object_const_def LavenderCryptSet1_MapScripts: def_scene_scripts def_callbacks TrainerChannelerGenmei: ; top left trainer CHANNELER, GENMEI, EVENT_BEAT_CHANNELER_GENMEI, ChannelerGenmeiSeenText, ChannelerReimuBeatenText, 0, .AfterScript .AfterScript: endifjustbattled opentext writetext ChannelerGenmeiAfterBattleText waitbutton closetext end ChannelerGenmeiSeenText: text "Ke… ke…" line "Ke… ke…" done ChannelerGenmeiBeatenText: text "Kwah!" done ChannelerGenmeiAfterBattleText: text "Was that a GHOST?" para "GHOST? Ah…" para "I saw something" line "go in the left" cont "hole!" done TrainerChannelerAmanda: ; top right trainer CHANNELER, AMANDA, EVENT_BEAT_CHANNELER_AMANDA, ChannelerAmandaSeenText, ChannelerAmandaBeatenText, 0, .AfterScript .AfterScript: endifjustbattled opentext writetext ChannelerAmandaAfterBattleText waitbutton closetext end ChannelerAmandaSeenText: text "Ngh… Kwaaah!" done ChannelerAmandaBeatenText: text "You saved me!" done ChannelerAmandaAfterBattleText: text "Bwaaah! That was" line "too scary!" para "It went left!" line "Or was it down…?" ; They won't always be reliable. done TrainerChannelerLaurel: ; bottom left trainer CHANNELER, LAUREL, EVENT_BEAT_CHANNELER_LAUREL, ChannelerLaurelSeenText, ChannelerLaurelBeatenText, 0, .AfterScript .AfterScript: endifjustbattled opentext writetext ChannelerLaurelAfterBattleText waitbutton closetext end ChannelerLaurelSeenText: text "Kuh! Kuh! Fresh" line "meat!" done ChannelerLaurelBeatenText: text "Eeyowch!" done ChannelerLaurelAfterBattleText: text "What was I saying?" line "Such nonsense!" para "That cur went…" line "err…south!" done TrainerChannelerTasha: ; bottom right trainer CHANNELER, TASHA, EVENT_BEAT_CHANNELER_TASHA, ChannelerTashaSeenText, ChannelerTashaBeatenText, 0, .AfterScript .AfterScript: endifjustbattled opentext writetext ChannelerTashaAfterBattleText waitbutton closetext end ; This Channeler is possessed by a Stromen. ; Thus, I want her to be more aggressive than usual. ChannelerTashaSeenText: text "Grrrr! I hate" line "you! I hate you!" para "Let the horror" line "end!" done ChannelerTashaBeatenText: text "Huh? Who are you?" done ChannelerTashaAfterBattleText: text "I was overcome" line "with such emotion…" para "I pity that GHOST." para "It retreated to" line "the centre." done LavenderCryptSet1_MapEvents: db 0, 0 ; filler def_warp_events warp_event 3, 6, LAVENDER_CRYPT, 2 ; Entrance ; Within-Map Warps warp_event 4, 3, LAVENDER_CRYPT_SET_1, 3 warp_event 6, 13, LAVENDER_CRYPT_SET_1, 2 warp_event 7, 4, LAVENDER_CRYPT_SET_1, 5 warp_event 22, 4, LAVENDER_CRYPT_SET_1, 4 warp_event 20, 2, LAVENDER_CRYPT_SET_1, 7 warp_event 1, 5, LAVENDER_CRYPT_SET_1, 6 warp_event 17, 4, LAVENDER_CRYPT_SET_1, 10 warp_event 17, 5, LAVENDER_CRYPT_SET_1, 11 warp_event 1, 12, LAVENDER_CRYPT_SET_1, 8 warp_event 1, 13, LAVENDER_CRYPT_SET_1, 9 warp_event 19, 6, LAVENDER_CRYPT_SET_1, 13 warp_event 17, 14, LAVENDER_CRYPT_SET_1, 12 warp_event 3, 14, LAVENDER_CRYPT_SET_1, 15 warp_event 16, 1, LAVENDER_CRYPT_SET_1, 14 warp_event 4, 17, LAVENDER_CRYPT_SET_1, 17 warp_event 22, 16, LAVENDER_CRYPT_SET_1, 16 warp_event 20, 13, LAVENDER_CRYPT_SET_1, 19 warp_event 8, 16, LAVENDER_CRYPT_SET_1, 18 ;Outside of Map Warps warp_event 8, 1, LAVENDER_CRYPT_SET_2, 15 warp_event 5, 15, LAVENDER_CRYPT_SET_2, 16 warp_event 5, 16, LAVENDER_CRYPT_SET_2, 17 warp_event 19, 15, LAVENDER_CRYPT_SET_3, 7 warp_event 21, 5, LAVENDER_CRYPT_SET_3, 8 warp_event 21, 6, LAVENDER_CRYPT_SET_3, 9 warp_event 18, 18, LAVENDER_CRYPT_SET_3, 18 warp_event 16, 12, LAVENDER_CRYPT_SET_2, 26 warp_event 16, 16, LAVENDER_CRYPT_SET_3, 19 warp_event 16, 17, LAVENDER_CRYPT_SET_3, 20 def_coord_events def_bg_events def_object_events object_event 5, 3, SPRITE_CHANNELER, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_EMOTE, OBJECTTYPE_TRAINER, 3, TrainerChannelerGenmei, -1 object_event 20, 3, SPRITE_CHANNELER, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, PAL_NPC_EMOTE, OBJECTTYPE_TRAINER, 3, TrainerChannelerAmanda, -1 object_event 21, 16, SPRITE_CHANNELER, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_EMOTE, OBJECTTYPE_TRAINER, 3, TrainerChannelerLaurel, -1 object_event 3, 17, SPRITE_CHANNELER, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, PAL_NPC_EMOTE, OBJECTTYPE_TRAINER, 2, TrainerChannelerTasha, -1