; Sepia City theme ; 4/4 rhythm, composed in A Lydian. ; This theme aims to invoke a similar vibe to the Peaceful route theme, utilizing the same mode(But a different key) and a bit more tempo for a more "towny" sound. ; Getting this one done took me quite a while. I went through countless ideas and temporarily burnt myself out as I did not want this theme to sound too similar to the one on the route next to the city. ; This took me quite a few attempts, but here we are! ; Composed by LuciShrimp. Music_SepiaCity: channel_count 4 channel 1, Music_SepiaCity_Ch1 channel 2, Music_SepiaCity_Ch2 channel 3, Music_SepiaCity_Ch3 channel 4, Music_SepiaCity_Ch4 Music_SepiaCity_Ch1: volume 7, 7 note_type 12, 8, 7 vibrato 24, 2, 4 tempo 289 duty_cycle 3 octave 1 note A_, 4 note F#, 4 octave 2 note C#, 4 octave 1 note B_, 1 note A_, 1 note G#, 1 note F#, 1 octave 8 .mainLoop: octave 1 volume_envelope 7, 7 vibrato 24, 2, 4 duty_cycle 1 tempo 289 note A_, 6 note B_, 1 octave 2 note C#, 1 note F#, 8 octave 1 note A_, 6 note B_, 1 octave 2 note C#, 1 note F#, 4 note E_, 4 note C#, 6 octave 1 note B_, 6 note A_, 4 octave 2 note C#, 6 note E_, 1 note F#, 1 note G#, 2 note A_, 2 note D#, 2 note E_, 2 octave 1 note A_, 6 note B_, 1 octave 2 note C#, 1 note F#, 4 note E_, 4 octave 1 note A_, 6 note B_, 1 octave 2 note C#, 1 note F#, 2 note G#, 2 note E_, 2 note D#, 2 note C#, 6 note E_, 1 note F#, 1 note G#, 8 note C#, 6 note E_, 1 note F#, 1 note G#, 2 note A_, 2 note G#, 2 note F#, 2 sound_call .sub1 octave 2 volume_envelope 7, 7 vibrato 24, 2, 4 duty_cycle 1 tempo 289 note E_, 4 note C#, 2 note D#, 1 note E_, 1 note F#, 8 sound_call .sub1 note_type 12, 7, 7 octave 2 vibrato 24, 2, 4 duty_cycle 1 tempo 289 note E_, 4 note C#, 2 note D#, 1 note E_, 1 note F#, 3 note D#, 1 octave 1 note B_, 2 note G#, 2 octave 8 note_type 12, 15, 8 sound_loop 0, .mainLoop .sub1: octave 2 volume_envelope 7, 7 vibrato 24, 2, 4 duty_cycle 1 tempo 289 note E_, 4 note C#, 2 note E_, 1 note F#, 1 note A_, 4 note G#, 4 octave 3 sound_ret Music_SepiaCity_Ch2: note_type 12, 10, 6 vibrato 20, 2, 4 duty_cycle 3 octave 3 note C#, 4 octave 2 note A_, 4 note B_, 4 note G#, 1 note F#, 1 note E_, 1 note D#, 1 octave 8 .mainLoop: volume_envelope 10, 7 vibrato 20, 2, 4 duty_cycle 1 octave 2 note E_, 6 note F#, 2 note G#, 4 note C#, 2 note E_, 1 note F#, 1 note A_, 2 octave 3 note F#, 1 note E_, 1 note D#, 1 note C#, 1 octave 2 note B_, 2 octave 3 note C#, 4 octave 2 note A_, 4 note G#, 2 note E_, 1 note F#, 1 note G#, 1 note A_, 1 note F#, 6 note B_, 4 note E_, 1 note D#, 1 octave 1 note B_, 1 octave 2 note D#, 1 note E_, 2 note G#, 1 note B_, 1 note E_, 2 note D#, 1 note F#, 1 note G#, 4 note E_, 6 note D#, 6 note C#, 2 note E_, 1 note F#, 1 note A_, 2 note G#, 1 note A_, 1 note B_, 1 octave 3 note C#, 1 octave 2 note