; Checks the user's money and divides by 100. ; Caps at base 150 power, from 15,000 yen, which is 00000000-00111010-10011000 in binary (the player's money box). This is achieved through skipping the calculation at a certain point. ; Against an enemy Pokemon, they'll always have base 90 Power. ; Given the way this works, Coin Hurl will rise in power *very* quickly, but, likewise, also reward good fiscal responsibility from the player. At 3,000 yen, it's almost useless. At 10,000 yen, you have max power Return. ; This move is only learned by Persian and Belledam. Persian has 75 Attack and is basically useless without the move; this gives it an RBY Slash-like counterpart to bring it back to its roots. Belledam, on the other hand, doesn't get STAB, so it's just a (very good) Double-Edge alternative. I really like this! ; To change scaling, simply change which bytes are checked for the cap, and work from there. Alternatively, change the division process, and so on. Lots of ways, ours is very simple. ; Have fun using Coin Hurl! - PvK BattleCommand_CoinHurlPower: push bc ld hl, wMoney ld a, [wLinkMode] and a jr nz, .linked ; To test max power in the Debug Room, set to z. ldh a, [hBattleTurn] and a jr z, .ok jr .enemyMon ; If you're fighting an enemy Pokemon, then skip the calculation and force base 90 Power. We've already checked the link mode, so this only works in PvP. .ok ; Cap at base 150 power ; There's no multi-byte compare instruction by default so we're doing it in a really funny way ; s/o Shellnuts for helping! ld a, [wMoney] ; check high byte cp %00000001 jr c, .linked ; if there's a 1 in here at all, just skip the calculation entirely, because you're over 15,000. ld a, [wMoney+1] ; check middle byte cp %00111010 jr c, .linked ; Fuck off again if you're at the initial total. ld a, [wMoney+2] ; low byte, you can get here sometimes cp %10011000 jr c, .linked xor a ld a, 100 ; Take current money and divide it by 100. ldh [hDivisor], a ld b, 4 call Divide ldh a, [hQuotient + 3] ld d, a jr .end .enemyMon ; Against an enemy Pokemon, base 75 power. ld d, 90 jr .end .linked ; In a Link Battle, it's always base 150 power. We also skip here if the player's money is over 15,000 yen. ld d, 150 ; fallthrough .end pop bc ret