end_grass_wildmons def_grass_wildmons ROUTE_34 db 10 percent, 10 percent, 10 percent ; encounter rates: morn/day/nite ; morn dbw 11, SNUBBULL dbw 11, PICHU dbw 13, SNUBBULL dbw 11, ABRA dbw 12, HAPPINY dbw 12, CARETORKER dbw 13, CARETORKER ; day dbw 11, SNUBBULL dbw 11, PICHU dbw 13, SNUBBULL dbw 11, ABRA dbw 12, HAPPINY dbw 12, CARETORKER dbw 13, CARETORKER ; nite dbw 12, DROWZEE dbw 11, CLEFFA dbw 13, HOOTHOOT dbw 11, ABRA dbw 12, HOOTHOOT dbw 12, DITTO dbw 13, DITTO end_grass_wildmons def_grass_wildmons ROUTE_35 db 10 percent, 10 percent, 10 percent ; encounter rates: morn/day/nite ; morn dbw 12, SNUBBULL dbw 14, PUPPERON dbw 13, SNUBBULL dbw 12, ABRA dbw 12, PUPPERON dbw 12, ELEBEBI dbw 15, YANMA ; day dbw 12, SNUBBULL dbw 14, PUPPERON dbw 13, SNUBBULL dbw 12, ABRA dbw 12, PUPPERON dbw 12, ELEBEBI dbw 15, YANMA ; nite dbw 12, DROWZEE dbw 14, VULPIII dbw 13, DROWZEE dbw 12, MIME_JR_ dbw 13, HOOTHOOT dbw 12, HOOTHOOT dbw 15, ARIADOS ; Crystal has these laying around Ecruteak and it seemed cool alongside Yanma end_grass_wildmons def_grass_wildmons ROUTE_36 db 10 percent, 10 percent, 10 percent ; encounter rates: morn/day/nite ; morn dbw 5, LEDYBA dbw 6, BELLSPROUT dbw 6, PUPPERON dbw 6, KOTORA dbw 7, KOTORA dbw 5, NATU dbw 7, FARFETCH_D ; day dbw 6, BELLSPROUT dbw 5, KOTORA dbw 5, BELLSPROUT dbw 5, PUPPERON dbw 6, PUPPERON dbw 6, NATU dbw 7, FARFETCH_D ; nite dbw 5, SPINARAK dbw 6, HOOTHOOT dbw 6, ODDISH dbw 5, VULPIII ; Silver data, but specifically at night dbw 5, HOOTHOOT dbw 6, MISDREAVUS dbw 7, MISDREAVUS end_grass_wildmons ; Restored the 30% Stantler from GS. ; Removing it was a blunder but Crystal does get Ledian and Ariados right. ; Murkrow is here too, 10%. def_grass_wildmons ROUTE_37 db 10 percent, 10 percent, 10 percent ; encounter rates: morn/day/nite ; morn dbw 16, GROWLITHE dbw 18, STANTLER dbw 17, PIDGEOTTO dbw 17, GROWLITHE dbw 15, BONSLY dbw 18, LEDIAN dbw 19, LEDIAN ; day dbw 16, GROWLITHE dbw 17, STANTLER dbw 17, PIDGEOTTO dbw 18, GROWLITHE dbw 15, BONSLY dbw 17, KOLTA dbw 18, KOLTA ; nite dbw 16, VULPIX dbw 18, STANTLER dbw 17, HOOTHOOT dbw 16, MURKROW dbw 18, MURKROW dbw 16, ARIADOS dbw 19, ARIADOS end_grass_wildmons ; Made Murkrow a 10% night time encounter for increased Johto frequency. ; Built off Silver data to add Snubbull and have Meowth in the daytime. def_grass_wildmons ROUTE_38 db 10 percent, 10 percent, 10 percent ; encounter rates: morn/day/nite ; morn dbw 22, MEOWTH dbw 20, FURRET dbw 21, MAGNEMITE dbw 22, FARFETCH_D dbw 23, MILTANK dbw 23, TAUROS dbw 21, SNUBBULL ; day dbw 22, MEOWTH dbw 20, FURRET dbw 21, MAGNEMITE dbw 22, FARFETCH_D dbw 23, MILTANK dbw 23, TAUROS dbw 21, SNUBBULL ; nite dbw 22, MOIBELLE dbw 21, RATICATE dbw 23, MAGNEMITE dbw 22, MOIBELLE dbw 21, MURKROW ; Replacing Tauros and Miltank at night to replicate Crystal's idea. dbw 21, MURKROW ; To me, the bovines sleeping makes sense. dbw 23, NOCTOWL end_grass_wildmons def_grass_wildmons ROUTE_39 db 2 percent, 2 percent, 2 percent ; encounter rates: morn/day/nite ; morn dbw 21, FURRET dbw 22, FURRET dbw 21, MAGNETITE dbw 23, SUNBUD dbw 24, MILTANK dbw 