B_, 4 octave 3 note E_, 1 octave 2 note B_, 1 octave 3 note C#, 1 octave 2 note F#, 1 note A_, 1 note F#, 1 note G#, 6 note F#, 6 note B_, 4 note G#, 6 note F#, 6 note G#, 4 note B_, 4 note G#, 1 note A_, 1 note B_, 6 note A_, 1 note G#, 1 note F#, 2 note G#, 4 note A_, 1 note B_, 1 octave 3 note C#, 6 octave 2 note B_, 2 note A_, 2 note G#, 4 note F#, 1 note A_, 1 note B_, 6 octave 3 note C#, 1 octave 2 note B_, 1 octave 3 note C#, 1 note D#, 1 note E_, 4 octave 2 note B_, 2 octave 3 note C#, 4 octave 2 note B_, 2 note A_, 1 note F#, 1 note E_, 1 note D#, 1 octave 8 note_type 12, 15, 8 sound_loop 0, .mainLoop Music_SepiaCity_Ch3: note_type 12, 1, 1 vibrato 22, 2, 4 rest 16 octave 8 .mainLoop: octave 4 sound_call .sub1 vibrato 22, 2, 4 volume_envelope 1, 1 octave 5 note G#, 2 note F#, 2 note E_, 2 note D#, 2 octave 4 note B_, 6 octave 5 note D#, 1 note C#, 1 octave 4 note B_, 6 octave 5 note C#, 1 octave 4 note B_, 1 note A_, 6 note G#, 1 note B_, 1 octave 5 note C#, 2 note D#, 1 note C#, 1 note D#, 2 octave 4 note B_, 1 note G#, 1 sound_call .sub1 note_type 12, 1, 1 vibrato 22, 2, 4 octave 5 note G#, 1 note E_, 1 note F#, 1 note D#, 1 note E_, 1 note C#, 1 note D#, 1 octave 4 note B_, 1 octave 5 note E_, 6 note D#, 1 note C#, 1 octave 4 note B_, 6 octave 5 note C#, 1 octave 4 note B_, 1 octave 5 note D#, 6 octave 4 note G#, 1 note B_, 1 octave 5 note C#, 2 note D#, 2 note C#, 2 octave 4 note A_, 2 note B_, 6 octave 5 note E_, 1 note D#, 1 note C#, 4 octave 4 note B_, 2 octave 5 note C#, 2 note D#, 4 note C#, 2 note D#, 2 note E_, 4 note D#, 1 note C#, 1 octave 4 note B_, 1 note A_, 1 note B_, 4 note A_, 4 octave 5 note C#, 4 octave 4 note B_, 4 note G#, 8 note A_, 4 note G#, 4 octave 8 sound_loop 0, .mainLoop .sub1: vibrato 22, 2, 4 volume_envelope 1, 1 octave 4 note A_, 2 note B_, 2 note G#, 2 note A_, 2 octave 5 note C#, 1 octave 4 note B_, 3 octave 5 note E_, 1 note D#, 3 note F#, 8 octave 4 sound_ret Music_SepiaCity_Ch4: toggle_noise 0 drum_speed 12 octave 6 toggle_noise toggle_noise 3 drum_note 9, 1 drum_note 2, 1 drum_note 2, 1 drum_note 2, 1 drum_note 9, 1 drum_note 2, 1 drum_note 2, 1 drum_note 3, 1 drum_note 9, 1 drum_note 2, 1 drum_note 9, 1 drum_note 1, 1 drum_note 9, 1 drum_note 9, 1 drum_note 9, 1 drum_note 9, 1 octave 8 .mainLoop: octave 6 toggle_noise toggle_noise 3 .loop1: drum_note 9, 2 drum_note 2, 1 drum_note 9, 1 drum_note 9, 2 drum_note 3, 2 drum_note 9, 2 drum_note 2, 1 drum_note 9, 1 drum_note 9, 1 drum_note 2, 1 drum_note 2, 1 drum_note 3, 1 sound_loop 8, .loop1 .loop2: drum_note 9, 1 drum_note 2, 1 drum_note 2, 1 drum_note 9, 1 drum_note 9, 2 drum_note 3, 2 drum_note 9, 1 drum_note 2, 1 drum_note 2, 1 drum_note 9, 1 drum_note 9, 1 drum_note 2, 1 drum_note 2, 1 drum_note 3, 1 sound_loop 4, .loop2 drum_speed 12 octave 8 sound_loop 0, .mainLoop