object_const_def const TINTOWER1F_EUSINE const TINTOWER1F_SAGE1 const TINTOWER1F_SAGE2 const TINTOWER1F_SAGE3 const TINTOWER1F_SAGE4 const TINTOWER1F_SAGE5 const TINTOWER1F_SAGE6 TinTower1F_MapScripts: def_scene_scripts scene_script TinTower1FNoopScene, SCENE_TINTOWER1F_NOOP def_callbacks callback MAPCALLBACK_OBJECTS, TinTower1FNPCsCallback callback MAPCALLBACK_TILES, TinTower1FStairsCallback TinTower1FNoopScene: end ; Much of this may look unnecessary but we are keeping the janky "temporarily let the player in" clause of vanilla ; I frankly think this could be made significantly better simply by not letting the player in until they have actually got the wing TinTower1FNPCsCallback: checkevent EVENT_GOT_RAINBOW_WING iftrue .GotRainbowWing sjump .Done setevent EVENT_TIN_TOWER_1F_WISE_TRIO_1 ; purpose? .GotRainbowWing: checkevent EVENT_FOUGHT_HO_OH iffalse .Done appear TINTOWER1F_EUSINE .Done: endcallback TinTower1FStairsCallback: checkevent EVENT_GOT_RAINBOW_WING iftrue .DontHideStairs changeblock 10, 2, $09 ; floor .DontHideStairs: endcallback TinTower1FSage1Script: jumptextfaceplayer TinTower1FSage1Text TinTower1FSage2Script: jumptextfaceplayer TinTower1FSage2Text TinTower1FSage3Script: jumptextfaceplayer TinTower1FSage3Text TinTower1FSage4Script: checkevent EVENT_FOUGHT_HO_OH iftrue .FoughtHoOh jumptextfaceplayer TinTower1FSage4Text1 .FoughtHoOh: jumptextfaceplayer TinTower1FSage4Text2 TinTower1FSage5Script: faceplayer opentext checkevent EVENT_FOUGHT_HO_OH iftrue .FoughtHoOh checkitem RAINBOW_WING iftrue .GotRainbowWing sjump .FoughtHoOh .GotRainbowWing: writetext TinTower1FSage5Text2 waitbutton closetext end .FoughtHoOh: writetext TinTower1FSage5Text3 waitbutton closetext end TinTower1FSage6Script: checkevent EVENT_FOUGHT_HO_OH iftrue .FoughtHoOh jumptextfaceplayer TinTower1FSage6Text1 .FoughtHoOh: jumptextfaceplayer TinTower1FSage6Text2 TinTower1FEusine: jumptextfaceplayer TinTower1FEusineHoOhText TinTower1FSage1Text: text "According to" line "legend…" para "When the hearts of" line "#MON and humans" para "commune, from the" line "heavens descends a" para "#MON of rainbow" line "colors…" para "Could it mean the" line "legendary #MON" para "are testing us" line "humans?" done TinTower1FSage2Text: text "When the BRASS" line "TOWER burned down," para "three nameless" line "#MON were said" para "to have perished." line "It was tragic." para "However…" para "A rainbow-colored" line "#MON…" para "In other words…" para "HO-OH descended" line "from the sky and" para "gave new life to" line "the three #MON." para "They are…" para "SUICUNE, ENTEI and" line "RAIKOU." para "That is what they" line "say." done TinTower1FSage3Text: text "The two TOWERS are" line "said to have been" para "built to foster" line "friendship and" para "hope between #-" line "MON and people." para "That was 700 years" line "ago, but the ideal" para "still remains" line "important today." done TinTower1FSage4Text1: text "HO-OH appears to" line "have descended" para "upon this, the TIN" line "TOWER!" done TinTower1FSage5Text1: text "This will protect" line "you. Take it." done TinTower1FSage5Text2: text "Now, go." done TinTower1FSage6Text1: text "I believe you are" line "being tested." para "Free your mind" line "from uncertainty," cont "and advance." done TinTower1FEusineHoOhText: text "I knew it." para "I knew you'd get" line "to see the #MON" para "of rainbow colors," line "." para "It happened just" line "as I envisioned." para "My research isn't" line "bad, I might say." para "I'm going to keep" line "studying #MON" para "to become a famous" line "#MANIAC!" done TinTower1FSage4Text2: text "The legendary" line "#MON are said" para "to embody three" line "powers…" para "The lightning that" line "struck the TOWER." para "The fire that" line "burned the TOWER." para "And the rain that" line "put out the fire…" done TinTower1FSage5Text3: text "When the legendary" line "#MON appeared…" para "They struck terror" line "in those who saw" cont "their rise." para "And…" para "Some even took to" line "futile attacks." para "The legendary" line "#MON, knowing" para "their own power," line "fled, ignoring the" cont "frightened people." done TinTower1FSage6Text2: text "Of the legendary" line "#MON, SUICUNE" para "is said to be the" line "closest to HO-OH." para "I hear there may" line "also be a link to" para "#MON known as" line "UNOWN." para "The #MON UNOWN" line "must be sharing a" para "cooperative bond" line "with SUICUNE." done TinTower1F_MapEvents: db 0, 0 ; filler def_warp_events warp_event 9, 15, ECRUTEAK_CITY, 12 warp_event 10, 15, ECRUTEAK_CITY, 12 warp_event 10, 2, TIN_TOWER_2F, 2 def_coord_events def_bg_events def_object_events object_event 8, 3, SPRITE_SUPER_NERD, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, TinTower1FEusine, EVENT_TIN_TOWER_1F_EUSINE object_event 5, 9, SPRITE_SAGE, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, TinTower1FSage1Script, EVENT_TIN_TOWER_1F_WISE_TRIO_1 object_event 11, 11, SPRITE_SAGE, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, TinTower1FSage2Script, EVENT_TIN_TOWER_1F_WISE_TRIO_1 object_event 14, 6, SPRITE_SAGE, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, TinTower1FSage3Script, EVENT_TIN_TOWER_1F_WISE_TRIO_1 object_event 4, 2, SPRITE_SAGE, SPRITEMOVEDATA_WALK_UP_DOWN, 0, 1, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, TinTower1FSage4Script, EVENT_TIN_TOWER_1F_WISE_TRIO_2 object_event 9, 1, SPRITE_SAGE, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, TinTower1FSage5Script, EVENT_TIN_TOWER_1F_WISE_TRIO_2 object_event 14, 2, SPRITE_SAGE, SPRITEMOVEDATA_WALK_LEFT_RIGHT, 1, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, TinTower1FSage6Script, EVENT_TIN_TOWER_1F_WISE_TRIO_2