24, TAUROS dbw 24, TAUROS ; day dbw 21, FURRET dbw 22, FURRET dbw 21, MAGNETITE dbw 23, SUNBUD dbw 24, MILTANK dbw 24, TAUROS dbw 24, TAUROS ; nite dbw 23, MOIBELLE dbw 21, RATICATE dbw 22, MAGNETITE dbw 22, MOIBELLE dbw 21, MURKROW dbw 21, MURKROW dbw 24, NOCTOWL end_grass_wildmons ; Uses Wild Data from Gold version, but with Ekans over Mareep. ; At night, Hoothoot is seen instead of Zubat, and Murkrow is a 10% encounter. def_grass_wildmons ROUTE_42 db 10 percent, 10 percent, 10 percent ; encounter rates: morn/day/nite ; morn dbw 28, MANKEY dbw 28, ARBOK dbw 28, FEAROW dbw 29, FEAROW dbw 28, FLAAFFY dbw 29, FLAAFFY dbw 31, FLAAFFY ; day dbw 28, MANKEY dbw 28, ARBOK dbw 28, FEAROW dbw 29, FEAROW dbw 28, FLAAFFY dbw 29, FLAAFFY dbw 31, FLAAFFY ; nite dbw 29, MANKEY dbw 28, ARBOK dbw 28, NOCTOWL dbw 29, MURKROW dbw 28, MURKROW dbw 30, FLAAFFY dbw 31, FLAAFFY end_grass_wildmons def_grass_wildmons ROUTE_43 db 10 percent, 10 percent, 10 percent ; encounter rates: morn/day/nite ; morn dbw 31, FLAAFFY ; From Gold dbw 30, GIRAFARIG ; From Gold dbw 33, FARFETCH_D ; LUXWAN dbw 32, FURRET dbw 33, FURRET dbw 32, FURRET dbw 34, TANGELA ; day dbw 31, FLAAFFY ; From Gold dbw 30, GIRAFARIG ; From Gold dbw 33, FARFETCH_D ; LUXWAN dbw 32, FURRET dbw 33, FURRET dbw 32, FURRET dbw 34, TANGELA ; nite dbw 31, FLAAFFY ; From Gold dbw 30, GIRAFARIG ; From Gold dbw 33, NOCTOWL ; From Gold dbw 32, VENONAT dbw 32, RATICATE dbw 32, VENOMOTH dbw 34, VENOMOTH end_grass_wildmons def_grass_wildmons ROUTE_44 db 10 percent, 10 percent, 10 percent ; encounter rates: morn/day/nite ; morn dbw 33, TANGELA dbw 33, LICKITUNG dbw 33, BELLSPROUT ; BUNICE dbw 34, WEEPINBELL dbw 32, LICKITUNG dbw 33, LICKITUNG dbw 35, DELIBIRD ; day dbw 33, TANGELA dbw 33, LICKITUNG dbw 33, BELLSPROUT ; BUNICE dbw 34, WEEPINBELL dbw 32, LICKITUNG dbw 33, LICKITUNG dbw 35, DELIBIRD ; nite dbw 33, TANGELA dbw 33, POLIWHIRL dbw 33, ODDISH ; WARFURS dbw 34, GLOOM dbw 32, POLIWHIRL dbw 33, POLIWHIRL dbw 35, DELIBIRD end_grass_wildmons def_grass_wildmons ROUTE_45 db 10 percent, 10 percent, 10 percent ; encounter rates: morn/day/nite ; morn dbw 33, PHANPY dbw 33, GRAVELER dbw 34, GLIGAR dbw 35, DONPHAN dbw 30, PHANPY dbw 37, SKARMORY dbw 37, SKARMORY ; day dbw 33, PHANPY dbw 33, GRAVELER dbw 34, GLIGAR dbw 35, DONPHAN dbw 30, DONPHAN dbw 37, SKARMORY dbw 37, SKARMORY ; nite dbw 33, GEODUDE dbw 33, GRAVELER dbw 34, GLIGAR dbw 35, DUNSPARCE dbw 37, DUNSPARCE dbw 37, URSARING dbw 37, URSARING end_grass_wildmons ; Buff Phanpy encounter rates to replace Geodude in the daytime, expanding on Crystal's work. ; Ports the 5% Jigglypuff all-day encounter from GS. ; Makes Hoothoot replace a Sentret at night to have continuity with Spearow. ; Overall, increased Johto frequency that matches early advertising for the game. ; Coinpur replaces Sentret at night. def_grass_wildmons ROUTE_46 db 10 percent, 10 percent, 10 percent ; encounter rates: morn/day/nite ; morn dbw 3, PHANPY dbw 3, SPEAROW dbw 4, PHANPY dbw 3, SENTRET dbw 4, SENTRET dbw 3, IGGLYBUFF dbw 3, IGGLYBUFF ; day dbw 3, PHANPY dbw 3, SPEAROW dbw 4, PHANPY dbw 3, SENTRET dbw 