object_const_def const VIRIDIANGYM_BLUE const VIRIDIANGYM_GYM_GUIDE ViridianGym_MapScripts: def_scene_scripts def_callbacks ViridianGymBlueScript: faceplayer opentext checkflag ENGINE_EARTHBADGE iftrue .FightDone writetext LeaderBlueBeforeText readvar VAR_PLAYERGENDER ifequal FEMALE, .PlayerIsFemale ifequal ENBY, .PlayerIsEnby writetext LeaderBlueJohtoBoyText waitbutton closetext sjump .cont .PlayerIsFemale: writetext LeaderBlueJohtoGirlText waitbutton closetext sjump .cont .PlayerIsEnby: writetext LeaderBlueJohtoNBText waitbutton closetext sjump .cont .cont: winlosstext LeaderBlueWinText, 0 loadtrainer BLUE, BLUE1 startbattle reloadmapafterbattle setevent EVENT_BEAT_BLUE opentext writetext Text_ReceivedEarthBadge playsound SFX_GET_BADGE waitsfx setflag ENGINE_EARTHBADGE writetext LeaderBlueAfterText waitbutton closetext end .FightDone: writetext LeaderBlueEpilogueText waitbutton closetext end ViridianGymGuideScript: faceplayer opentext checkevent EVENT_BEAT_BLUE iftrue .ViridianGymGuideWinScript writetext ViridianGymGuideText waitbutton closetext end .ViridianGymGuideWinScript: writetext ViridianGymGuideWinText waitbutton closetext end ViridianGymStatue: checkflag ENGINE_EARTHBADGE iftrue .Beaten jumpstd GymStatue1Script .Beaten: gettrainername STRING_BUFFER_4, BLUE, BLUE1 jumpstd GymStatue2Script LeaderBlueBeforeText: text "BLUE: Yo! Finally" line "got here, huh?" para "I wasn't in the" line "mood at CINNABAR," para "but now I'm ready" line "to battle you." para "…" para "You're telling me" line "you conquered all" cont "the GYMS in JOHTO?" para "Heh! JOHTO's GYMS" line "must be pretty" cont "pathetic then." para "Hey, don't worry" line "about it." para "I'll know if you" line "are good or not by" para "battling you right" line "now." para "" ; This is a stupid workaround because the game immediately overwrites the last bit of text after it's written with how I've coded this. done ; I /could/ just have three copies of the same script but I hate that and don't want to. It's stupid and annoying. LeaderBlueJohtoBoyText: text "Ready, JOHTO boy?" done LeaderBlueJohtoGirlText: text "Ready, JOHTO girl?" done LeaderBlueJohtoNBText: text "Ready, JOHTO kid?" done LeaderBlueWinText: text "BLUE: What?" para "How the heck did I" line "lose to you?" para "…" para "Tch, all right…" line "Here, take this--" cont "it's EARTHBADGE." done Text_ReceivedEarthBadge: text " received" line "EARTHBADGE." done LeaderBlueAfterText: text "BLUE: …" para "All right, I was" line "wrong. You're the" para "real deal. You are" line "a good trainer." para "But I'm going to" line "beat you someday." para "Don't you forget" line "it!" done LeaderBlueEpilogueText: text "BLUE: Listen, you." para "You'd better not" line "lose until I beat" cont "you. Got it?" done ViridianGymGuideText: text "Yo, CHAMP in" line "making!" para "How's it going?" line "Looks like you're" cont "on a roll." para "The GYM LEADER is" line "a guy who battled" para "the CHAMPION three" line "years ago." para "He's no pushover." para "Give it everything" line "you've got!" done ViridianGymGuideWinText: text "Man, you are truly" line "tough…" para "That was a heck of" line "an inspirational" para "battle. It brought" line "tears to my eyes." done ViridianGym_MapEvents: db 0, 0 ; filler def_warp_events warp_event 4, 17, VIRIDIAN_CITY, 1 warp_event 5, 17, VIRIDIAN_CITY, 1 def_coord_events def_bg_events bg_event 3, 13, BGEVENT_READ, ViridianGymStatue bg_event 6, 13, BGEVENT_READ, ViridianGymStatue def_object_events object_event 5, 3, SPRITE_BLUE, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, ViridianGymBlueScript, EVENT_VIRIDIAN_GYM_BLUE object_event 7, 13, SPRITE_GYM_GUIDE, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, ViridianGymGuideScript, EVENT_VIRIDIAN_GYM_BLUE