object_const_def const ROUTE49OLDCITYGATE1F_OFFICER const ROUTE49OLDCITYGATE1F_YOUNGSTER const ROUTE49OLDCITYGATE1F_COOLTRAINERM Route49OldCityGate1F_MapScripts: def_scene_scripts def_callbacks Route49OldCityGateOfficerScript: jumptextfaceplayer Route49OldCityOfficerText Route49OldCityOfficerText: text "You're from JOHTO?" para "Haha, are you home" line "sick? We like to" cont "call this place a" cont "'JOHTO TOWN'." para "Huh? What's with" line "that glare?" para "It just looks like" line "VIOLET CITY, that's" cont "all!" done Route49OldCityGateYoungsterScript: jumptextfaceplayer Route49OldCityYoungsterText Route49OldCityYoungsterText: text "SEPIA CITY is on" line "the other side" cont "of this gate!" done Route49OldCityGateCooltrainerFScript: jumptextfaceplayer Route49OldCityCooltrainerFText Route49OldCityCooltrainerFText: text "SEPIA CITY has a" line "famous 5-STORY" cont "PAGODA!" para "Have you ever" line "been there? You" cont "don't seem impres-" cont "sessed." ; Since the player is from Johto, this is an everyday experience. done Route49OldCityGate1F_MapEvents: db 0, 0 ; filler def_warp_events warp_event 4, 7, ROUTE_49_2, 3 warp_event 5, 7, ROUTE_49_2, 4 warp_event 4, 0, OLD_CITY, 1 warp_event 5, 0, OLD_CITY, 2 warp_event 1, 0, ROUTE_49_OLD_CITY_GATE_2F, 1 def_coord_events def_bg_events def_object_events object_event 0, 3, SPRITE_OFFICER, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, Route49OldCityGateOfficerScript, -1 object_event 6, 1, SPRITE_YOUNGSTER, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, Route49OldCityGateYoungsterScript, -1 object_event 2, 6, SPRITE_COOLTRAINER_F, SPRITEMOVEDATA_WALK_LEFT_RIGHT, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, Route49OldCityGateCooltrainerFScript, -1