4, SENTRET dbw 3, IGGLYBUFF dbw 3, IGGLYBUFF ; nite dbw 3, GEODUDE dbw 3, HOOTHOOT dbw 4, GEODUDE dbw 3, COINPUR dbw 4, COINPUR dbw 3, IGGLYBUFF dbw 3, IGGLYBUFF end_grass_wildmons def_grass_wildmons SILVER_CAVE_OUTSIDE db 10 percent, 10 percent, 10 percent ; encounter rates: morn/day/nite ; morn dbw 41, TANGELA dbw 42, PONYTA dbw 42, ARBOK dbw 44, RAPIDASH dbw 41, DODUO dbw 43, DODRIO dbw 43, DODRIO ; day dbw 41, TANGELA dbw 42, PONYTA dbw 42, ARBOK dbw 44, RAPIDASH dbw 41, DODUO dbw 43, DODRIO dbw 43, DODRIO ; nite dbw 41, TANGELA dbw 42, POLIWHIRL dbw 42, GOLBAT dbw 44, POLIWHIRL dbw 40, GOLBAT dbw 44, GOLBAT dbw 44, GOLBAT end_grass_wildmons def_grass_wildmons CLIFF_CAVE db 10 percent, 10 percent, 10 percent ; encounter rates: morn/day/nite ; morn dbw 30, ONIX dbw 31, GOLBAT dbw 30, MACHOKE dbw 31, KINGLER dbw 32, QUAGSIRE dbw 32, QUAGSIRE dbw 35, STEELIX ; day dbw 30, ONIX dbw 31, GOLBAT dbw 30, MACHOKE dbw 31, KINGLER dbw 32, QUAGSIRE dbw 32, QUAGSIRE dbw 35, STEELIX ; nite dbw 30, ONIX dbw 31, GOLBAT dbw 30, MACHOKE dbw 31, KINGLER dbw 32, MISDREAVUS dbw 32, MISDREAVUS dbw 35, STEELIX end_grass_wildmons def_grass_wildmons ROUTE_48 db 6 percent, 6 percent, 6 percent ; encounter rates: morn/day/nite ; morn dbw 20, GIRAFARIG dbw 21, FEAROW dbw 20, FARFETCH_D dbw 21, GIRAFARIG dbw 22, SKIPLOOM dbw 23, MILTANK dbw 25, TAUROS ; day dbw 20, GIRAFARIG dbw 21, FEAROW dbw 20, FARFETCH_D dbw 21, GIRAFARIG dbw 22, SKIPLOOM dbw 23, MILTANK dbw 25, TAUROS ; nite dbw 20, GIRAFARIG dbw 21, GROWLITHE dbw 20, VULPIX dbw 21, GIRAFARIG dbw 22, GLOOM dbw 23, NOCTOWL dbw 25, MURKROW end_grass_wildmons def_grass_wildmons HAUNTED_HOUSE_FOYER db 2 percent, 2 percent, 2 percent ; encounter rates: morn/day/nite ; morn dbw 36, MISDREAVUS dbw 37, MISDREAVUS dbw 36, GASTLY dbw 35, VULPIX dbw 37, WISPIRIT dbw 37, HAUNTER dbw 38, HAUNTER ; day dbw 36, MISDREAVUS dbw 37, MISDREAVUS dbw 36, GASTLY dbw 35, VULPIX dbw 37, WISPIRIT dbw 37, HAUNTER dbw 38, HAUNTER ; nite dbw 36, MISDREAVUS dbw 35, MISDREAVUS dbw 36, GASTLY dbw 37, BELLEDAM dbw 37, WISPIRIT dbw 38, HAUNTER dbw 40, GENGAR end_grass_wildmons def_grass_wildmons HAUNTED_HOUSE_1F db 2 percent, 2 percent, 2 percent ; encounter rates: morn/day/nite ; morn dbw 36, MISDREAVUS dbw 37, MISDREAVUS dbw 36, GASTLY dbw 35, VULPIX dbw 37, WISPIRIT dbw 37, HAUNTER dbw 38, HAUNTER ; day dbw 36, MISDREAVUS dbw 37, MISDREAVUS dbw 36, GASTLY dbw 35, VULPIX dbw 37, WISPIRIT dbw 37, HAUNTER dbw 38, HAUNTER ; nite dbw 36, MISDREAVUS dbw 35, MISDREAVUS dbw 36, GASTLY dbw 37, BELLEDAM dbw 37, WISPIRIT dbw 38, HAUNTER dbw 40, GENGAR end_grass_wildmons def_grass_wildmons HAUNTED_HOUSE_2F db 2 percent, 2 percent, 2 percent ; encounter rates: morn/day/nite ; morn dbw 36, MISDREAVUS dbw 37, MISDREAVUS dbw 36, GASTLY dbw 35, VULPIX dbw 37, WISPIRIT dbw 37, HAUNTER dbw 38, HAUNTER ; day dbw 36, MISDREAVUS dbw 37, MISDREAVUS dbw 36, GASTLY dbw 35, VULPIX dbw 37, WISPIRIT dbw 37, HAUNTER dbw 38, HAUNTER ; nite dbw 36, MISDREAVUS dbw 35, MISDREAVUS dbw 36, GASTLY dbw 37, BELLEDAM dbw 37, WISPIRIT dbw 38, HAUNTER dbw 40, GENGAR end_grass_wildmons db -1 ; end