FossilScientistGuy:: faceplayer opentext checkevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_1 ; remove the next two lines to immediately receive the fossil iftrue .GaveScientistFossil checkevent EVENT_GAVE_SCIENTIST_OLD_AMBER iftrue .GiveDecilla checkevent EVENT_GAVE_SCIENTIST_DOME_FOSSIL iftrue .GiveKabuto checkevent EVENT_GAVE_SCIENTIST_HELIX_FOSSIL iftrue .GiveOmanyte checkevent EVENT_GAVE_SCIENTIST_CLUB_FOSSIL iftrue .GiveXylodon checkevent EVENT_GAVE_SCIENTIST_WING_FOSSIL iftrue .GiveFeradactyl writetext FossilScientistIntroText waitbutton loadmenu .MoveMenuHeader verticalmenu closewindow ifequal REVIVE_OLD_AMBER, .OldAmber ifequal REVIVE_DOME_FOSSIL, .DomeFossil ifequal REVIVE_HELIX_FOSSIL, .HelixFossil ifequal REVIVE_CLUB_FOSSIL, .ClubFossil ifequal REVIVE_WING_FOSSIL, .WingFossil sjump .No .OldAmber checkitem OLD_AMBER iffalse .No getmonname STRING_BUFFER_3, DECILLA writetext FossilScientistMonText promptbutton setevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_1 ; remove this to immediately receive the fossil setevent EVENT_GAVE_SCIENTIST_OLD_AMBER takeitem OLD_AMBER writetext FossilScientistGiveText waitbutton sjump .GaveScientistFossil .DomeFossil: checkitem DOME_FOSSIL iffalse .No getmonname STRING_BUFFER_3, KABUTO writetext FossilScientistMonText promptbutton setevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_1 ; remove this to immediately receive the fossil setevent EVENT_GAVE_SCIENTIST_DOME_FOSSIL takeitem DOME_FOSSIL opentext writetext FossilScientistGiveText waitbutton sjump .GaveScientistFossil .HelixFossil: checkitem HELIX_FOSSIL iffalse .No getmonname STRING_BUFFER_3, OMANYTE writetext FossilScientistMonText promptbutton setevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_1 ; remove this to immediately receive the fossil setevent EVENT_GAVE_SCIENTIST_HELIX_FOSSIL takeitem HELIX_FOSSIL writetext FossilScientistGiveText waitbutton sjump .GaveScientistFossil .ClubFossil: checkitem HELIX_FOSSIL iffalse .No getmonname STRING_BUFFER_3, XYLODON writetext FossilScientistMonText promptbutton setevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_1 ; remove this to immediately receive the fossil setevent EVENT_GAVE_SCIENTIST_CLUB_FOSSIL takeitem HELIX_FOSSIL writetext FossilScientistGiveText waitbutton sjump .GaveScientistFossil .WingFossil: checkitem HELIX_FOSSIL iffalse .No getmonname STRING_BUFFER_3, FERADACTYL writetext FossilScientistMonText promptbutton setevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_1 ; remove this to immediately receive the fossil setevent EVENT_GAVE_SCIENTIST_WING_FOSSIL takeitem HELIX_FOSSIL writetext FossilScientistGiveText waitbutton sjump .GaveScientistFossil .No writetext FossilScientistNoText waitbutton closetext end .GaveScientistFossil: writetext FossilScientistTimeText waitbutton closetext ; older versions will use FadeBlackQuickly below instead ; special FadeOutToBlack ; uncomment the next five lines to immediately receive the fossil ; special ReloadSpritesNoPalettes ; playsound SFX_WARP_TO ; waitsfx ; pause 35 end ; replace this with "sjump FossilScientist" to immediately receive the fossil .GiveDecilla: readvar VAR_PARTYCOUNT ifequal PARTY_LENGTH, .NoRoom clearevent EVENT_GAVE_SCIENTIST_OLD_AMBER writetext FossilScientistDoneText promptbutton getmonname STRING_BUFFER_3, DECILLA writetext FossilScientistReceiveText playsound SFX_CAUGHT_MON waitsfx waitbutton writetext FossilScientistMonText givepoke DECILLA, 30 closetext end .GiveKabuto: readvar VAR_PARTYCOUNT ifequal PARTY_LENGTH, .NoRoom clearevent EVENT_GAVE_SCIENTIST_DOME_FOSSIL writetext FossilScientistDoneText promptbutton getmonname STRING_BUFFER_3, KABUTO writetext FossilScientistReceiveText playsound SFX_CAUGHT_MON waitsfx waitbutton writetext FossilScientistMonText givepoke KABUTO, 30 closetext end .GiveOmanyte: readvar VAR_PARTYCOUNT ifequal PARTY_LENGTH, .NoRoom clearevent EVENT_GAVE_SCIENTIST_HELIX_FOSSIL writetext FossilScientistDoneText promptbutton getmonname STRING_BUFFER_3, OMANYTE writetext FossilScientistReceiveText playsound SFX_CAUGHT_MON waitsfx waitbutton writetext FossilScientistMonText givepoke OMANYTE, 30 closetext end .GiveXylodon: readvar VAR_PARTYCOUNT ifequal PARTY_LENGTH, .NoRoom clearevent EVENT_GAVE_SCIENTIST_CLUB_FOSSIL writetext FossilScientistDoneText promptbutton getmonname STRING_BUFFER_3, XYLODON writetext FossilScientistReceiveText playsound SFX_CAUGHT_MON waitsfx waitbutton writetext FossilScientistMonText givepoke XYLODON, 30 closetext end .GiveFeradactyl: readvar VAR_PARTYCOUNT ifequal PARTY_LENGTH, .NoRoom clearevent EVENT_GAVE_SCIENTIST_WING_FOSSIL writetext FossilScientistDoneText promptbutton getmonname STRING_BUFFER_3, FERADACTYL writetext FossilScientistReceiveText playsound SFX_CAUGHT_MON waitsfx waitbutton writetext FossilScientistMonText givepoke FERADACTYL, 30 closetext end .NoRoom: writetext FossilScientistPartyFullText waitbutton closetext end .MoveMenuHeader: db MENU_BACKUP_TILES ; flags menu_coords 0, 2, 15, TEXTBOX_Y - 1 dw .MenuData db 1 ; default option .MenuData: db STATICMENU_CURSOR ; flags db 6 ; items db "OLD AMBER@" db "DOME FOSSIL@" db "HELIX FOSSIL@" db "CLUB FOSSIL@" db "WING FOSSIL@" db "CANCEL@" FossilScientistIntroText: text "Hiya!" para "I am important" line "doctor!" para "I study here rare" line "#MON fossils!" para "You! Have you a" line "fossil for me?" done FossilScientistNoText: text "No! Is too bad!" para "You come again!" done FossilScientistPartyFullText: text "No! Is too bad!" para "Your party is" line "already full!" done FossilScientistTimeText: text "I take a little" line "time!" para "You go for walk a" line "little while!" done FossilScientistDoneText: text "Where were you?" para "Your fossil is" line "back to life!" done FossilScientistMonText: text "Oh! That is" line "a fossil!" para "It is fossil of" line "@" text_ram wStringBuffer3 text ", a" para "#MON that is" line "already extinct!" para "My Resurrection" line "Machine will make" cont "that #MON live" cont "again!" done FossilScientistGiveText: text "So! You hurry and" line "give me that!" para " handed" line "over the fossil." done FossilScientistReceiveText: text " received" line "@" text_ram wStringBuffer3 text "!" done